Search found 36 matches

by xKiv
Tue Dec 02, 2008 6:03 am
Forum: Latest Release Information
Topic: SVN Build Information.
Replies: 19
Views: 27895

SVN Build Information.

Weird. I moved the definition of autoFireMaxCount to inputSDL.cpp ... it shouldn't be undefined in inputSDL.o anymore, unless cmake didn't generate dependencies properly.

Â

Did you issue "make clean" first?

by xKiv
Sat Nov 29, 2008 6:21 am
Forum: Latest Release Information
Topic: SVN Build Information.
Replies: 19
Views: 27895

SVN Build Information.

Darn reuse of code ....

Try it now. I can't test it - the gvbam build requires too many packages I just won't get.

by xKiv
Thu Oct 16, 2008 7:04 am
Forum: Latest Release Information
Topic: SVN Build Information.
Replies: 19
Views: 27895

SVN Build Information.

Can anyone please give me a hand? I'm trying to compile latest svn [750] on Xubuntu 8.04.1 but when I try cmake I get:  -- Looked for Z libraries named . CMake Error: Could NOT find z library -- Configuring done  I installed zlib following the instructions on this site , but the error persists....
by xKiv
Sun Aug 03, 2008 7:59 pm
Forum: Bugs and Support
Topic: GBC cheats (GameShark) + compile fixes
Replies: 8
Views: 11957

GBC cheats (GameShark) + compile fixes

I don't have LIRC, so I can't vouch for that working, but the only changes in code for it were

#ifdef WITH_LIRC -> #if WITH_LIRC

and WITH_LIRC is -D'ed to eighter 0 or 1, based on CMakeList's WITH_LIRC

Â

I assume you would have to pass -D WITH_LIRC=1 (oslt) to cmake to get lirc support.

by xKiv
Sun Aug 03, 2008 5:07 pm
Forum: Bugs and Support
Topic: GBC cheats (GameShark) + compile fixes
Replies: 8
Views: 11957

GBC cheats (GameShark) + compile fixes

Build, runs GBA rom(s), runs GB rom(s).

Committed.

by xKiv
Sat Jul 26, 2008 2:47 pm
Forum: Control
Topic: Configurable Autofire
Replies: 6
Views: 12754

Configurable Autofire

The SDL version already has configurable autofire (for A and B). I don't have windows development tools, so I didn't add it there. But it shouldn't be hard (for somebody who does work windows).

by xKiv
Thu Jul 24, 2008 5:08 pm
Forum: Control
Topic: [FIXED]Dinput Joystick/joypad support iffy.
Replies: 11
Views: 13156

[FIXED]Dinput Joystick/joypad support iffy.

And does 1.8 use DInput? Different APIs might map the stick/pad events differently ... namely, one could just see all sticks and D-pads and others as axes without any differentiation, another sees a D-pad, maps one stick to a X-axis and Y-axis and the other to rudder and throttle (that's my gamepad)...
by xKiv
Wed Jun 18, 2008 8:11 am
Forum: Offtopic/SpamChat
Topic: Firefox 3 Download Day
Replies: 9
Views: 10629

Firefox 3 Download Day

But do they also count downloads of the 3.1 or 4 prealphas?

Minefield is good to me, so far.

by xKiv
Sun Jun 08, 2008 4:27 pm
Forum: Graphics
Topic: SDL frontend: compiling asm hq filters
Replies: 6
Views: 7209

SDL frontend: compiling asm hq filters

The catch is that I meant: I have to run cmake, delete CMakeFiles/CMakeASMCompiler.cmake first time it's generated and rerun cmake to get it to work. And it should either set that policy to old or require cmake 2.6.0. Â Without deleting CMakeCache.txt? Well, that's supposedly to be expected from c...
by xKiv
Sun Jun 08, 2008 2:45 pm
Forum: Graphics
Topic: SDL frontend: compiling asm hq filters
Replies: 6
Views: 7209

SDL frontend: compiling asm hq filters

Now, a question: why does compiling of c version take a few orders of magnitude more time than the asm version ? Possibly because (most modern) C compilers are optimizing (and spend a lot of time generating "best" machine code for your processor), whereas assembler compilers usually aren'...