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[SVN build 727, MFC] Info & Download
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spacy51 Offline
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Post: #1
Exclamation [SVN build 727, MFC] Info & Download
General Info:
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.


Notable changes since build 604:
  • Added "Quick Open ROM" menu entry
  • XAudio2 enumeration fix
  • Link statically to zlib, libpng, MFC and C/C++ runtimes



Download:
VisualBoyAdvance727.7z


Runtimes:
You must have installed the latest DirectX SDK and, if you want to use OpenAL, the OpenAL runtime. Read the Readme for further assistance.
(This post was last modified: 01-27-2009 09:56 PM by SCHUMI4EVER.)
09-15-2008 09:20 PM
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supergoofy Offline
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Post: #2
RE: [SVN build 727, MFC] Info & Download
Thanks spacy51 Big Grin
09-17-2008 03:34 AM
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Cobra951 Offline
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Post: #3
RE: [SVN build 727, MFC] Info & Download
Thank you for consolidating more of the code into the main exe. Works well.
09-18-2008 02:36 AM
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Squall Leonhart Offline
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Post: #4
RE: [SVN build 727, MFC] Info & Download
Spacy, why are we even bothering to link to the latest D3dx files? the ones from 2006 still work lol.

09-18-2008 09:07 AM
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mudlord Offline
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RE: [SVN build 727, MFC] Info & Download
Correct. and why bother linking to the new DX9 runtimes. The Summer 2004 update should work fine...even in VC6.
09-18-2008 11:17 AM
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Squall Leonhart Offline
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Post: #6
RE: [SVN build 727, MFC] Info & Download
lol, except that mostly everything else doesn't work in VC6 now :\

09-18-2008 12:00 PM
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spacy51 Offline
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RE: [SVN build 727, MFC] Info & Download
Like, I always want to have the latest DirectX stuff? XAudio2 also just came out some releases ago. And, I'd still like to add a Direct3D 10 renderer, and probably some more Vista integration.
09-18-2008 07:34 PM
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Squall Leonhart Offline
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RE: [SVN build 727, MFC] Info & Download
Xaudio yeah, that needs the latest Dx redist, but the video output doesn't need anything newer then d3dx9_26. as for Vista, just use D3D9EX.

(This post was last modified: 09-18-2008 09:45 PM by Squall Leonhart.)
09-18-2008 09:44 PM
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mudlord Offline
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RE: [SVN build 727, MFC] Info & Download
Quote:Like, I always want to have the latest DirectX stuff? XAudio2 also just came out some releases ago. And, I'd still like to add a Direct3D 10 renderer, and probably some more Vista integration.

Hmmmmm, I see your points.

a D3D10 renderer however? I bet it would be interesting to see all the placebo people have over that. Tongue
09-18-2008 10:38 PM
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I.S.T. Offline
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Post: #10
RE: [SVN build 727, MFC] Info & Download
It'd be a learning experience at the very least. Plus, IIRC, aren't some things just plain faster in DX10 if done correctly?
09-18-2008 11:08 PM
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spacy51 Offline
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RE: [SVN build 727, MFC] Info & Download
I don't think Direct3D 10 is much better for our purposes as Direct3D 9 or 8 were. However, if VBA-M supported pixel shader effects, I bet people could do more with the latest versions of these as they allow more complex code AFAIK. However, we don't have any pixel shader support yet Smile

Btw, if I was good enough, I'd replace the current D3D motion blur (blending textures) with a simple shader file.
(This post was last modified: 09-19-2008 08:06 PM by spacy51.)
09-18-2008 11:13 PM
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mudlord Offline
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RE: [SVN build 727, MFC] Info & Download
Quote:However, we don't have any pixel shader support yet

I could be generous and give you people the patch for OpenGL GLSL support.
09-19-2008 07:20 AM
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Squall Leonhart Offline
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Post: #13
RE: [SVN build 727, MFC] Info & Download
(09-18-2008 11:08 PM)I.S.T. Wrote:  It'd be a learning experience at the very least. Plus, IIRC, aren't some things just plain faster in DX10 if done correctly?

3D surfaces, yes. 2D surfaces take a hit.

09-19-2008 10:22 AM
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mudlord Offline
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RE: [SVN build 727, MFC] Info & Download
You mean "textures" not surfaces.

Surfaces are just render areas, like the linear framebuffer on old Amiga systems. Textures are....you know Tongue
09-19-2008 03:16 PM
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Squall Leonhart Offline
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Post: #15
RE: [SVN build 727, MFC] Info & Download
Tongue yeah yeah.

Dx10 isn't meant to be used on 2D textures.

09-19-2008 09:43 PM
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mudlord Offline
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RE: [SVN build 727, MFC] Info & Download
2D, 3D, what difference does it make. The only difference is coordinates used. And D3D10 SHOULD NOT have issues with orthogonal projection >.>

If it does, feel free to bash MS's head in for stupidity.
09-21-2008 10:25 AM
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Squall Leonhart Offline
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Post: #17
RE: [SVN build 727, MFC] Info & Download
SVN MFC 742 Fixes Double Dragon 3 start crash. -Chrono-
SVN MFC 73# err something fixes incorrect SGB Border alignment - Chrono-

09-21-2008 02:01 PM
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lunchbockz Offline
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Post: #18
RE: [SVN build 727, MFC] Info & Download
Hey, I've been trying to download your emulator but everytime I click on the download link it downloads but then a screen appears that says windows cannot open this program because windows does not know what created it, would you like to search for it's origins online? The problem is that it never finds one. I've also downloaded the latest direct x which I noticed in a few posts. Sorry I'm not too computer savy and I would greatly appreciate any help I can get. I'm getting really frustrated that I can't figure this out.
(This post was last modified: 10-16-2008 06:53 AM by lunchbockz.)
10-16-2008 06:41 AM
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chrono Offline
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Post: #19
RE: [SVN build 727, MFC] Info & Download
You need 7zip
10-16-2008 08:16 AM
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lunchbockz Offline
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Post: #20
RE: [SVN build 727, MFC] Info & Download
Thanks for the response, I really appreciate it. I can't believe no one has mentioned this program before.
(This post was last modified: 10-16-2008 10:16 AM by lunchbockz.)
10-16-2008 10:01 AM
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