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Cheat Manager Project
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Zach Thibeau Offline
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Post: #1
Cheat Manager Project
ok I got tired of waiting and I started on a little gui in wxWidgets C++ (it's also to get me started in C++ too so that I can help contribute to VBA-M instead of being just a regular Super Moderator)
Ok I got a start on the project already gui created and a screenshot to go with it

No functions as of yet but it will be able to pull from a cheat.ini file the cheats requested and display it Smile developed using wx widgets and the compiler being wxDevC++ as a frontend to mingw
I attached the source below if anybody is interested in joining this project
currently listed is all the gba games gbc/gb will be added at a later date
Included too is a compiled copy of the App
screenshots Smile
[Image: cheat.png]
Update - Working on functionality now, it's not 100% ready for testing to be honest but it's supposed to work as when you click on a game the cheats appear on the other side of the app. The biggest part of the project is collecting all the codes.
I could use some volunteers to help with that and build up a Database
[if you are going to make sure you mark down what kind of cheat it is eg: Gameshark]


Attached File(s)
.7z  CheatManager.7z (Size: 50.75 KB / Downloads: 141)
.7z  Cheat_Manager_App.7z (Size: 770.13 KB / Downloads: 145)

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(This post was last modified: 10-25-2008 09:23 AM by Zach Thibeau.)
10-24-2008 02:14 PM
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SCHUMI4EVER Offline
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Post: #2
RE: Cheat Manager Project
I might be interested in helping out. I can't at the moment but in a few weeks time I will have some free time so if you're still looking for help then, then I should be able to provide some.
10-25-2008 12:00 PM
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Zach Thibeau Offline
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Post: #3
RE: Cheat Manager Project
any help will be nice Smile and also very welcomed Tongue

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10-25-2008 12:13 PM
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Squall Leonhart Offline
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Post: #4
RE: Cheat Manager Project
I can provide the lists i've collected for several FF games, pokemon games, DBZ games, megaman games... etc

10-25-2008 06:29 PM
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Zach Thibeau Offline
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Post: #5
RE: Cheat Manager Project
awesome that would be wonderful, thanks squall Smile

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10-25-2008 10:52 PM
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Oni-Neoxes Offline
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Post: #6
RE: Cheat Manager Project
awesome!
I can put some codes I've made into it.
WTG Zach
Big Grin

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10-26-2008 05:04 AM
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Squall Leonhart Offline
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Post: #7
RE: Cheat Manager Project
We will need to specify some cheat notes as well, in the case of fire red and leaf green, some cheats cannot be activated at the same time, and others require restarting the emulator to clear from memory.

10-27-2008 12:17 AM
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Zach Thibeau Offline
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Post: #8
RE: Cheat Manager Project
Well it's not going to activate anything really in the emu itself. It is just going to provide a database to display the cheats and the user has to input them into the emulator themselfs

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10-27-2008 12:35 AM
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spacy51 Offline
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Post: #9
RE: Cheat Manager Project
(10-27-2008 12:35 AM)Zach Thibeau Wrote:  Well it's not going to activate anything really in the emu itself. It is just going to provide a database to display the cheats and the user has to input them into the emulator themselfs

Oh, that's lame. We should improve VBA-M's cheat "manager" with this, so the user does not have to use Copy/Paste.
Adding information about race condition between cheats might be a good idea. (In the form that VBA-M can verify that the cheats work together and inform the user if not.)
10-27-2008 01:39 AM
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Zach Thibeau Offline
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Post: #10
RE: Cheat Manager Project
Well then I would have to rewrite the app then to match the gui language vba-m is using as it's using wxWidgits for the gui language

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10-27-2008 02:10 AM
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spacy51 Offline
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Post: #11
RE: Cheat Manager Project
Oh well, just do your thing and we'll see what we can make out of it. Your tool could export cheat lists in VBA format (.clt) for example.
10-27-2008 04:47 AM
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Squall Leonhart Offline
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Post: #12
RE: Cheat Manager Project
good idea Spacy

10-27-2008 05:31 AM
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Zach Thibeau Offline
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Post: #13
RE: Cheat Manager Project
hmmm I like it Smile

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10-27-2008 06:57 AM
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SCHUMI4EVER Offline
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Post: #14
RE: Cheat Manager Project
That would require the person to be able to name the .clt file though as if it's not the same as their game it would not be loaded?
10-27-2008 08:26 AM
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spacy51 Offline
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Post: #15
RE: Cheat Manager Project
No, VBA-M either supports auto-loading cheat files or importing/exporting them.
10-27-2008 08:30 AM
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Zach Thibeau Offline
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Post: #16
RE: Cheat Manager Project
anyways to let you know I am still working on the application, I just have been busy with some other stuff (mostly school related)

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11-07-2008 01:27 AM
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Shmockey Offline
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Post: #17
RE: Cheat Manager Project
is this ready for linux deb based 32 bit? or if not has anyone had experince with its unification and installation
02-09-2011 09:41 PM
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Universal Offline
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Post: #18
RE: Cheat Manager Project
I'm unable to download and open the archive, and I have tried it with both 7Zip and Universal Extractor.
02-10-2011 12:51 AM
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Zach Thibeau Offline
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Post: #19
RE: Cheat Manager Project
that's ok, it's not complete, and I'll probably be doing a complete rewrite of it soon, when I have more time

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02-10-2011 02:06 AM
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Shmockey Offline
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Post: #20
RE: Cheat Manager Project
when i try to exract via 7zip i get the command line output:

7-Zip 9.04 beta Copyright © 1999-2009 Igor Pavlov 2009-05-30
p7zip Version 9.04 (locale=en_US.utf8,Utf16=on,HugeFiles=on,2 CPUs)

Error: /home/sean/Downloads/CheatManager.7z: Can not open file as archive

Errors: 1


any ideas as to a solve same for both downloads btw
02-10-2011 08:47 PM
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