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ok I got tired of waiting and I started on a little gui in wxWidgets C++ (it's also to get me started in C++ too so that I can help contribute to VBA-M instead of being just a regular Super Moderator)
Ok I got a start on the project already gui created and a screenshot to go with it

No functions as of yet but it will be able to pull from a cheat.ini file the cheats requested and display it Smile developed using wx widgets and the compiler being wxDevC++ as a frontend to mingw
I attached the source below if anybody is interested in joining this project
currently listed is all the gba games gbc/gb will be added at a later date
Included too is a compiled copy of the App
screenshots Smile
[Image: cheat.png]
Update - Working on functionality now, it's not 100% ready for testing to be honest but it's supposed to work as when you click on a game the cheats appear on the other side of the app. The biggest part of the project is collecting all the codes.
I could use some volunteers to help with that and build up a Database
[if you are going to make sure you mark down what kind of cheat it is eg: Gameshark]
I might be interested in helping out. I can't at the moment but in a few weeks time I will have some free time so if you're still looking for help then, then I should be able to provide some.
any help will be nice Smile and also very welcomed Tongue
I can provide the lists i've collected for several FF games, pokemon games, DBZ games, megaman games... etc
awesome that would be wonderful, thanks squall Smile
I can put some codes I've made into it.
WTG Zach
Big Grin
We will need to specify some cheat notes as well, in the case of fire red and leaf green, some cheats cannot be activated at the same time, and others require restarting the emulator to clear from memory.
Well it's not going to activate anything really in the emu itself. It is just going to provide a database to display the cheats and the user has to input them into the emulator themselfs
(10-27-2008 12:35 AM)Zach Thibeau Wrote: [ -> ]Well it's not going to activate anything really in the emu itself. It is just going to provide a database to display the cheats and the user has to input them into the emulator themselfs

Oh, that's lame. We should improve VBA-M's cheat "manager" with this, so the user does not have to use Copy/Paste.
Adding information about race condition between cheats might be a good idea. (In the form that VBA-M can verify that the cheats work together and inform the user if not.)
Well then I would have to rewrite the app then to match the gui language vba-m is using as it's using wxWidgits for the gui language
Oh well, just do your thing and we'll see what we can make out of it. Your tool could export cheat lists in VBA format (.clt) for example.
good idea Spacy
hmmm I like it Smile
That would require the person to be able to name the .clt file though as if it's not the same as their game it would not be loaded?
No, VBA-M either supports auto-loading cheat files or importing/exporting them.
anyways to let you know I am still working on the application, I just have been busy with some other stuff (mostly school related)
is this ready for linux deb based 32 bit? or if not has anyone had experince with its unification and installation
I'm unable to download and open the archive, and I have tried it with both 7Zip and Universal Extractor.
that's ok, it's not complete, and I'll probably be doing a complete rewrite of it soon, when I have more time
when i try to exract via 7zip i get the command line output:

7-Zip 9.04 beta Copyright © 1999-2009 Igor Pavlov 2009-05-30
p7zip Version 9.04 (locale=en_US.utf8,Utf16=on,HugeFiles=on,2 CPUs)

Error: /home/sean/Downloads/CheatManager.7z: Can not open file as archive

Errors: 1

any ideas as to a solve same for both downloads btw
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