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Full Version: I wanted to ask if you plan on supporting ALTTPFS sometime in the future.
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I wanted to ask if you plan on supporting ALTTPFS sometime in the future. I posted this here because I didn't know where else to post it. So far there is no vba linking emulator that supports this game except for no$gba. I was wanting to play this multiplayer game on visualboy advance but right now there is no visualboy advance emulator that can emulate it. There is one vba linking emulator that claims to support this rom but the multi-player mode keeps disconnecting so you can never finish the entire game because the game would disconnect before you could beat the multi-player game. Also if there is a vba linking emulator that supports this can somebody give me detailed instructions on how to get it to work and which vba linking emulator to use.
Well it's still a work in progress right now on VBA-M, I'm not to sure what the status as I not the developer more or less one of the Cheat Database manager, so either spacy51 or mudlord would be able to confirm that
A Link to the Past GBA is supported.
the Fourswords component requires Linking capability, which is currently broken, we intend on investigating this after working out the more pressing core and gfx bugs at hand

Regardless, there is no Internet connection fast enough to support a linked VBA session over it,
Ethernet is a different story though, if 2 pc's are connected via Ethernet t 100mb/s then emulation may proceed at full speed, using VBA-Link 1.7-1.8
Squall Leonhart Wrote:A Link to the Past GBA is supported.
the Fourswords component requires Linking capability, which is currently broken, we intend on investigating this after working out the more pressing core and gfx bugs at hand

Regardless, there is no Internet connection fast enough to support a linked VBA session over it,
Ethernet is a different story though, if 2 pc's are connected via Ethernet t 100mb/s then emulation may proceed at full speed, using VBA-Link 1.7-1.8

Wha? People have been playing linked sessions on system far more powerful than the GBA for a long time. Look up CPS2 netplay.
Power is not the problem. The problem is that the GBA expects super-low latency (extremely low), so even losing one packet could disrupt a connection. There aren't any internet connections today that are reliable enough or have a low enough ping to facilitate GBA linking over them.
packet rate is also a huge impact. i would expect T3 users would get playable linking.
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