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Okay,
http://mudlord.homebrewheaven.net/downlo...dvance.rar

Rename a shader file to "shader.frag" and place it in the same directory as VisualBoyAdvance.exe. Make sure that the OpenGL renderer is enabled.

Any testing is appreciated.
Rather then loading it by default mudlord, why not add a Shader menu dialogue
Hmmmz, not a bad idea.
Also, allow for no shaders to be loaded. the current example crashes if no shader file is present.
Awesome. D3D HQ Filter VS OGL HW Shader. Blah! Blah!
- D3D HQ4xS
[Image: d3d2ik8.jpg]

- OGL Sharpen
[Image: ogl2mh7.jpg]
its a little to hard imo, it needs to be a little bit softer.
I can't download your file. Someone has mirror?
it was removed.
Looks like I need to make a new compile Tongue
And it won't be a open invitation for laterza to steal a compile. ill make sure of it ^^
Thanks. Welcome back mudlord.
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