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File Listing in Version 2.2 Beta
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Squall Leonhart Offline
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Post: #21
RE: File Listing in Version 2.2 Beta
directx > WM

04-05-2012 04:40 PM
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Iconoclast Offline
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Post: #22
RE: File Listing in Version 2.2 Beta
Slower, bloated, and useful for features that aren't even needed.

Yeah, sure does beat operating-system-level functions. Tongue



It's crap.

Even the x86 size of this plugin is so small XD; it only does like, two instructions to update the controller signal in the game. N-Rage probably *= 200's the FPS with a bunch of god-damned API calls, not that anybody would notice the speed difference nowadays. Smile
04-06-2012 03:20 AM
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Squall Leonhart Offline
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Post: #23
RE: File Listing in Version 2.2 Beta
WM doesn't support controls other than mouse and keyboard, so stfu.

04-06-2012 10:27 PM
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Iconoclast Offline
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Post: #24
RE: File Listing in Version 2.2 Beta
(04-06-2012 10:27 PM)Squall Leonhart Wrote:  WM doesn't support controls other than mouse and keyboard,

[Image: 1215-cool-story-bro-flashing-cool-story-bro-image.gif]

(04-06-2012 10:27 PM)Squall Leonhart Wrote:  so stfu.

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While DirectInput forms a part of the DirectX library, it has not been significantly revised since DirectX 8 (2001–2002). Microsoft recommends that new applications make use of the Windows message loop for keyboard and mouse input instead of DirectInput (as indicated in the Meltdown 2005 slideshow[1]), and to use XInput instead of DirectInput for Xbox 360 controllers.

In other words, MS says, WM > DirectX Smile

unless you're using one of those exotic, funky non-keyboard controllers anyway :/

Why would anyone use anything else? The keyboard is natively supported by standard drivers and can be easily adaptable to.
04-07-2012 06:36 AM
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Squall Leonhart Offline
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Post: #25
RE: File Listing in Version 2.2 Beta
Quote:for Xbox 360 controllers.

04-07-2012 03:11 PM
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Iconoclast Offline
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Post: #26
RE: File Listing in Version 2.2 Beta
Now you've got it Tongue

Those are also pretty cool, which is why I respect mudlord's plugin. It's a little unfair, but as long as we're limited to programming for the Windows operating system, it's worth nothing (or noting, dunno if I should bother correcting that typo or not) that the ASCII-compliant keyboard and Xbox 360 controllers are among the simplest and easiest devices to standard-ly support on the Windows machine.

Put bluntly, but something like that.
04-08-2012 03:56 AM
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Squall Leonhart Offline
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Post: #27
RE: File Listing in Version 2.2 Beta
360 controllers are plastic pieces of junk.

04-08-2012 03:36 PM
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Iconoclast Offline
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Post: #28
RE: File Listing in Version 2.2 Beta
shit has licked bitch.

bitch has licked shit.

therefore your argument is invalid.



[...but seriously, I'd much rather use a keyboard Tongue ya got a point there]
04-08-2012 04:03 PM
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Squall Leonhart Offline
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Post: #29
RE: File Listing in Version 2.2 Beta
atleast the key pad works properly... unlike the 360 dpad.

04-08-2012 04:34 PM
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Iconoclast Offline
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Post: #30
RE: File Listing in Version 2.2 Beta
Oh, jeez...I've only used that thing subconsciously like, twice, when playing Xbox 360 games, I'm like, why they got this shit here...just use the control stick.

The rest of the pad felt more comfortable than using a keyboard to play Kung Fu Chaos, but with emulation maybe I have a bias for console debugging that I conveniently prefer to not switch between a keyboard and something else to make multitasking easier. I can beat the shit out of people who use a N64 controller for SSB online just fine, although the controller may give them slight advantage lol ...

Cause of the control stick, anyway. It's also a challenge to write a plugin using WM/GetKeys because you can press the "control stick" left and right at the same time, and there is no single, official answer of how to handle that. Fortunately by masking the controller bits and boosting the range I've made "rotating the control stick" on the keyboard a bit easier, but it'd be nice if I could use the Buttons -> Reserved1 / Buttons -> Reserved2 elements for things like, press a single key to rotate the control stick once. Helps with that retarded shit in Mario Party, made my fucking hands sore on the actual 64 controller.
04-08-2012 06:58 PM
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ExtremeDude2 Offline
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Post: #31
RE: File Listing in Version 2.2 Beta
(04-08-2012 06:58 PM)Iconoclast Wrote:  I can beat the shit out of people who use a N64 controller for SSB online just fine, although the controller may give them slight advantage lol ...

I lol'd

"The question isn't can it be done, but are you willing to do it." - Me Smile

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04-08-2012 10:04 PM
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Iconoclast Offline
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Post: #32
RE: File Listing in Version 2.2 Beta
XD you knew I was talking about you

But man, I don't need no exotic-ass controllers to smash your ass...feel that kernel driver access to the keyboard!!

Vroom-VROOOOOM-nigga-nigga-nigga...
04-09-2012 01:35 AM
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ExtremeDude2 Offline
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Post: #33
RE: File Listing in Version 2.2 Beta
I'd say your better, but your lack of a controller makes us even Big Grin

"The question isn't can it be done, but are you willing to do it." - Me Smile

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(This post was last modified: 04-09-2012 04:43 AM by ExtremeDude2.)
04-09-2012 04:43 AM
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Iconoclast Offline
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Post: #34
RE: File Listing in Version 2.2 Beta
That's fair enough. Really I've probably rusted a bit just working on my keyboard plugin for so long; the damn thing's only 4 kilobytes (NTFS file allocation table segmentation size). I'm out of shape.

But since it's complete, I've been having fun testing it out with SSB locally.
Goddamned Fox McCloud is still an annoying pain in the ass though.
Maybe I should give it a test online and try my plugin out against you sometime soon. Tongue I haven't done Kaillera in a long time.
04-09-2012 09:01 AM
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