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XBCD 0.2.7 Discussion
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Squall Leonhart Offline
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Post: #61
RE: XBCD 0.2.7 Discussion
you should set xbcd setup to the x360ce profile. so you can use split triggers n the like.

the xinput files go in the games directory

more info can be gotten at TOCAEDIT forums, i just bundle the dll's

09-29-2011 11:18 PM
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blbrotto Offline
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Post: #62
RE: XBCD 0.2.7 Discussion
Hello.
First of all, I would like to congratulate the work done here. I found your drivers recommended on forums in internet, in the sense of adjusting sensitivity on triggers and axis better than the default one from microsoft.

Well, I bought a generic xbox360 controller and tried to install them, following the guides and the tips here on the forum. I got the drivers working and recognized by windows (the calibration and test function on windows works correctly, with the right buttons/axis/triggers been displayed when used). However, the emulator tool doesn't seem to recognize the control for adjustments (but some say that's normal, but I would like to confirm that, especially because of the fact that my control is generic), and the game F1 2011 don't recognize the control with the XBCD driver.

So... i would like to ask you: Is the problem with my generic controller? If so, do you need the product ID? Windows recognize it like a "XBOX 360 controller for windows". Here's the data from dxdiag about the device.
XBCD Xbox 360 Controller
Vendor/Product ID: 0x045E, 0x028E
Location: Port_#0002.Hub_#0001
Matching Device ID: usb\vid_045e&pid_028e
Service: XBCD
OEMData: 23 00 88 11 18 00 00 00
Also, the problem could be the compatibility with the game, which I think is less probable, however I would like to ask you if this could be the problem. I already tried to change the xinput 1.3 with the other names, but I think this isn't the case, since F1 is a newer game.

Thank you for your great work! And please, forgive my grammar because english isn't my mother language.
(This post was last modified: 10-05-2011 03:31 AM by blbrotto.)
10-05-2011 03:28 AM
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Squall Leonhart Offline
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Post: #63
RE: XBCD 0.2.7 Discussion
The emulator tool is preconfigured for the standard stype, however if you click save and reload the app it should have changed to your control and work.

10-05-2011 08:47 AM
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CharizardOfBrawl Offline
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Post: #64
RE: XBCD 0.2.7 Discussion
So apparently I'm having a little trouble myself.

The Afterglow AX.1 Wired controller I have has a different VID and PID value than the one in the inf file, thus disabling my controller when I try updating the device driver manually after installing.

In the INF file:
USB\VID_1BAD&PID_F900

My Controller:
USB\VID_0E6F&PID_0113
10-31-2011 03:29 AM
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TechDud Offline
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Post: #65
RE: XBCD 0.2.7 Discussion
I thought this thing was broken until i cleared the reprogrammed buttons.
XBCD_0.2.7 working with InterAct PowerPad Pro X-box pad VID_05FD&PID_107A on XP-SP3.

Thank you 'omnichronologically', for making it possible to use this type of HW with Windows (probably even 8).
11-23-2011 01:25 AM
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Squall Leonhart Offline
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Post: #66
RE: XBCD 0.2.7 Discussion
check release thread for new version

01-01-2012 11:08 PM
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maxsas360 Offline
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Post: #67
RE: XBCD 0.2.7 Discussion
Razer Onza support is with issues. Triggers are naxis and buttons, when pressed they act as buttons, but axis are stuck at half of the amplitude. Xbox section is messed up. Right stick up and down reacts as left stick left right and etc. This can be seen here http://img259.imageshack.us/img259/9667/messedupe.png
(This post was last modified: 01-02-2012 03:29 AM by maxsas360.)
01-02-2012 03:23 AM
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Squall Leonhart Offline
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Post: #68
RE: XBCD 0.2.7 Discussion
http://vba-m.com/forum/Thread-xbcd-0-2-7...57#pid4057

Quote:Known Problems:
Xbox tab buttons light up randomly on 360 control devices. This can be Ignored as long as the buttons and axis work properly on the Windows tab.
Driver does not reinit from standby/hibernate requiring a replug.

Not a bug
When using Split Axis, only one side of each Axis (Z and R(Rotation)Z are different axis) are assigned, a calibration of the triggers is required to make them behave properly
Some apps read the axis invertedly resulting in the trigger behaving like its fully depressed when calibrated.

(This post was last modified: 01-05-2012 05:44 AM by Squall Leonhart.)
01-02-2012 04:41 AM
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darkscion0 Offline
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Post: #69
RE: XBCD 0.2.7 Discussion
Quote:Known Problems:
Xbox tab buttons light up randomly on 360 control devices.
Driver does not reinit from standby/hibernate requiring a replug.

Not a bug
When using Split Axis, only one side of each Axis (Z and R(Rotation)Z are different axis) are assigned, a calibration of the triggers is required to make them behave properly
Some apps read the axis invertedly resulting in the trigger behaving like its fully depressed when calibrated.

I also have a Razer Onza TE (USB\VID_1689&PID_FD00) and am having the same issues as the poster above. Everything seems to work in the windows control panel but I have major issues with it in XBCD Setup.

I do apologize but I don't understand the quoted post above. Does it just not work or is there something I need to do to correct this.
(This post was last modified: 01-04-2012 01:56 PM by darkscion0.)
01-04-2012 01:46 PM
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Lexiusa Offline
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Post: #70
RE: XBCD 0.2.7 Discussion
Hey, I'm having problems installing the xbcd 0.2.7 driver to my wired xbox 360 controller and hoping you could help.

My problem is when i go to install the drivers i get a message mid way through saying 'cannot install this hardware' 'the system cannot find the file specified'.

I have the microsoft drivers installed and using XP 32.

Any help you could offer would be great, thanks
03-03-2012 07:11 AM
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Squall Leonhart Offline
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Post: #71
RE: XBCD 0.2.7 Discussion
point the driver wizard at the driver folder in c:\program files\xbcd

03-03-2012 10:59 AM
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Lexiusa Offline
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Post: #72
RE: XBCD 0.2.7 Discussion
Awesome that worked thanks. The problem i have now is my controller isnt working in the game i'm playing (Final fantasy 11). I mapped all the buttons in the FFXI config before load all up and all the buttons seemed to work and i have gamepad enabled but still nothing works in the game :/

PS thanks for your reply!
(This post was last modified: 03-03-2012 06:10 PM by Lexiusa.)
03-03-2012 06:09 PM
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Squall Leonhart Offline
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Post: #73
RE: XBCD 0.2.7 Discussion
That would be a game bug then, especially if they worked in the config app.

03-03-2012 06:20 PM
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Lexiusa Offline
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Post: #74
RE: XBCD 0.2.7 Discussion
Ahh ok, do you think a reinstall of the game would work?
03-03-2012 06:28 PM
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Squall Leonhart Offline
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Post: #75
RE: XBCD 0.2.7 Discussion
you should check with other players to see if their gamepads are working.... this could be something silly like the client only accepting logitech game pads.

03-03-2012 06:41 PM
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Lexiusa Offline
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Post: #76
RE: XBCD 0.2.7 Discussion
I used to use this control pad on my old pc using XBCD v0.4.0 so i know the game does recognise the control pad
03-03-2012 09:10 PM
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Squall Leonhart Offline
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Post: #77
RE: XBCD 0.2.7 Discussion
oh, well in that case it could be the assignment profile used. try switching it to one of the "use triggers as buttons" profiles instead.

03-03-2012 09:54 PM
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Lexiusa Offline
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Post: #78
RE: XBCD 0.2.7 Discussion
I dont know how to do that Sad
But i tink you are right cus thats what i needed last time with 0.4.0. for the controller to work
sorry for my noobishness and millions of questions lol
(This post was last modified: 03-03-2012 10:47 PM by Lexiusa.)
03-03-2012 10:16 PM
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Squall Leonhart Offline
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Post: #79
RE: XBCD 0.2.7 Discussion
right click the xbcd setup tool icon in all programs and click run as admin. then select the drop down menu in the bottom left corner.

03-03-2012 10:59 PM
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Lexiusa Offline
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Post: #80
RE: XBCD 0.2.7 Discussion
I've tried all "triggers as buttons" and "triggers as split axes" profiles but nothing seems to work still. :/
03-04-2012 12:07 AM
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