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[Fixed]We really must fix the CGB Audio + States bug
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mudlord Offline
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Post: #21
RE: No sound in reloaded GB save states
Unless we fix it in the code.

I am working on my own multi system emulator atm, which has no ETA, and let alone no sound on GB yet, even though GB is the first system to be emulated with it.
08-13-2010 10:38 AM
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Squall Leonhart Offline
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Post: #22
RE: No sound in reloaded GB save states
hmm, maybe kode54 will look at it if he gets annoyed with sounds missing Tongue

08-13-2010 05:29 PM
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0080900
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Post: #23
Exclamation No sound when loading game
GBC/GB/GBA, I've experienced this with all three, When I hit Ctrl L and load my saved game, theres no sound, I get sound again when I move to another city or part of the game

This happens with GB/GBC/GBA ROMS that I play with, it happens a lot with the Pokemon GB/GBC/GBA games too
09-02-2010 07:20 AM
Squall Leonhart Offline
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Post: #24
RE: No sound when loading game
we know.

09-02-2010 10:43 AM
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mrboots Offline
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Post: #25
Question RE: No sound when loading game
Hi, new member here. I'm sort of having the same problem except that I am having an issue with there being no sound effects when playing my game. The game in question is Golden Sun 2. I was originally playing it on VBA version 1.8.0-beta 3. However when I switched over to VBA-M it ran BEAUTIFULLY except that I had no sound effects to the game at all. Had music, and some sound but mostly no sound effects. Any suggestions on how I can fix this problem? Is it even fixable? Anything else you need to know just ask and I will see what I can do. Thanks!
09-02-2010 01:08 PM
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Squall Leonhart Offline
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Post: #26
RE: No sound when loading game
don't use save states. Golden sun 1 and 2's sound works fine until you load a state.

09-02-2010 10:48 PM
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Squall Leonhart Offline
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Post: #27
RE: [FIXED]We really must fix the CGB Audio + States bug
Blargg, it seems this isn't fully fixed after all, alot of members are posting about sounds/channels being missing upon loading a state.

09-05-2010 05:05 AM
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jbo_85 Offline
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Post: #28
RE: [REOPENED]We really must fix the CGB Audio + States bug
It stopped working after revision 937.
09-10-2010 01:40 PM
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Squall Leonhart Offline
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Post: #29
RE: [REOPENED]We really must fix the CGB Audio + States bug
Shuffle2 quietened some warnings around that time.

in effects_buffer.cpp
Code:
if ( buf->non_silent() && ( buf->echo == (bool)echo_phase ) )                                     

to

if ( buf->non_silent() && ( buf->echo == !!echo_phase ) )

in Gb_apu_state.cpp
Code:
#define REFLECT( x, y ) (save ?       (io->y) = (x) :         (x) = (io->y)          )

to

#define REFLECT( x, y ) (save ?       (io->y) = (x) :         (x) = !!(io->y)        )

edit
definitely seems to be the changes to Gb_apu_state.cpp

(This post was last modified: 09-10-2010 08:51 PM by Squall Leonhart.)
09-10-2010 08:04 PM
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Squall Leonhart Offline
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Post: #30
RE: [REOPENED]We really must fix the CGB Audio + States bug
Pending any possible rewrite to the code, this has been fixed in 955.

09-10-2010 09:48 PM
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