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	<channel>
		<title><![CDATA[VBA-M Forums - All Forums]]></title>
		<link>http://vba-m.com/forum/</link>
		<description><![CDATA[VBA-M Forums - http://vba-m.com/forum]]></description>
		<pubDate>Wed, 19 Jun 2013 07:20:38 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[D-Pad diagonals don't work in Arkham City...]]></title>
			<link>http://vba-m.com/forum/Thread-d-pad-diagonals-don-t-work-in-arkham-city</link>
			<pubDate>Thu, 13 Jun 2013 01:37:56 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-d-pad-diagonals-don-t-work-in-arkham-city</guid>
			<description><![CDATA[I have a wired Xbox 360 for Windows controller with XBCD 0.2.7 installed and diagnol movements on the D-Pad don't work. Up, down, left, right on the D-Pad seems to work but whenever I need to press diagonally it seems to ignore the command. Which makes gadget selection very slow and inconvenient as I now have to use the keyboard for that.]]></description>
			<content:encoded><![CDATA[I have a wired Xbox 360 for Windows controller with XBCD 0.2.7 installed and diagnol movements on the D-Pad don't work. Up, down, left, right on the D-Pad seems to work but whenever I need to press diagonally it seems to ignore the command. Which makes gadget selection very slow and inconvenient as I now have to use the keyboard for that.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PNG overlays?]]></title>
			<link>http://vba-m.com/forum/Thread-png-overlays</link>
			<pubDate>Sun, 09 Jun 2013 15:13:14 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-png-overlays</guid>
			<description><![CDATA[It would be a great feature to have the option to use a PNG image overlay. That could be a little PNG image of any size, which gets tiled all over the screen, so the user can easily make his own scanlines/effects.<br />
<br />
It should accept any PNG resolution, and simply get the PNG and tile it all over the screen. MAME already has something similar.<br />
<br />
the idea is that, with a 4x4 pixel PNG, we can have this effect on a 4x-zoomed GB game:<br />
<img class="postimage" src="http://img.photobucket.com/albums/v629/hi-ban/GBGRID_MMa_4x_zps2a2e5055.png" border="0" alt="[Image: GBGRID_MMa_4x_zps2a2e5055.png]" /><br />
<br />
or make a 3x3 pixel PNG for using with 3x zoom:<br />
<img class="postimage" src="http://img.photobucket.com/albums/v629/hi-ban/GBGRID__preview_3x_zps0ade38ee.png" border="0" alt="[Image: GBGRID__preview_3x_zps0ade38ee.png]" /><br />
<br />
Of course, this could also be used to make different scanline effects, it all depends on the PNG you choose.<br />
<br />
I have attached a sample 4x4 PNG.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=311" target="_blank">DOT_MATRIX_4x_TILE.png</a> (Size: 113 bytes / Downloads: 24)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[It would be a great feature to have the option to use a PNG image overlay. That could be a little PNG image of any size, which gets tiled all over the screen, so the user can easily make his own scanlines/effects.<br />
<br />
It should accept any PNG resolution, and simply get the PNG and tile it all over the screen. MAME already has something similar.<br />
<br />
the idea is that, with a 4x4 pixel PNG, we can have this effect on a 4x-zoomed GB game:<br />
<img class="postimage" src="http://img.photobucket.com/albums/v629/hi-ban/GBGRID_MMa_4x_zps2a2e5055.png" border="0" alt="[Image: GBGRID_MMa_4x_zps2a2e5055.png]" /><br />
<br />
or make a 3x3 pixel PNG for using with 3x zoom:<br />
<img class="postimage" src="http://img.photobucket.com/albums/v629/hi-ban/GBGRID__preview_3x_zps0ade38ee.png" border="0" alt="[Image: GBGRID__preview_3x_zps0ade38ee.png]" /><br />
<br />
Of course, this could also be used to make different scanline effects, it all depends on the PNG you choose.<br />
<br />
I have attached a sample 4x4 PNG.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=311" target="_blank">DOT_MATRIX_4x_TILE.png</a> (Size: 113 bytes / Downloads: 24)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[VBA-M (r1159)-wx Win32_Crash on run_msvcrt.dll missing {_vswPrintf} function]]></title>
			<link>http://vba-m.com/forum/Thread-vba-m-r1159-wx-win32-crash-on-run-msvcrt-dll-missing-vswprintf-function</link>
			<pubDate>Fri, 07 Jun 2013 16:41:38 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-vba-m-r1159-wx-win32-crash-on-run-msvcrt-dll-missing-vswprintf-function</guid>
			<description><![CDATA[I got the follow crash on run while trying to try out the last update<br />
which is for Wx Win32 version.<br />
<br />
The function<br />
_vswPrintf<br />
could not be found in the M&#36; Visual C Runtime dll (msvcrt.dll)<br />
<br />
<br />
as far as system specs go<br />
I am running:<br />
<br />
WinXP Pro SP3 (32bit)(all-updates applies)(All Drivers up todate, consider its 2007 mobo.)<br />
<br />
Nvidia GeForce GTS 250 512MB PCI-E<br />
4GB GSkill 800Mhz (3GB usable)<br />
3.4 GHz Intel Pentium D 945 (Presler)<br />
All Dot.Net Frame works up to 4 are Installed and up to date as well as the MS VC++ (v10)<br />
<br />
EDIT:<br />
lol whops I specified the revision # for No&#36;GBA (v2.7_r3366) lol ;(<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=309" target="_blank">VBA-M (v1.8.0_r1159)__Start-up-Crash_vswprintf-Not-Found.png</a> (Size: 8.45 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".zip" />&nbsp;&nbsp;<a href="attachment.php?aid=310" target="_blank">DependencyWalker-Report___VBA-M (v1.8.0_r1159)__Start-up-Crash_vswprintf-Not-Found.zip</a> (Size: 1.04 MB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I got the follow crash on run while trying to try out the last update<br />
which is for Wx Win32 version.<br />
<br />
The function<br />
_vswPrintf<br />
could not be found in the M&#36; Visual C Runtime dll (msvcrt.dll)<br />
<br />
<br />
as far as system specs go<br />
I am running:<br />
<br />
WinXP Pro SP3 (32bit)(all-updates applies)(All Drivers up todate, consider its 2007 mobo.)<br />
<br />
Nvidia GeForce GTS 250 512MB PCI-E<br />
4GB GSkill 800Mhz (3GB usable)<br />
3.4 GHz Intel Pentium D 945 (Presler)<br />
All Dot.Net Frame works up to 4 are Installed and up to date as well as the MS VC++ (v10)<br />
<br />
EDIT:<br />
lol whops I specified the revision # for No&#36;GBA (v2.7_r3366) lol ;(<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=309" target="_blank">VBA-M (v1.8.0_r1159)__Start-up-Crash_vswprintf-Not-Found.png</a> (Size: 8.45 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".zip" />&nbsp;&nbsp;<a href="attachment.php?aid=310" target="_blank">DependencyWalker-Report___VBA-M (v1.8.0_r1159)__Start-up-Crash_vswprintf-Not-Found.zip</a> (Size: 1.04 MB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Input configs resetting on startup/full screen]]></title>
			<link>http://vba-m.com/forum/Thread-input-configs-resetting-on-startup-full-screen</link>
			<pubDate>Fri, 07 Jun 2013 04:12:58 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-input-configs-resetting-on-startup-full-screen</guid>
			<description><![CDATA[I am playing on Windows and using a Logitech controller on VBA-M. I know how to configure the input and it works fine, but whenever I close VBA-M or enter full screen mode, all my configs reset. It's not so bad when I start it up, but it means I can't play full screen with my controller. Can anyone help?]]></description>
			<content:encoded><![CDATA[I am playing on Windows and using a Logitech controller on VBA-M. I know how to configure the input and it works fine, but whenever I close VBA-M or enter full screen mode, all my configs reset. It's not so bad when I start it up, but it means I can't play full screen with my controller. Can anyone help?]]></content:encoded>
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		<item>
			<title><![CDATA[Speed settings]]></title>
			<link>http://vba-m.com/forum/Thread-speed-settings</link>
			<pubDate>Wed, 05 Jun 2013 14:32:38 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-speed-settings</guid>
			<description><![CDATA[Is there any way to configure the default speed of the emulator? I want to run at 200-300% rather than 100%. There's no menu option for speed/throttle and I have no idea where to find the config file.<br />
<br />
Running  1.80 1001-1 on Ubuntu 13.04]]></description>
			<content:encoded><![CDATA[Is there any way to configure the default speed of the emulator? I want to run at 200-300% rather than 100%. There's no menu option for speed/throttle and I have no idea where to find the config file.<br />
<br />
Running  1.80 1001-1 on Ubuntu 13.04]]></content:encoded>
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		<item>
			<title><![CDATA[Super GameBoy]]></title>
			<link>http://vba-m.com/forum/Thread-super-gameboy</link>
			<pubDate>Sun, 02 Jun 2013 20:25:05 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-super-gameboy</guid>
			<description><![CDATA[Hello, this is my first post so I must start by saying thanks for the awesome program!<br />
<br />
I have a question regarding the super gameboy. When I set it to SGB2, Link's Awakening DX no longer appears in color. When I set it to automatic, it is in color, but now the super gameboy border is just a teal color, not the custom zelda SGB background. <br />
<br />
Also, is there a way to have the standard Super Gameboy background on regular gameboy games? I just think it looks cooler than a black background.<br />
<br />
Any help will be much appreciated. <br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hello, this is my first post so I must start by saying thanks for the awesome program!<br />
<br />
I have a question regarding the super gameboy. When I set it to SGB2, Link's Awakening DX no longer appears in color. When I set it to automatic, it is in color, but now the super gameboy border is just a teal color, not the custom zelda SGB background. <br />
<br />
Also, is there a way to have the standard Super Gameboy background on regular gameboy games? I just think it looks cooler than a black background.<br />
<br />
Any help will be much appreciated. <br />
<br />
Thanks!]]></content:encoded>
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		<item>
			<title><![CDATA[Pixel filters]]></title>
			<link>http://vba-m.com/forum/Thread-pixel-filters</link>
			<pubDate>Sun, 02 Jun 2013 00:33:44 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-pixel-filters</guid>
			<description><![CDATA[Hello.<br />
When using any magnification filter and loading a game, my computer's display driver will begin crashing repeatedly after half a minute or so running smoothly. This occurs with the Direct3D 9 renderer, on VBA-M 1149. On different versions of VBA, I have used every 2x filter without any problems.<br />
When I attempt to use OpenGL, VBA-M simply stops working upon opening a game.<br />
My computer runs Windows 7 and uses ATI Radion Express 1150 and an AMD Turion 64 X2 processor.<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hello.<br />
When using any magnification filter and loading a game, my computer's display driver will begin crashing repeatedly after half a minute or so running smoothly. This occurs with the Direct3D 9 renderer, on VBA-M 1149. On different versions of VBA, I have used every 2x filter without any problems.<br />
When I attempt to use OpenGL, VBA-M simply stops working upon opening a game.<br />
My computer runs Windows 7 and uses ATI Radion Express 1150 and an AMD Turion 64 X2 processor.<br />
<br />
Thanks.]]></content:encoded>
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		<item>
			<title><![CDATA[XBCD doesen't work - what's wrong?]]></title>
			<link>http://vba-m.com/forum/Thread-xbcd-doesen-t-work-what-s-wrong</link>
			<pubDate>Wed, 22 May 2013 21:24:09 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-xbcd-doesen-t-work-what-s-wrong</guid>
			<description><![CDATA[Hi. I just got my wired Xbox 360 Controller, original from MS. I installed XBCD (using Admin rights, because I have Win7 64bit), downloaded settings from internet and my controller appear and I can map buttons. So i want to sprint in Assassins Creed 2 using not A button, but Left trigger. So I clicked on button A, selected Record, pressed LT, and copied x360ce.ini and all of xinputs files to AC2 folder where exe files are. But that didn't work, controlls were the same. So I left the ini in the AC2 folder and tried to copy xinputs one by one, first from 64bit, then from 32bit. Nothing works! What am I doing wrong?]]></description>
			<content:encoded><![CDATA[Hi. I just got my wired Xbox 360 Controller, original from MS. I installed XBCD (using Admin rights, because I have Win7 64bit), downloaded settings from internet and my controller appear and I can map buttons. So i want to sprint in Assassins Creed 2 using not A button, but Left trigger. So I clicked on button A, selected Record, pressed LT, and copied x360ce.ini and all of xinputs files to AC2 folder where exe files are. But that didn't work, controlls were the same. So I left the ini in the AC2 folder and tried to copy xinputs one by one, first from 64bit, then from 32bit. Nothing works! What am I doing wrong?]]></content:encoded>
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			<title><![CDATA[VBA M1149]]></title>
			<link>http://vba-m.com/forum/Thread-vba-m1149</link>
			<pubDate>Sat, 18 May 2013 21:14:45 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-vba-m1149</guid>
			<description><![CDATA[I just downloaded VBA M1149. I'm not the newest to using emulators. I've used the original VBA in the past but switched to this version. Now the problem I'm facing is VBA M1149 is running (depending on the game ROM I've loaded) between 130% to 320% at all times without turbo mode. However I just downloaded the WXVBA that was released and it runs fine.<br />
 <br />
I am unsure as to why it's doing this and I have tried to look for help in threads. I don't know if this is posted in the wrong spot or someone already brought this up and I couldn't find it. <br />
<br />
If someone could let me know why it's doing this, if I can fix it with limited to no knowledge on coding, and if there is any difference in using WXVBA over VBA M1149 for the ROMS.<br />
<br />
I'd be very grateful for any help.]]></description>
			<content:encoded><![CDATA[I just downloaded VBA M1149. I'm not the newest to using emulators. I've used the original VBA in the past but switched to this version. Now the problem I'm facing is VBA M1149 is running (depending on the game ROM I've loaded) between 130% to 320% at all times without turbo mode. However I just downloaded the WXVBA that was released and it runs fine.<br />
 <br />
I am unsure as to why it's doing this and I have tried to look for help in threads. I don't know if this is posted in the wrong spot or someone already brought this up and I couldn't find it. <br />
<br />
If someone could let me know why it's doing this, if I can fix it with limited to no knowledge on coding, and if there is any difference in using WXVBA over VBA M1149 for the ROMS.<br />
<br />
I'd be very grateful for any help.]]></content:encoded>
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		<item>
			<title><![CDATA[Saving your Animal Crossing Island to GBA]]></title>
			<link>http://vba-m.com/forum/Thread-saving-your-animal-crossing-island-to-gba</link>
			<pubDate>Sat, 18 May 2013 16:22:21 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-saving-your-animal-crossing-island-to-gba</guid>
			<description><![CDATA[In Animal Crossing for GCN you can go to an Island if you have a GBA connected.<br />
When playing Animal Crossing on Dolphin v3.5, with VBA-M SVN1149, you can go to the Island.<br />
<br />
When you're leaving the island you're asked if you want to 'save' your island to your GBA.<br />
If you choose yes you're supposed to be able to keep playing a kinda mini-game version of the island on your GBA.<br />
It seems pretty cool.<br />
<br />
Unfortunately, you can't save. Depending on how I'm connected<br />
(I think the difference was whether I was over a network, or on a single computer?<br />
But I can't remember. I can duplicate the results upon request though.)<br />
Dolphin will throw an error message, but either way Animal Crossing will tell me that it was unable to communicate with the GBA.<br />
<br />
I read somewhere that this functionality might be called netbooting?<br />
My question is about which side the problem is on.<br />
Is Dolphin unable to send the information, or is VBA-M unable to receive it?<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[In Animal Crossing for GCN you can go to an Island if you have a GBA connected.<br />
When playing Animal Crossing on Dolphin v3.5, with VBA-M SVN1149, you can go to the Island.<br />
<br />
When you're leaving the island you're asked if you want to 'save' your island to your GBA.<br />
If you choose yes you're supposed to be able to keep playing a kinda mini-game version of the island on your GBA.<br />
It seems pretty cool.<br />
<br />
Unfortunately, you can't save. Depending on how I'm connected<br />
(I think the difference was whether I was over a network, or on a single computer?<br />
But I can't remember. I can duplicate the results upon request though.)<br />
Dolphin will throw an error message, but either way Animal Crossing will tell me that it was unable to communicate with the GBA.<br />
<br />
I read somewhere that this functionality might be called netbooting?<br />
My question is about which side the problem is on.<br />
Is Dolphin unable to send the information, or is VBA-M unable to receive it?<br />
<br />
Thank you!]]></content:encoded>
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		<item>
			<title><![CDATA[Monster Rancher Advance 2]]></title>
			<link>http://vba-m.com/forum/Thread-monster-rancher-advance-2</link>
			<pubDate>Sat, 18 May 2013 16:02:53 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-monster-rancher-advance-2</guid>
			<description><![CDATA[Hi, I'm using SVN1149 and I can't seem to get any gameshark codes to work in Monster Rancher Advance 2. I'm using the US version of the game.<br />
<br />
The codes I'm using are the "must be on" and "never retire" codes listed <a href="http://bsfree.org/?s=26&amp;d=8&amp;g=9800" target="_blank">here</a>. But none of the other codes listed worked either.<br />
I've tried codes from other sources as well, including a cache from a really old version of the gameshark website.<br />
<br />
I have cheats ENabled and I think I'm entering everything correctly... Any ideas?<br />
Thanks in advance!]]></description>
			<content:encoded><![CDATA[Hi, I'm using SVN1149 and I can't seem to get any gameshark codes to work in Monster Rancher Advance 2. I'm using the US version of the game.<br />
<br />
The codes I'm using are the "must be on" and "never retire" codes listed <a href="http://bsfree.org/?s=26&amp;d=8&amp;g=9800" target="_blank">here</a>. But none of the other codes listed worked either.<br />
I've tried codes from other sources as well, including a cache from a really old version of the gameshark website.<br />
<br />
I have cheats ENabled and I think I'm entering everything correctly... Any ideas?<br />
Thanks in advance!]]></content:encoded>
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			<title><![CDATA[a bug about Tales of Phantasia]]></title>
			<link>http://vba-m.com/forum/Thread-a-bug-about-tales-of-phantasia</link>
			<pubDate>Wed, 15 May 2013 08:38:21 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-a-bug-about-tales-of-phantasia</guid>
			<description><![CDATA[The beginning of the story screen stuck...<br />
with VBA-m1197<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=308" target="_blank">1117 - Tales of Phantasia (J).png</a> (Size: 23 KB / Downloads: 20)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[The beginning of the story screen stuck...<br />
with VBA-m1197<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=308" target="_blank">1117 - Tales of Phantasia (J).png</a> (Size: 23 KB / Downloads: 20)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Cannot run files under original VBA]]></title>
			<link>http://vba-m.com/forum/Thread-cannot-run-files-under-original-vba</link>
			<pubDate>Mon, 13 May 2013 20:12:45 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-cannot-run-files-under-original-vba</guid>
			<description><![CDATA[Is it possible to open VBA-M save files/cheat lists in original VBA?]]></description>
			<content:encoded><![CDATA[Is it possible to open VBA-M save files/cheat lists in original VBA?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Golden sun and golden sun 2 wont work PLEASE HELP!!]]></title>
			<link>http://vba-m.com/forum/Thread-golden-sun-and-golden-sun-2-wont-work-please-help</link>
			<pubDate>Sat, 11 May 2013 18:16:36 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-golden-sun-and-golden-sun-2-wont-work-please-help</guid>
			<description><![CDATA[Well i am going crazy i cant get these two roms to work i have tried everything i can think of and google about lol so does anyone know how to make these work? i am on ubuntu 13.04 with the what i assume to be the latest version of vba-m. i also wasnt able to get it to work with VBA from ubuntu. i did get it to work with medna-fen but i dont like it there lol. when i try rubbing vba-m through terminal and then try playing it dosent load golden sun and i get this error message in terminal <br />
"(gvbam:9054): glibmm-CRITICAL **: <br />
unhandled exception (type Glib::Error) in signal handler:<br />
domain: g-key-file-error-quark<br />
code  : 5<br />
what  : Key file contains key 'flashSize' in group 'AGSE' which has a value that cannot be interpreted."<br />
<br />
 so does anyone know how to make it work?<br />
<br />
(all the same stuff happens with golden sun 2)]]></description>
			<content:encoded><![CDATA[Well i am going crazy i cant get these two roms to work i have tried everything i can think of and google about lol so does anyone know how to make these work? i am on ubuntu 13.04 with the what i assume to be the latest version of vba-m. i also wasnt able to get it to work with VBA from ubuntu. i did get it to work with medna-fen but i dont like it there lol. when i try rubbing vba-m through terminal and then try playing it dosent load golden sun and i get this error message in terminal <br />
"(gvbam:9054): glibmm-CRITICAL **: <br />
unhandled exception (type Glib::Error) in signal handler:<br />
domain: g-key-file-error-quark<br />
code  : 5<br />
what  : Key file contains key 'flashSize' in group 'AGSE' which has a value that cannot be interpreted."<br />
<br />
 so does anyone know how to make it work?<br />
<br />
(all the same stuff happens with golden sun 2)]]></content:encoded>
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		<item>
			<title><![CDATA[Tearing and overlapping (Screenshots included)]]></title>
			<link>http://vba-m.com/forum/Thread-tearing-and-overlapping-screenshots-included</link>
			<pubDate>Wed, 08 May 2013 04:50:38 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-tearing-and-overlapping-screenshots-included</guid>
			<description><![CDATA[Is it normal to get tearing and overlapping issues with the latest VBA M (1197)?<br />
<br />
Here are 2 examples.<br />
This isn´t just for this game or this particular sprite.<br />
It happens very often.<br />
<br />
I am not sure if it´s normal, i haven´t really cared, but it´s starting to get irritating when it´s flickering (overlapping and getting back to normal fast).<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=305" target="_blank">Tearing Overlapping Ghost.png</a> (Size: 16.68 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=306" target="_blank">Tearing Overlapping Ghost 2.png</a> (Size: 16.23 KB / Downloads: 22)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Is it normal to get tearing and overlapping issues with the latest VBA M (1197)?<br />
<br />
Here are 2 examples.<br />
This isn´t just for this game or this particular sprite.<br />
It happens very often.<br />
<br />
I am not sure if it´s normal, i haven´t really cared, but it´s starting to get irritating when it´s flickering (overlapping and getting back to normal fast).<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=305" target="_blank">Tearing Overlapping Ghost.png</a> (Size: 16.68 KB / Downloads: 24)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=306" target="_blank">Tearing Overlapping Ghost 2.png</a> (Size: 16.23 KB / Downloads: 22)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2 Quesions - Delay and Sync]]></title>
			<link>http://vba-m.com/forum/Thread-2-quesions-delay-and-sync</link>
			<pubDate>Tue, 07 May 2013 05:30:40 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-2-quesions-delay-and-sync</guid>
			<description><![CDATA[Not sure if this is the place to ask it. But hope so.<br />
<br />
My 2 questions are Audio related, or well one of them is a bit off topic, depending on how you look at it, but here goes.<br />
<br />
Quesion 1:<br />
<br />
When i use the lowest Latency possible, it says 2 frames 33.3 ms.<br />
Does that mean that i will hear the Audio 33.3ms from when it´s produces (and in 33.3ms 2 frames is shown)?<br />
<br />
If i am then Recording the emulator with Fraps or Dxtory, Will it also have this delay. If so, by making a delay of -33.3ms afterwards, will it cure it?<br />
<br />
I currently think it does, but better of asking.<br />
<br />
Question 2:<br />
<br />
What are the best settings for sync and prevent sound stutter.<br />
<br />
It probably varies, but mind as well just ask.<br />
<br />
I must have Vsync, and as my screen is 60hz, it shouldn´t be any problem as Gameboy also is 60hz(or 59.xx i think).<br />
<br />
And i am not sure, but from my Emulating over the years, i always end up using Sync Audio, as it produces the cleanest audio. Probably from Project64 where you get jitter and cracks most of the time with Limit FPS.<br />
<br />
Now i don´t know how VBA M handles it, but should i use Vsync with Audio Sync?<br />
<br />
And is there any Rendering API you recommend, i currently use Direct3D.<br />
<br />
Also, I use triple buffering, which should be like the best of 2 worlds in regards to Input Lag, but i think it´s just for OpenGL that it always uses the latest frame, and Direct3D will always go in order, meaning it can be behind by 1 or more frames just to do it in the order the frames where supposed to be shown.<br />
<br />
<br />
<br />
Okay this got a bit messy, but hopefully you get what i am talking about.<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Not sure if this is the place to ask it. But hope so.<br />
<br />
My 2 questions are Audio related, or well one of them is a bit off topic, depending on how you look at it, but here goes.<br />
<br />
Quesion 1:<br />
<br />
When i use the lowest Latency possible, it says 2 frames 33.3 ms.<br />
Does that mean that i will hear the Audio 33.3ms from when it´s produces (and in 33.3ms 2 frames is shown)?<br />
<br />
If i am then Recording the emulator with Fraps or Dxtory, Will it also have this delay. If so, by making a delay of -33.3ms afterwards, will it cure it?<br />
<br />
I currently think it does, but better of asking.<br />
<br />
Question 2:<br />
<br />
What are the best settings for sync and prevent sound stutter.<br />
<br />
It probably varies, but mind as well just ask.<br />
<br />
I must have Vsync, and as my screen is 60hz, it shouldn´t be any problem as Gameboy also is 60hz(or 59.xx i think).<br />
<br />
And i am not sure, but from my Emulating over the years, i always end up using Sync Audio, as it produces the cleanest audio. Probably from Project64 where you get jitter and cracks most of the time with Limit FPS.<br />
<br />
Now i don´t know how VBA M handles it, but should i use Vsync with Audio Sync?<br />
<br />
And is there any Rendering API you recommend, i currently use Direct3D.<br />
<br />
Also, I use triple buffering, which should be like the best of 2 worlds in regards to Input Lag, but i think it´s just for OpenGL that it always uses the latest frame, and Direct3D will always go in order, meaning it can be behind by 1 or more frames just to do it in the order the frames where supposed to be shown.<br />
<br />
<br />
<br />
Okay this got a bit messy, but hopefully you get what i am talking about.<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pls can support Lotus Xbox 1 steering wheel (by Radica)?]]></title>
			<link>http://vba-m.com/forum/Thread-pls-can-support-lotus-xbox-1-steering-wheel-by-radica</link>
			<pubDate>Mon, 06 May 2013 17:03:53 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-pls-can-support-lotus-xbox-1-steering-wheel-by-radica</guid>
			<description><![CDATA[Hi, <br />
<br />
I was wondering, please can the Lotus Xbox 1 steering wheel (by Radica) be supported if possible?<br />
<br />
<img class="postimage" src="http://ecx.images-amazon.com/images/I/41DABT2C24L._SL500_AA300_.jpg" border="0" alt="[Image: 41DABT2C24L._SL500_AA300_.jpg]" /><br />
<br />
More details at Amazon link below..<br />
<br />
<a href="http://www.amazon.co.uk/Radica-Lotus-Steering-Wheel-Pedals/dp/B0000636RP/ref=pd_sxp_f_pt" target="_blank">http://www.amazon.co.uk/Radica-Lotus-Ste...d_sxp_f_pt</a><br />
<br />
VID: 0x0E4C<br />
PID: 0x3100<br />
&amp; REV_0100<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=304" target="_blank">lotus xbox steering wheel (by radica) hardware id.png</a> (Size: 99.56 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment --><br />
<br />
Please let me know if you need any other information or testing - I'm happy to do what I can.<br />
<br />
Many thanks for your help!]]></description>
			<content:encoded><![CDATA[Hi, <br />
<br />
I was wondering, please can the Lotus Xbox 1 steering wheel (by Radica) be supported if possible?<br />
<br />
<img class="postimage" src="http://ecx.images-amazon.com/images/I/41DABT2C24L._SL500_AA300_.jpg" border="0" alt="[Image: 41DABT2C24L._SL500_AA300_.jpg]" /><br />
<br />
More details at Amazon link below..<br />
<br />
<a href="http://www.amazon.co.uk/Radica-Lotus-Steering-Wheel-Pedals/dp/B0000636RP/ref=pd_sxp_f_pt" target="_blank">http://www.amazon.co.uk/Radica-Lotus-Ste...d_sxp_f_pt</a><br />
<br />
VID: 0x0E4C<br />
PID: 0x3100<br />
&amp; REV_0100<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=304" target="_blank">lotus xbox steering wheel (by radica) hardware id.png</a> (Size: 99.56 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment --><br />
<br />
Please let me know if you need any other information or testing - I'm happy to do what I can.<br />
<br />
Many thanks for your help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Graphic errors on The King of Fighters EX - Neo Blood]]></title>
			<link>http://vba-m.com/forum/Thread-graphic-errors-on-the-king-of-fighters-ex-neo-blood</link>
			<pubDate>Wed, 01 May 2013 06:03:47 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-graphic-errors-on-the-king-of-fighters-ex-neo-blood</guid>
			<description><![CDATA[Hello<br />
<br />
I am having graphic errors on the game The King of Fighters EX - Neo Blood.<br />
<br />
Some screens are pixelated and the character, when begins fighting, gets stuck. I mean, I can't shift its position but I can see some random moves on its arms and legs. If this is not understood, I could make a video for showing it.<br />
<br />
By the moment I post some images that shows the behaviour:<br />
<br />
<a href="http://bayimg.com/MAMjlAaeh" target="_blank">http://bayimg.com/MAMjlAaeh</a><br />
<a href="http://bayimg.com/maMJnAAeH" target="_blank">http://bayimg.com/maMJnAAeH</a><br />
<a href="http://bayimg.com/maMjoAaEH" target="_blank">http://bayimg.com/maMjoAaEH</a><br />
<br />
I am using VBAM GTK v1.8.0.1001 for amd64. I have installed it with the .deb package provided in the sourceforge project page <a href="http://sourceforge.net/projects/vbam/files/VBA-M%20GTK%2B%20svn%20r1001/vbam-gtk_1.8.0.1001-1_amd64.deb/download" target="_blank">this one</a><br />
<br />
I am using OpenGL as rendering method, and the filter for fullscreen hq2x. My video card is a Nvidia 9500GT 1GB using the propietary drivers from Nvidia.<br />
<br />
This is all. If any further information is needed, please, let me know.<br />
Greetings.]]></description>
			<content:encoded><![CDATA[Hello<br />
<br />
I am having graphic errors on the game The King of Fighters EX - Neo Blood.<br />
<br />
Some screens are pixelated and the character, when begins fighting, gets stuck. I mean, I can't shift its position but I can see some random moves on its arms and legs. If this is not understood, I could make a video for showing it.<br />
<br />
By the moment I post some images that shows the behaviour:<br />
<br />
<a href="http://bayimg.com/MAMjlAaeh" target="_blank">http://bayimg.com/MAMjlAaeh</a><br />
<a href="http://bayimg.com/maMJnAAeH" target="_blank">http://bayimg.com/maMJnAAeH</a><br />
<a href="http://bayimg.com/maMjoAaEH" target="_blank">http://bayimg.com/maMjoAaEH</a><br />
<br />
I am using VBAM GTK v1.8.0.1001 for amd64. I have installed it with the .deb package provided in the sourceforge project page <a href="http://sourceforge.net/projects/vbam/files/VBA-M%20GTK%2B%20svn%20r1001/vbam-gtk_1.8.0.1001-1_amd64.deb/download" target="_blank">this one</a><br />
<br />
I am using OpenGL as rendering method, and the filter for fullscreen hq2x. My video card is a Nvidia 9500GT 1GB using the propietary drivers from Nvidia.<br />
<br />
This is all. If any further information is needed, please, let me know.<br />
Greetings.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[wxvba-m 1159]]></title>
			<link>http://vba-m.com/forum/Thread-wxvba-m-1159</link>
			<pubDate>Fri, 26 Apr 2013 18:54:20 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-wxvba-m-1159</guid>
			<description><![CDATA[anyways here are some untested binaries for win32 AND win64<br />
this is completely experimental, so test it if you want to at your own risk, we are not liable if this breaks your computer or kills your kitten <br />
<br />
for the 64bit binary you can get it from here at <a href="http://sourceforge.net/projects/vbam/files/Win64%20-%20Wxwidgets/wxvbam-64-svn1159.7z/download" target="_blank">Sourceforge</a><br />
<br />
and for the 32bit binary which is the recommended build is located <a href="http://sourceforge.net/projects/vbam/files/Win32-Wx/wxvba-m-win32-svn-1159.7z/download" target="_blank"><span style="color: #800000;">here</span></a>]]></description>
			<content:encoded><![CDATA[anyways here are some untested binaries for win32 AND win64<br />
this is completely experimental, so test it if you want to at your own risk, we are not liable if this breaks your computer or kills your kitten <br />
<br />
for the 64bit binary you can get it from here at <a href="http://sourceforge.net/projects/vbam/files/Win64%20-%20Wxwidgets/wxvbam-64-svn1159.7z/download" target="_blank">Sourceforge</a><br />
<br />
and for the 32bit binary which is the recommended build is located <a href="http://sourceforge.net/projects/vbam/files/Win32-Wx/wxvba-m-win32-svn-1159.7z/download" target="_blank"><span style="color: #800000;">here</span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Radica Gamester FPS Master]]></title>
			<link>http://vba-m.com/forum/Thread-radica-gamester-fps-master</link>
			<pubDate>Thu, 25 Apr 2013 11:18:53 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-radica-gamester-fps-master</guid>
			<description><![CDATA[Radica Gamester FPS Master<br />
VID: 0x0E4C<br />
PID: 0x3240<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=302" target="_blank">ForceFeedbackNO.png</a> (Size: 65.87 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Radica Gamester FPS Master<br />
VID: 0x0E4C<br />
PID: 0x3240<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=302" target="_blank">ForceFeedbackNO.png</a> (Size: 65.87 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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