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Full Version: VisualBoyAdvance-m 2.0.1
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# Changelog
All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [2.0.1] - 10/11/2017
### Added
- initial installer script
- gitter.im badge in readme
- 32bit cross compiling support on 64bit linux
- added support for GNUInstallDirs to cmake
- Include new translations from transifex
- Added WxWidgets ABI compiler check
- Add linux Joystick reference to issue template
- Add #include fir std::cell()
-

### Changed
- Fix 2xSaImmx.asm linking issue
- cmake: default to ENABLE_ASM_CORE=OFF
- libretro merging from upstream libretro fork.
- better fix for clipped video in GL Fullscreen.
- Fix flibc crash: add log message on fopen failure
- fix gameboy header-detection in libretro interface
- hotfix for potential buffer-overflow
- delete memory in common/array.h on destruction
- SDL: improve error msg for unwritable config
- SDL: fix deflt bat saving, improve dir checking
- fix portability issue with strerror_r()
- Windows doesn't have sterror_r
- wx/wxvbam: fix GetAbsolutePath
- fix a memory leak due to wrong syntax
- regenerate translation files
- fix errors reported by SUSE's post build linter
- SUSE Lint: fix a few classes of warnings
- let cmake escape -D preproc. definitions
- fix memory viewer xrc on wx 3.1+
- Improving README
- SoundSDL: lock conditional code cleanup
- remove the default F11 keybinding for save state
- hopefully fix resize artifacts on game panel
- soundSDL: write silence when paused
- cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47
- document how to provice symbolic backtraces
- "no throttle" fixes/cleanup
- only use -mtune=generic on x86/amd64
- installdeps: use -j$(nproc) not -j8 in info
- use -fabi-version=2 for GCC turn off LTO
- installdeps: minor refactoring/cleanup
- improve Wx GCC ABI check
- minor improvements for Wx Compile tests
- fix wx ABI check for Win32/MinGW
- installdeps: fedora fixes, including m32
- cmake: wx and cross compiling fixes
- restore wx 2.7 compat, improve string processing
- rename CMakeScripts/ to cmake/
- work around gcc lto wrappers bug with gcc 7.x
- update README.md
- remove doctoc title from README.md TOC
- improve win32 dependencies git submodule handling
- use num cpu cores to parallelize LTO link with gcc
- fix huge app icon in Win volume settings
- fix deadlock in SoundSDL:deinit()
- added executable extension for sdl binary
- default LTO to off on 64bit MinGW
- minor code cleanup
- deps: dont check result of apt-get update
- read version and subversion info from Git
- fix error and version info in shallow git clones
- refactor/cleanup GitTagVersion.cmake

### Removed
- Cairo Renderer: it never performed well to begin with



[2.0.1]: https://github.com/visualboyadvance-m/vi...e...v2.0.1

Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvan...0.1.tar.gz
Windows Build: https://github.com/visualboyadvance-m/vi...m-2.0.1.7z
MacOS Build: https://github.com/visualboyadvance-m/vi...-m-Mac.zip
- remove the default F11 keybinding for save state

- document how to provice symbolic backtraces
You meant 'provide' right? c --> d lol Wink

- added executable extension for sdl binary
COOL!

- minor code cleanup
always a good thing.. Wink


Windows Build: (Will update thread to include download links)
Whaaaat! NooooOo Win build yet!!??
not ready yet?!
lol Tongue
So sue me lol I was working late on that. trying to balance a full time job and working on vba-m isn't easy.
But yeah, because of said job I didn't have much time to build a binary yet, I was working on updating my toolchain and making sure it was ready. I should have a windows binary available soon and Caelum should have a MacOs binary available soon.
Solus already has a build in their repositories (beat archlinux to the punch Tongue)
Anyways I'm getting off work now, it'll be an hour (as of said message.) Before I can post the binary.
(10-13-2017 06:31 AM)Melchior Wrote: [ -> ]- remove the default F11 keybinding for save state

- document how to provice symbolic backtraces
You meant 'provide' right? c --> d lol Wink

- added executable extension for sdl binary
COOL!

- minor code cleanup
always a good thing.. Wink


Windows Build: (Will update thread to include download links)
Whaaaat! NooooOo Win build yet!!??
not ready yet?!
lol Tongue
This update is great but I want make a question. Is it possible that the red letters that come out when loading the ROM and when you take a screenshot do not appear? Thanks for your work.
Please create an Win32 build. There is x64 build only.
At this point, 64bit is the new norm. I don't see any real reason to have a 32bit build, most modern computers have a 64bit enabled chip that is capable of running a 64bit OS. That is just my feelings in the matter
Why when you press LT or RT key on xbox360 controller, VBA-M interpret each button as two different?
How can I enable Xaudio2 in the las vba-m version? I have low noise. Some one can help me?

Regards.
Is there any way to keep the emulator configuration within the folder itself or is it stuck writing to appdata now?
Reference URL's