Post Reply 
 
Thread Rating:
  • 42 Votes - 3.57 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lufia - The Ruins of Lore glitch
Author Message
infiltrator Offline
Junior Member
**

Posts: 10
Joined: May 2008
Reputation: 0
Post: #1
Lufia - The Ruins of Lore glitch
Version : VBA-M SVN 781
Render : OpenGL

   
It had glitch on link button.

   
More glitch.

   
Little glitch on skill windows.
11-15-2008 01:22 PM
Find all posts by this user Quote this message in a reply
Hard Core Rikki Offline
Former Administrator
******

Posts: 178
Joined: Apr 2008
Reputation: 6
Post: #2
RE: Lufia - The Ruins of Lore glitch
Known since 58* revisions. Its not specific to OpenGL by the way, and shows only for texts, even without filters.
Thanks for reporting.

VBA-M:
Developpers | To-do list | Latest releases

TODAY'S TOPICS
(This post was last modified: 11-15-2008 03:09 PM by Hard Core Rikki.)
11-15-2008 03:07 PM
Visit this user's website Find all posts by this user Quote this message in a reply
spacy51 Offline
VBA-M Developer
*******

Posts: 451
Joined: Mar 2008
Reputation: 3
Post: #3
RE: Lufia - The Ruins of Lore glitch
It exists in SVN451 as well.
It was even there before SVN368, whre jbo_85 optimized some stuff in the renderers.

I looked closely at the produced results, and for me it looks as if horizontal or vertical mirroring is not applied to tiles when transfered from char base to BG2 (mode0).
Moreover, it seems to occur randomly when switching from one game menu into another or back.

It's fine in VBA 1.7.2
It's fine in VBA 1.8.0 beta 2 (December 20 2004)
It's broken in VBA 1.8.0 beta 3 (October 1 2005)
-> broke between 1.8.0 beta 2 to 3


Attached File(s) Thumbnail(s)
       
(This post was last modified: 11-15-2008 08:54 PM by spacy51.)
11-15-2008 07:58 PM
Visit this user's website Find all posts by this user Quote this message in a reply
spacy51 Offline
VBA-M Developer
*******

Posts: 451
Joined: Mar 2008
Reputation: 3
Post: #4
RE: Lufia - The Ruins of Lore glitch
I just tryied it out, the issue was caused by one of the commits from June 25, 2005:
https://sourceforge.net/mailarchive/foru...nth=200506


EDIT: Unfortunately, I can't find the error myself.
I'll attach two versions of the VBA CVS source code:
- VBA_good.7z: the last version without the issues mentioned above
- VBA_bad.7z: one day later, where the issues first appeared.

I also attached a patch file from good to bad.

Compare both source trees with WinMerge or a similar tool and please post if you found the issue.


Attached File(s)
.7z  VBA_good.7z (Size: 894.34 KB / Downloads: 51)
.7z  VBA_bad.7z (Size: 896.62 KB / Downloads: 48)
.zip  VisualBoyAdvance_good_to_bad.zip (Size: 28.1 KB / Downloads: 24)
(This post was last modified: 11-16-2008 02:47 AM by spacy51.)
11-16-2008 01:18 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Squall Leonhart Offline
The Admin with the Gunblade
*******

Posts: 1,475
Joined: Mar 2008
Reputation: 15
Post: #5
RE: Lufia - The Ruins of Lore glitch
Spacy, try enabling Mirroring in the game overrides menu.

11-16-2008 02:34 AM
Visit this user's website Find all posts by this user Quote this message in a reply
spacy51 Offline
VBA-M Developer
*******

Posts: 451
Joined: Mar 2008
Reputation: 3
Post: #6
RE: Lufia - The Ruins of Lore glitch
Does not help.

[Please have a look at my editoed post above: http://vba-m.com/forum/lufia-the-ruins-o...ml#pid2620 ]
11-16-2008 02:50 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Squall Leonhart Offline
The Admin with the Gunblade
*******

Posts: 1,475
Joined: Mar 2008
Reputation: 15
Post: #7
RE: Lufia - The Ruins of Lore glitch
Check GBA.cpp Line 155 and lower. heavy changers were made to OBJTiles and some stuff probably GBA GFX related.

(This post was last modified: 11-16-2008 03:10 AM by Squall Leonhart.)
11-16-2008 03:09 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Squall Leonhart Offline
The Admin with the Gunblade
*******

Posts: 1,475
Joined: Mar 2008
Reputation: 15
Post: #8
RE: Lufia - The Ruins of Lore glitch
The problem does not occur when Bilinear is disabled.

OK, it does, but i had it working without the problem a second ago.

(This post was last modified: 11-16-2008 03:20 AM by Squall Leonhart.)
11-16-2008 03:19 AM
Visit this user's website Find all posts by this user Quote this message in a reply
spacy51 Offline
VBA-M Developer
*******

Posts: 451
Joined: Mar 2008
Reputation: 3
Post: #9
RE: Lufia - The Ruins of Lore glitch
As I said, the issues occur random, so I reommend switching between the main menu & the continue menu several times to make sure no issues occur. It would be great if somone could show this thread to people like chrono wo seem to be up to the task.
(This post was last modified: 11-18-2008 05:46 AM by spacy51.)
11-16-2008 07:53 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Normmatt Offline
Junior Member
**

Posts: 1
Joined: Feb 2013
Reputation: 0
Post: #10
RE: Lufia - The Ruins of Lore glitch
This issue has been fixed in revision 1191. The cause was cpuDmaHack on unmapped reads.
04-06-2013 06:56 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

 Quick Theme: