Search found 78 matches

by Hard Core Rikki
Mon Oct 27, 2008 2:18 pm
Forum: Graphics
Topic: Remove interframe.cpp
Replies: 6
Views: 9000

Remove interframe.cpp

I want to remove "interframe.cpp"

Â

???

Is there something wrong with it?

by Hard Core Rikki
Tue Oct 21, 2008 4:30 pm
Forum: Core
Topic: Any way to get VBA save file behavior?
Replies: 20
Views: 21170

Any way to get VBA save file behavior?

VBA-M will now default to the ".\battery" and ".\savestates" directories. They will be created if necessary.

Finally ;p

by Hard Core Rikki
Mon Oct 20, 2008 7:41 am
Forum: GUI
Topic: About VBA-M
Replies: 1
Views: 4672

About VBA-M

The build number thing has been discussed in the past (at the emuforums section).

Additionally, to lift a bit of confusion in the minds of people, raising the internal version number to 1.9 would differentiate it from the 1.8 vba trunk in people's minds (also in preparation for "2.0" ).

by Hard Core Rikki
Fri Oct 17, 2008 1:04 am
Forum: Suggestions
Topic: May I provide an OS X build for the Mother 3 Translation?
Replies: 27
Views: 21426

May I provide an OS X build for the Mother 3 Translation?

A central location for retrieval would benefit everyone interested in GBA emulation on MacOSX.

Bandwidth is not a problem with the NGemu servers.

by Hard Core Rikki
Sat Sep 06, 2008 5:31 am
Forum: Latest Release Information
Topic: [SVN build 698, MFC] Info & Download
Replies: 32
Views: 30725

[SVN build 698, MFC] Info & Download

The vba executable itself can be packed to around 600 kilobytes (though even so, 2 megs size still is pretty small). Between 4 megs and much bigger ressources (such as sp1 redist) to download...

by Hard Core Rikki
Fri Sep 05, 2008 9:04 am
Forum: Latest Release Information
Topic: [SVN build 698, MFC] Info & Download
Replies: 32
Views: 30725

[SVN build 698, MFC] Info & Download

directx dlls are "system libraries" according to the GPLs (v2 and v3), and allowed redistribution next to GPLed executables in the same package (same zip file), btw (the exact snippets from th GPL FAQ referring to the situation privately disclosable)

by Hard Core Rikki
Thu Sep 04, 2008 7:32 pm
Forum: GUI
Topic: A single "Open game..." dialog...
Replies: 7
Views: 8641

A single "Open game..." dialog...

the gb one hardly was ever used. the other diaog included them all gametype anyway.

Â

hmm, the set folders things makes sense. How about just inverting the order of the dialogs then? open gba fist, followed by open gbc then open gb?

by Hard Core Rikki
Thu Sep 04, 2008 7:03 pm
Forum: GUI
Topic: A single "Open game..." dialog...
Replies: 7
Views: 8641

A single "Open game..." dialog...

...rather than 3 ;p  As I posted on emuforums:  Merging back the 3 Open dialogs (open gb, open gbc, open gba) into a single open dialog (open game) with 3 selectable gametypes, such as in the old vbas (rare are those leaving games outside of compressed archives, which makes the filetype separati...
by Hard Core Rikki
Mon Aug 25, 2008 5:09 pm
Forum: Core
Topic: Core rewrite
Replies: 24
Views: 23462

Core rewrite

Can't say I find it nicely-sounding (risking to break stuff, along probably with compatibility, in the rewrite doesnt sound like a pleasant thought. While a cleaner codebase is desirable, if functionalty, compatibility or reliability are sacrificed for it...). Isnt the current state of the core alre...