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Posted by: TheCanadianBacon - 10-13-2017 12:19 PM - No Replies

So you need help with vba-m, have issues you want to report.
Well this is what you want to read.
Support will not be given in private message. We have a forum for this. We also have a bug tracker on github for this as well


Oh and if you want support for something that is labled SVN. don't bother. It's old and we moved to git.

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  VisualBoyAdvance-m 2.0.1
Posted by: TheCanadianBacon - 10-12-2017 12:18 PM - Replies (9)

# Changelog
All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [2.0.1] - 10/11/2017
### Added
- initial installer script
- gitter.im badge in readme
- 32bit cross compiling support on 64bit linux
- added support for GNUInstallDirs to cmake
- Include new translations from transifex
- Added WxWidgets ABI compiler check
- Add linux Joystick reference to issue template
- Add #include <cmath> fir std::cell()

### Changed
- Fix 2xSaImmx.asm linking issue
- cmake: default to ENABLE_ASM_CORE=OFF
- libretro merging from upstream libretro fork.
- better fix for clipped video in GL Fullscreen.
- Fix flibc crash: add log message on fopen failure
- fix gameboy header-detection in libretro interface
- hotfix for potential buffer-overflow
- delete memory in common/array.h on destruction
- SDL: improve error msg for unwritable config
- SDL: fix deflt bat saving, improve dir checking
- fix portability issue with strerror_r()
- Windows doesn't have sterror_r
- wx/wxvbam: fix GetAbsolutePath
- fix a memory leak due to wrong syntax
- regenerate translation files
- fix errors reported by SUSE's post build linter
- SUSE Lint: fix a few classes of warnings
- let cmake escape -D preproc. definitions
- fix memory viewer xrc on wx 3.1+
- Improving README
- SoundSDL: lock conditional code cleanup
- remove the default F11 keybinding for save state
- hopefully fix resize artifacts on game panel
- soundSDL: write silence when paused
- cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47
- document how to provice symbolic backtraces
- "no throttle" fixes/cleanup
- only use -mtune=generic on x86/amd64
- installdeps: use -j$(nproc) not -j8 in info
- use -fabi-version=2 for GCC turn off LTO
- installdeps: minor refactoring/cleanup
- improve Wx GCC ABI check
- minor improvements for Wx Compile tests
- fix wx ABI check for Win32/MinGW
- installdeps: fedora fixes, including m32
- cmake: wx and cross compiling fixes
- restore wx 2.7 compat, improve string processing
- rename CMakeScripts/ to cmake/
- work around gcc lto wrappers bug with gcc 7.x
- update README.md
- remove doctoc title from README.md TOC
- improve win32 dependencies git submodule handling
- use num cpu cores to parallelize LTO link with gcc
- fix huge app icon in Win volume settings
- fix deadlock in SoundSDL:deinit()
- added executable extension for sdl binary
- default LTO to off on 64bit MinGW
- minor code cleanup
- deps: dont check result of apt-get update
- read version and subversion info from Git
- fix error and version info in shallow git clones
- refactor/cleanup GitTagVersion.cmake

### Removed
- Cairo Renderer: it never performed well to begin with

[2.0.1]: https://github.com/visualboyadvance-m/vi...e...v2.0.1

Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvan...0.1.tar.gz
Windows Build: https://github.com/visualboyadvance-m/vi...m-
MacOS Build: https://github.com/visualboyadvance-m/vi...-m-Mac.zip

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  VisualBoyAdvance-M GIT Build for MacOS
Posted by: TheCanadianBacon - 11-11-2016 10:26 AM - Replies (4)

This is specifically for the MacOS Users, fixes a few things for input, etc.
If you notice any issues go to https://github.com/visualboyadvance-m/vi...e-m/issues and report them there


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  Bug Tracker
Posted by: TheCanadianBacon - 08-06-2016 09:45 AM - Replies (2)

I'm sure all of you have noticed a new link in the portal related to a bug tracker.

Well the news is this. I've installed a new infrastructure for bug tracking, to access it go to https://github.com/visualboyadvance-m/vi...e-m/issues login details at the moment uses github, but I may include other authentication options if the need arises. I'll also will try and properly prioritize things in a better way. In all honesty sourceforge is shit and this new infrastructure will help in not only bringing better organization but also help attract new blood to the project. Already since the move to github we have had various contributions to the project and definitely excited to see stuff flourish.

So if you have any active bugs in sourceforge project site. Please help in moving them to https://github.com/visualboyadvance-m/vi...e-m/issues and help us get better organized.

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  Changes in git etc
Posted by: TheCanadianBacon - 07-09-2016 11:55 AM - Replies (1)

So then, sorry for an extremely late update on the improvement plan for vba-m. Been busy with life and job that I haven't gotten round to it properly. However I have some free time.
Part one of the update was to go for a more uniform styling for code, remove some unneeded typedefs etc (which is gonna be a pain to replace with the proper code line, by, line.) But in the end it'll help improve things quite a bit in terms of readability and eventually improvements to the codebase.

So for now until the changes (at least where typedef format is concerned) git is off limits till the change is complete, or unless you're helping out and submitting pull requests.

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  The future for vba-m
Posted by: TheCanadianBacon - 02-24-2016 10:52 AM - Replies (11)

So to cut it short, we still have bit of an edge in gba emulation, I'm proud to say we've done well for a project, e-reader support, debugging support etc. For the most part we are getting pretty close to a 2.0 release. But for 2.0 and beyond, what's going to happen you may wonder?
Well, I know this is what I want to do, and this is what I will be doing for the next couple of months. In a separate branch in the main git repo, I'll be slowly rewriting portions of the emulation cores in vba-m. Namely for readabilities sake but also for the fact I believe the project would benefit from a file by file rewrite, improving the current code to a more modern approach and see if we can get some improvements to what we have and correct some issues along the way. The other goal for the rewrite is also to increase the accuracy of said emulation as well, increase accuracy but also maintain the balance of the speed we currently have. We've come a long way and we owe a lot of thanks to everyone who was part of the team and who are current as well.
It's going to be a long journey but one I think that will make vba-m better for it.

We are going to make vba-m better than ever.

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  Forum Recovery: An old backup :(
Posted by: Squall Leonhart - 01-06-2016 05:45 AM - Replies (2)

As some of you may have noticed, a couple of 'wannabe' hackers defaced our forum recently, prunning our member base and modifying a couple of display templates, deleting all the forum categories and boards.

While the posts were all still available in the database, they were not able to be reconnected to recreated boards and were basically lost, which would have more or less meant a fresh start had we just chosen to recreate them.

A backup i had on hand was from 2013, considering the low activity on this forum i chose to restore that and lose the handful of posts and threads made between then and now and recover the lost user accounts.

The defacers gained access to our admin cp via an inactive administrators account, we assume by recreating his email address and logging in with a reset password.

They did make a backup of the database prior to pruning everyone off and as such we have reset everyones passwords, you will be required to make a new one on your next log in.

Thanks to http://web.archive.org, a mirror of a number of the threads lost are available @ http://web.archive.org/web/2015121809263...vba-m.com/

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  Calling for translators.
Posted by: Squall Leonhart - 01-06-2016 05:29 AM - No Replies

This is a calling for translators, we want to support as many languages as we can, current pot file https://sourceforge.net/p/vbam/code/HEAD...wxvbam.pot and for gvbam


To make a translation, go to Transifex: https://www.transifex.com/projects/p/vba-m/ and update the translation there.

One can also either use a text editor or use something called poedit http://poedit.net/ please submit translations to this topic https://sourceforge.net/p/vbam/patches/58/

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  No support for unofficial distributions of VBA-M
Posted by: Squall Leonhart - 01-14-2012 04:04 AM - Replies (3)

This should really be obvious to most, but for those its not, we won't be supporting or accepting bugs for builds of VBA-M that aren't built by the reporter or obtained from the official project page.

We cannot ensure the integrity of such builds, in that they've been built properly with the correct MSVC version and settings and that they have not been infected with malware.

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  Dear Indian Spammers
Posted by: Squall Leonhart - 10-18-2011 08:55 PM - Replies (2)

Kindly give it up.

Your bullshit accounts are usually detected and banned before you even get a chance to use them.

If they do manage to make a post, they are usually removed and banned by one of our frequenting moderators before google has a chance to cache the crap in its spider.

Further, every account you make just has its full details entered on the stop forum spam database.

There are legitimate users within the 122.164.*.* and 122.174.*.* ranges and it would really be no detriment to us to ban them along with you.

VBA-M Administration

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