Post Reply 
 
Thread Rating:
  • 33 Votes - 2.82 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Kirby Tilt n' Tumble issues
Author Message
GaussTek Offline
Junior Member
**

Posts: 3
Joined: Jun 2008
Reputation: 0
Post: #1
Kirby Tilt n' Tumble issues
Hello!

I'm using VBA-M 577 under Vista, but this also happens with an older version (478 i think).

Ok, is the Kirby Tilt'n Tumble US version, the save file keeps getting corrupted. First it show a warning saying "save of the battery file is now disabled!" and when the game starts it shows 255% save slots. If you choose one, the graphics are messed up.

Of course i alredy tried deleting the save file, but the same problem occurs.

Tried other GB emus, and the game works fine... also, tried an older official VBA version (1.7beta & 1.7.2) and also works fine there.

Any ideas what could it be the problem?

Thanks and sorry for my english.

PD. Thanks for activate my account Big Grin
(This post was last modified: 06-22-2008 01:13 AM by GaussTek.)
06-22-2008 01:12 AM
Find all posts by this user Quote this message in a reply
GaussTek Offline
Junior Member
**

Posts: 3
Joined: Jun 2008
Reputation: 0
Post: #2
RE: Kirby Tilt n' Tumble issues
Any Idea if this could/can be fixed?

Thanks
06-25-2008 08:59 AM
Find all posts by this user Quote this message in a reply
MasterPhW Offline
Moderator
*****

Posts: 31
Joined: Mar 2008
Reputation: 1
Post: #3
RE: Kirby Tilt n' Tumble issues
Please, do not double post, sometimes it needs some time to get an answer.
You could probably use the vba-over.ini, but I don't know whether it fixed the problem.
It sound slike a problem with the save type, so please post if it fixed it.
06-25-2008 06:41 PM
Visit this user's website Find all posts by this user Quote this message in a reply
chrono Offline
VBA-M Contributor
*****

Posts: 32
Joined: Mar 2008
Reputation: 0
Post: #4
RE: Kirby Tilt n' Tumble issues
Simple workaround:


Attached File(s)
.gz  GB.cpp.diff.gz (Size: 568 bytes / Downloads: 29)
06-25-2008 10:13 PM
Find all posts by this user Quote this message in a reply
GaussTek Offline
Junior Member
**

Posts: 3
Joined: Jun 2008
Reputation: 0
Post: #5
RE: Kirby Tilt n' Tumble issues
Thanks for the replies, and sorry for double posting...

Ok, yeah, i think is the save type, because it creates a 1KB save file.

1. Tried the vba-over.ini but didn't work, maybe only works for GBA games? Dunno lol

2. The workaround, i guess you have to compile along with the source code. Dunno how to do that, so i guess i'll wait to be added to the main releases Smile

Thanks a lot for your time!
06-26-2008 09:13 AM
Find all posts by this user Quote this message in a reply
Squall Leonhart Offline
The Admin with the Gunblade
*******

Posts: 1,491
Joined: Mar 2008
Reputation: 16
Post: #6
RE: Kirby Tilt n' Tumble issues
chrono Wrote:Simple workaround:

that patch isn't even valid for the current svn....

(This post was last modified: 06-26-2008 12:18 PM by Squall Leonhart.)
06-26-2008 11:57 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Squall Leonhart Offline
The Admin with the Gunblade
*******

Posts: 1,491
Joined: Mar 2008
Reputation: 16
Post: #7
RE: Kirby Tilt n' Tumble issues
chrono Wrote:Simple workaround:

ok, this solves the issue on a first playthrough, how ever, upon reloading the rom, an incorrect battery size error warning displays

06-26-2008 08:51 PM
Visit this user's website Find all posts by this user Quote this message in a reply
chrono Offline
VBA-M Contributor
*****

Posts: 32
Joined: Mar 2008
Reputation: 0
Post: #8
RE: Kirby Tilt n' Tumble issues
Code:
--- dmg-old/GB.cpp    2008-06-26 13:01:48.000000000 +0200
+++ dmg/GB.cpp    2008-06-26 13:10:45.000000000 +0200
@@ -3313,12 +3313,14 @@
     case 0x13:
     case 0xfc:
       res = gbReadSaveMBC3(file);
+      break;
     case 0x1b:
     case 0x1e:
       res = gbReadSaveMBC5(file);
       break;
     case 0x22:
       res = gbReadSaveMBC7(file);
+      break;
     case 0xfd:
       if(!gbReadSaveTAMA5(file)) {
         u8 gbDaysinMonth [12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
06-26-2008 09:36 PM
Find all posts by this user Quote this message in a reply
Squall Leonhart Offline
The Admin with the Gunblade
*******

Posts: 1,491
Joined: Mar 2008
Reputation: 16
Post: #9
RE: Kirby Tilt n' Tumble issues
strange, i had to change dmg-old/GB.cpp to just GB.cpp for it to work.

(This post was last modified: 06-26-2008 11:49 PM by Squall Leonhart.)
06-26-2008 11:34 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

 Quick Theme: