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	<channel>
		<title><![CDATA[VBA-M Forums - All Forums]]></title>
		<link>http://vba-m.com/forum/</link>
		<description><![CDATA[VBA-M Forums - http://vba-m.com/forum]]></description>
		<pubDate>Thu, 11 Mar 2010 09:36:00 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[If it's a ROM or VBA-M issue, DO NOT POST HERE!]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=497</link>
			<pubDate>Tue, 09 Mar 2010 00:16:38 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=497</guid>
			<description><![CDATA[Plain and simple.  This section is for issues, feature requests, comments, etc. <span style="font-weight: bold;">FOR THE FORUM ITSELF</span>.]]></description>
			<content:encoded><![CDATA[Plain and simple.  This section is for issues, feature requests, comments, etc. <span style="font-weight: bold;">FOR THE FORUM ITSELF</span>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ffta problems]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=495</link>
			<pubDate>Mon, 08 Mar 2010 23:41:21 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=495</guid>
			<description><![CDATA[for some reason i can't get my final fantasy tactics advance rom to save, or to load downloaded savegames either.  you can only save by saving the state.  This is problematic because u cant engage the storyline late in the game without saving.  When i try to save i get an ingame message (not a vba message) saying something like error in backup memory.  Is this a bad rom or is there something wrong with vba settings or directories?]]></description>
			<content:encoded><![CDATA[for some reason i can't get my final fantasy tactics advance rom to save, or to load downloaded savegames either.  you can only save by saving the state.  This is problematic because u cant engage the storyline late in the game without saving.  When i try to save i get an ingame message (not a vba message) saying something like error in backup memory.  Is this a bad rom or is there something wrong with vba settings or directories?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RE: Linking(Netplay) Status?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=494</link>
			<pubDate>Sun, 14 Feb 2010 23:05:16 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=494</guid>
			<description><![CDATA[I've tried this emulator years ago, and I was impressed with the improvements. Not so long ago, I was going to Netplay with someone else and I found out Link is disabled in all version because it's bugged, laggy and whatnot.<br />
<br />
Today, I tried to Netplay again with the latest version, and it's still disabled ever since last time I read you guys. Seriously, what's the Linking's status? When can we expect proper Netplay?]]></description>
			<content:encoded><![CDATA[I've tried this emulator years ago, and I was impressed with the improvements. Not so long ago, I was going to Netplay with someone else and I found out Link is disabled in all version because it's bugged, laggy and whatnot.<br />
<br />
Today, I tried to Netplay again with the latest version, and it's still disabled ever since last time I read you guys. Seriously, what's the Linking's status? When can we expect proper Netplay?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[When link is functioning properly...]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=484</link>
			<pubDate>Sun, 07 Feb 2010 14:50:24 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=484</guid>
			<description><![CDATA[Could it have a Chat function?<br />
Or will it be same as in VbaLink (LAN only AKA unable to play via hamachi when in different towns/countries or when having different internets)?<br />
Excuse me if put into wrong thread im not very good at choosing where to put something.]]></description>
			<content:encoded><![CDATA[Could it have a Chat function?<br />
Or will it be same as in VbaLink (LAN only AKA unable to play via hamachi when in different towns/countries or when having different internets)?<br />
Excuse me if put into wrong thread im not very good at choosing where to put something.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[any chance for N900 build?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=483</link>
			<pubDate>Sun, 07 Feb 2010 14:21:11 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=483</guid>
			<description><![CDATA[yeah, the N900 has support for qt 4.6<br />
(<a href="http://labs.trolltech.com/blogs/2009/10/09/qt-on-the-n900/)" target="_blank">http://labs.trolltech.com/blogs/2009/10/...the-n900/)</a><br />
and here's some more general <a href="http://en.wikipedia.org/wiki/Nokia_N900" target="_blank">info</a><br />
The phone has a 600 MHz ARM Cortex-A8 CPU, which obliterates what the gba had <img class="postimage" src="http://vba-m.com/forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />, but the current gba emulator doesn't seem to be well-coded enough? for the n900 to have sound functioning properly (and most games are around 30~40 fps)<br />
now that you guys have some idea what the hell an N900 is, i would now like to go total noob on your asses ands ask how i would build this from your source?<br />
i was using <a href="http://www.ps3-hacks.com/forums/viewtopic.php?id=7666&amp;p=13" target="_blank">this post</a> (#313) as a general guide, it works well till it bams up "no makefile found"..<br />
<br />
..<br />
<br />
prawned <img class="postimage" src="http://vba-m.com/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<br />
thanks guys!<br />
<br />
ps, sorry if this isn't the right place, i really didn't know where to put this thread, but it is a suggestion on a level <img class="postimage" src="http://vba-m.com/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />]]></description>
			<content:encoded><![CDATA[yeah, the N900 has support for qt 4.6<br />
(<a href="http://labs.trolltech.com/blogs/2009/10/09/qt-on-the-n900/)" target="_blank">http://labs.trolltech.com/blogs/2009/10/...the-n900/)</a><br />
and here's some more general <a href="http://en.wikipedia.org/wiki/Nokia_N900" target="_blank">info</a><br />
The phone has a 600 MHz ARM Cortex-A8 CPU, which obliterates what the gba had <img class="postimage" src="http://vba-m.com/forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />, but the current gba emulator doesn't seem to be well-coded enough? for the n900 to have sound functioning properly (and most games are around 30~40 fps)<br />
now that you guys have some idea what the hell an N900 is, i would now like to go total noob on your asses ands ask how i would build this from your source?<br />
i was using <a href="http://www.ps3-hacks.com/forums/viewtopic.php?id=7666&amp;p=13" target="_blank">this post</a> (#313) as a general guide, it works well till it bams up "no makefile found"..<br />
<br />
..<br />
<br />
prawned <img class="postimage" src="http://vba-m.com/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<br />
thanks guys!<br />
<br />
ps, sorry if this isn't the right place, i really didn't know where to put this thread, but it is a suggestion on a level <img class="postimage" src="http://vba-m.com/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Preset palette for GB games on GBC]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=482</link>
			<pubDate>Thu, 04 Feb 2010 22:52:19 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=482</guid>
			<description><![CDATA[Has anybody tried to catalogize what preset palettes are selected for what GB game when run on a GBC?<br />
<br />
I've examined the boot code and I have been able to identify the palettes, and how palettes are selected, however I can't get any further than to determin the checksum of the title and it's 4th character (in some few causes) for the individual games.<br />
<br />
Does anybody know about a complete list of GB games released with the License of 01, prior to the release of the GBC? There should be 89 games at least.]]></description>
			<content:encoded><![CDATA[Has anybody tried to catalogize what preset palettes are selected for what GB game when run on a GBC?<br />
<br />
I've examined the boot code and I have been able to identify the palettes, and how palettes are selected, however I can't get any further than to determin the checksum of the title and it's 4th character (in some few causes) for the individual games.<br />
<br />
Does anybody know about a complete list of GB games released with the License of 01, prior to the release of the GBC? There should be 89 games at least.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fedora 12 RPMs]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=480</link>
			<pubDate>Wed, 03 Feb 2010 12:03:59 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=480</guid>
			<description><![CDATA[Hi there, I'm a fan of VBA on Linux Fedora 12 (Gnome), but had a hard work on getting a working RPM (actually I didn't got any, I made it myself), this is the first RPM I build so I'd like some feedback from Fedora users as to what needs corrections.<br />
<br />
So then, my question is where and how can I post those RPMs I build from SVN code on Fedora 12?<br />
<br />
I couldn't find a specific place, beside the "Latest Release Information" thread where I can't create a new thread. I can imagine why though.<br />
<br />
If it's OK I'll try to add it on this thread as an attachment so anyone willing to test it can do so. But please remember this is the first RPM I build and it can contain errors, I've installed it on my box without any problem so far, just a typo on the message from the menu that say "Nindendo GameBoy Advance Emulator" instead of "Nintendo GameBoy Advance Emulator", but can't find the typo on the spec file I used.<br />
<br />
Edit:<br />
I've found the typo it lies in the comment section of this file here:<br />
<br />
trunk/src/gtk/gvbam.desktop<br />
<br />
I just right clicked it and edited. To correct that typo once installed you'll need menu-editor for Gnome and edit the Comment field from Properties.<br />
<br />
Sorry couldn't add it as an attachment, don't know why.]]></description>
			<content:encoded><![CDATA[Hi there, I'm a fan of VBA on Linux Fedora 12 (Gnome), but had a hard work on getting a working RPM (actually I didn't got any, I made it myself), this is the first RPM I build so I'd like some feedback from Fedora users as to what needs corrections.<br />
<br />
So then, my question is where and how can I post those RPMs I build from SVN code on Fedora 12?<br />
<br />
I couldn't find a specific place, beside the "Latest Release Information" thread where I can't create a new thread. I can imagine why though.<br />
<br />
If it's OK I'll try to add it on this thread as an attachment so anyone willing to test it can do so. But please remember this is the first RPM I build and it can contain errors, I've installed it on my box without any problem so far, just a typo on the message from the menu that say "Nindendo GameBoy Advance Emulator" instead of "Nintendo GameBoy Advance Emulator", but can't find the typo on the spec file I used.<br />
<br />
Edit:<br />
I've found the typo it lies in the comment section of this file here:<br />
<br />
trunk/src/gtk/gvbam.desktop<br />
<br />
I just right clicked it and edited. To correct that typo once installed you'll need menu-editor for Gnome and edit the Comment field from Properties.<br />
<br />
Sorry couldn't add it as an attachment, don't know why.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Anyone try to compile VBA-SDL-H?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=479</link>
			<pubDate>Tue, 02 Feb 2010 15:25:34 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=479</guid>
			<description><![CDATA[VBA-SDL-H is a version for hackers.<br />
For some reason I'd like to add some functions into it.<br />
While try to compile the source code,errors pop up :<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>debugger.obj : error LNK2001: unresolved external symbol "bool __cdecl dexp_eval(char *,unsigned int *)" (?dexp_eval@@YA_NPADPAI@Z) <br />
debugger.obj : error LNK2001: unresolved external symbol "void __cdecl dexp_loadVars(char *)" (?dexp_loadVars@@YAXPAD@Z) <br />
debugger.obj : error LNK2001: unresolved external symbol "void __cdecl dexp_saveVars(char *)" (?dexp_saveVars@@YAXPAD@Z) <br />
debugger.obj : error LNK2001: unresolved external symbol "void __cdecl dexp_setVar(char *,unsigned int)" (?dexp_setVar@@YAXPADI@Z) <br />
debugger.obj : error LNK2001: unresolved external symbol "void __cdecl dexp_listVars(void)" (?dexp_listVars@@YAXXZ) <br />
SDLDebug/VisualBoyAdvance-SDL.exe : fatal error LNK1120: 5 unresolved externals</code></div></div>
<br />
Anyone could help me?]]></description>
			<content:encoded><![CDATA[VBA-SDL-H is a version for hackers.<br />
For some reason I'd like to add some functions into it.<br />
While try to compile the source code,errors pop up :<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>debugger.obj : error LNK2001: unresolved external symbol "bool __cdecl dexp_eval(char *,unsigned int *)" (?dexp_eval@@YA_NPADPAI@Z) <br />
debugger.obj : error LNK2001: unresolved external symbol "void __cdecl dexp_loadVars(char *)" (?dexp_loadVars@@YAXPAD@Z) <br />
debugger.obj : error LNK2001: unresolved external symbol "void __cdecl dexp_saveVars(char *)" (?dexp_saveVars@@YAXPAD@Z) <br />
debugger.obj : error LNK2001: unresolved external symbol "void __cdecl dexp_setVar(char *,unsigned int)" (?dexp_setVar@@YAXPADI@Z) <br />
debugger.obj : error LNK2001: unresolved external symbol "void __cdecl dexp_listVars(void)" (?dexp_listVars@@YAXXZ) <br />
SDLDebug/VisualBoyAdvance-SDL.exe : fatal error LNK1120: 5 unresolved externals</code></div></div>
<br />
Anyone could help me?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[it work now]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=475</link>
			<pubDate>Thu, 28 Jan 2010 19:12:15 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=475</guid>
			<description><![CDATA[at before haven't lacks requires files it just don't run.<br />
<a href="http://vba-m.com/forum/vba-m-not-work-t-288.html" target="_blank"><span style="color: #696969;">vba-m-not-work</span></a><br />
ever since detected OS infected a lot of virus and spy spam dll then i setup XP again,it work now.seems OS was damaged by virus dll.<img class="postimage" src="http://vba-m.com/forum/images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" />(i few to use anti-virus wares)<br />
<br />
except no requires d3dxx.dll files what's the SVN884 difference as SVN926?]]></description>
			<content:encoded><![CDATA[at before haven't lacks requires files it just don't run.<br />
<a href="http://vba-m.com/forum/vba-m-not-work-t-288.html" target="_blank"><span style="color: #696969;">vba-m-not-work</span></a><br />
ever since detected OS infected a lot of virus and spy spam dll then i setup XP again,it work now.seems OS was damaged by virus dll.<img class="postimage" src="http://vba-m.com/forum/images/smilies/angry.gif" style="vertical-align: middle;" border="0" alt="Angry" title="Angry" />(i few to use anti-virus wares)<br />
<br />
except no requires d3dxx.dll files what's the SVN884 difference as SVN926?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VGA-M Runs Too Fast]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=470</link>
			<pubDate>Wed, 20 Jan 2010 17:29:34 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=470</guid>
			<description><![CDATA[I just downloaded the latest VBA-M and tried loading up my Pokemon Crystal ROM. It gave a couple errors that I don't recall but then preceded to load the game. The problem is the game runs at hyperspeed. Way too fast to be playable. Is there a way to slow down the emulator?]]></description>
			<content:encoded><![CDATA[I just downloaded the latest VBA-M and tried loading up my Pokemon Crystal ROM. It gave a couple errors that I don't recall but then preceded to load the game. The problem is the game runs at hyperspeed. Way too fast to be playable. Is there a way to slow down the emulator?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[what was the last game you bought?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=462</link>
			<pubDate>Sat, 16 Jan 2010 05:30:22 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=462</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
I bought a couple of weeks ago,<br />
resistance: fall of man.<br />
<br />
And you?]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
I bought a couple of weeks ago,<br />
resistance: fall of man.<br />
<br />
And you?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What was your happiest moment of the year 2009?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=460</link>
			<pubDate>Wed, 13 Jan 2010 06:47:59 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=460</guid>
			<description><![CDATA[The year 2009 had been positive for me...my child's health is under control! no more endless medications and stays in KKH!<br />
<br />
what's yours?<br />
<br />
stay healthy, it's the most important things in life.<br />
<br />
BLESS ALL!!]]></description>
			<content:encoded><![CDATA[The year 2009 had been positive for me...my child's health is under control! no more endless medications and stays in KKH!<br />
<br />
what's yours?<br />
<br />
stay healthy, it's the most important things in life.<br />
<br />
BLESS ALL!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[unpacking library doens't supprt 7z lzma2]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=458</link>
			<pubDate>Thu, 07 Jan 2010 14:20:46 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=458</guid>
			<description><![CDATA[Might need to update the unpacker codez.]]></description>
			<content:encoded><![CDATA[Might need to update the unpacker codez.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Ubuntu&#93; Can't read zip files?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=456</link>
			<pubDate>Fri, 01 Jan 2010 09:11:45 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=456</guid>
			<description><![CDATA[Hi everyone.  I searched up and down for an answer to this before I gave up and decided to post.  I run the 64-bit version of Ubuntu 9.10.  I pulled down the latest deb, SVN 877 if I'm not mistaken.  Obviously, there is only a 32-bit version available (it would be REALLY nice if someone could provide a 64 bit version, Core 2 Duos are really mainstream now a days), so I used dpkg with the --force-architecture flag to get it to install on my system.  I have two problems, both of which I can get around, but one is much more annoying than the other.  The smaller problem is that I can't use gvbam because I don't know which lib to symbolically link so that gvbam can find the 32 bit version of the glademm libs.  But I use the Gelide front-end so that's really a small problem.<br />
<br />
The REAL problem that I'm having is that vbam does not seem to have any idea how to read zip files.  It can read unzipped files (raw ROMs) just fine, and the 64-bit version of vanilla VBA can read zip files without a problem.  I'm taking a poor uneducated guess, but I'm guessing that once again, this is a 32/64 bit difference, and because I installed using --force-architecture, vbam doesn't know where to find the libs that would extract zip files.  Even as I type that, it doesn't sound right, but every time I try to run with a zip file, I get :<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>No image found in file Tetris.zip<br />
Unknown file type Tetris.zip</code></div></div>
<br />
Can anyone enlighten me?  Thanks very much.]]></description>
			<content:encoded><![CDATA[Hi everyone.  I searched up and down for an answer to this before I gave up and decided to post.  I run the 64-bit version of Ubuntu 9.10.  I pulled down the latest deb, SVN 877 if I'm not mistaken.  Obviously, there is only a 32-bit version available (it would be REALLY nice if someone could provide a 64 bit version, Core 2 Duos are really mainstream now a days), so I used dpkg with the --force-architecture flag to get it to install on my system.  I have two problems, both of which I can get around, but one is much more annoying than the other.  The smaller problem is that I can't use gvbam because I don't know which lib to symbolically link so that gvbam can find the 32 bit version of the glademm libs.  But I use the Gelide front-end so that's really a small problem.<br />
<br />
The REAL problem that I'm having is that vbam does not seem to have any idea how to read zip files.  It can read unzipped files (raw ROMs) just fine, and the 64-bit version of vanilla VBA can read zip files without a problem.  I'm taking a poor uneducated guess, but I'm guessing that once again, this is a 32/64 bit difference, and because I installed using --force-architecture, vbam doesn't know where to find the libs that would extract zip files.  Even as I type that, it doesn't sound right, but every time I try to run with a zip file, I get :<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>No image found in file Tetris.zip<br />
Unknown file type Tetris.zip</code></div></div>
<br />
Can anyone enlighten me?  Thanks very much.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VBA2 progress]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=455</link>
			<pubDate>Thu, 31 Dec 2009 18:57:16 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=455</guid>
			<description><![CDATA[During my semester break, I worked on VBA2.<br />
<br />
I now understand the ARM core reasonably and I started rewriting the complete graphical subsystem.<br />
<br />
I can already process VRAM data and the video registers to produce bitmaps of (character mode) BG layers. (See screenshot)<br />
<br />
Instead of rendering only a single line, I process the whole BGs at once, so that should give some nice speed boosts.<br />
<br />
<br />
I plan to let this new C++ class for managing the GBA's graphical subsystem produce 128x128 ... 1024x1024 bitmap planes, which a hardware accelerated OpenGL renderer will further process with special effects like scaling, rendering, color manipulation and of course combining, clipping &amp; rendering it all to the screen. Maybe this will also look better in higher resolutions. With a few hacking it might even be possible to get real widescreen support on some games.<br />
Sprites are also perfect work for OpenGL instead of a software renderer.<br />
<br />
If you want to help me and have a good knowledge of OpenGL, don't hesitate to contact me. I will do the preprocess work and you do the rendering.<br />
<br />
<br />
You can always find the latest source code at <a href="http://code.google.com/p/gbxemu/" target="_blank">http://code.google.com/p/gbxemu/</a>]]></description>
			<content:encoded><![CDATA[During my semester break, I worked on VBA2.<br />
<br />
I now understand the ARM core reasonably and I started rewriting the complete graphical subsystem.<br />
<br />
I can already process VRAM data and the video registers to produce bitmaps of (character mode) BG layers. (See screenshot)<br />
<br />
Instead of rendering only a single line, I process the whole BGs at once, so that should give some nice speed boosts.<br />
<br />
<br />
I plan to let this new C++ class for managing the GBA's graphical subsystem produce 128x128 ... 1024x1024 bitmap planes, which a hardware accelerated OpenGL renderer will further process with special effects like scaling, rendering, color manipulation and of course combining, clipping &amp; rendering it all to the screen. Maybe this will also look better in higher resolutions. With a few hacking it might even be possible to get real widescreen support on some games.<br />
Sprites are also perfect work for OpenGL instead of a software renderer.<br />
<br />
If you want to help me and have a good knowledge of OpenGL, don't hesitate to contact me. I will do the preprocess work and you do the rendering.<br />
<br />
<br />
You can always find the latest source code at <a href="http://code.google.com/p/gbxemu/" target="_blank">http://code.google.com/p/gbxemu/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding FPS Limiter?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=453</link>
			<pubDate>Tue, 29 Dec 2009 18:41:29 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=453</guid>
			<description><![CDATA[The title says it all.<br />
Just thought it might be a nice addition since theres already an fps skipper]]></description>
			<content:encoded><![CDATA[The title says it all.<br />
Just thought it might be a nice addition since theres already an fps skipper]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dynamic recompiler to transform THUMB instructions to ARM instructions]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=452</link>
			<pubDate>Mon, 28 Dec 2009 15:37:08 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=452</guid>
			<description><![CDATA[Would it be possible to write a dynamic recompiler that translates from THUMB instructions to ARM instructions, so that existing instructions from the ARM core can be reused by the THUMB core? Would that give any benefits beside less code?]]></description>
			<content:encoded><![CDATA[Would it be possible to write a dynamic recompiler that translates from THUMB instructions to ARM instructions, so that existing instructions from the ARM core can be reused by the THUMB core? Would that give any benefits beside less code?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How many people play FPS games]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=450</link>
			<pubDate>Fri, 18 Dec 2009 05:35:29 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=450</guid>
			<description><![CDATA[Ok I jsut want to know how many people play FPS games.<br />
<br />
Games like:<br />
Battlefield 2<br />
Battlefield 2142<br />
Call of Duty 4<br />
CounterStrike Source<br />
etc.etc.<br />
<br />
I do alot of gaming as a novice.<br />
I bet If I learn to do better with gfx ill stop gaming. O_o]]></description>
			<content:encoded><![CDATA[Ok I jsut want to know how many people play FPS games.<br />
<br />
Games like:<br />
Battlefield 2<br />
Battlefield 2142<br />
Call of Duty 4<br />
CounterStrike Source<br />
etc.etc.<br />
<br />
I do alot of gaming as a novice.<br />
I bet If I learn to do better with gfx ill stop gaming. O_o]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IP Tracking Software]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=449</link>
			<pubDate>Tue, 15 Dec 2009 11:57:19 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=449</guid>
			<description><![CDATA[Is there software out on the net in which I can find out a person's name, location etc. from their IP?]]></description>
			<content:encoded><![CDATA[Is there software out on the net in which I can find out a person's name, location etc. from their IP?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to change your IP address]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=448</link>
			<pubDate>Tue, 15 Dec 2009 09:03:12 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=448</guid>
			<description><![CDATA[I've tried this on Windows operating system(Xp or 2000), and it has worked<br />
1. Click on "Start" in the bottom left hand corner of screen<br />
2. Click on "Run"<br />
3. Type in "command" and hit ok<br />
<br />
You should now be at an MSDOS prompt screen.<br />
<br />
4. Type "ipconfig /release" just like that, and hit "enter"<br />
5. Type "exit" and leave the prompt<br />
6. Right-click on "Network Places" or "My Network Places" on your<br />
7. Click on "properties"<br />
<br />
You should now be on a screen with something titled "Local Area Connection", or something close to that, and, if you have a network hooked up, all of your other networks.<br />
<br />
8. Right click on "Local Area Connection" and click "properties"<br />
9. Double-click on the "Internet Protocol (TCP/IP)" from the list under the "General" tab<br />
10. Click on "Use the following IP address" under the "General" tab<br />
11. Create an IP address (It doesn't matter what it is. I just type 1 and 2 until i fill the area up).<br />
12. Press "Tab" and it should automatically fill in the "Subnet Mask" section with default numbers.<br />
13. Hit the "Ok" button here<br />
14. Hit the "Ok" button again<br />
<br />
You should now be back to the "Local Area Connection" screen.[/b&#93;<br />
15. Right-click back on "Local Area Connection" and go to properties again.<br />
16. Go back to the "TCP/IP" settings<br />
17. This time, select "Obtain an IP address automatically"<br />
18. Hit "Ok"<br />
19. Hit "Ok" again<br />
20. You now have a new IP address<br />
<br />
With a little practice, you can easily get this process down to 15 seconds.<br />
<br />
P.S:<br />
This only changes your dynamic IP address, not your ISP/IP address.]]></description>
			<content:encoded><![CDATA[I've tried this on Windows operating system(Xp or 2000), and it has worked<br />
1. Click on "Start" in the bottom left hand corner of screen<br />
2. Click on "Run"<br />
3. Type in "command" and hit ok<br />
<br />
You should now be at an MSDOS prompt screen.<br />
<br />
4. Type "ipconfig /release" just like that, and hit "enter"<br />
5. Type "exit" and leave the prompt<br />
6. Right-click on "Network Places" or "My Network Places" on your<br />
7. Click on "properties"<br />
<br />
You should now be on a screen with something titled "Local Area Connection", or something close to that, and, if you have a network hooked up, all of your other networks.<br />
<br />
8. Right click on "Local Area Connection" and click "properties"<br />
9. Double-click on the "Internet Protocol (TCP/IP)" from the list under the "General" tab<br />
10. Click on "Use the following IP address" under the "General" tab<br />
11. Create an IP address (It doesn't matter what it is. I just type 1 and 2 until i fill the area up).<br />
12. Press "Tab" and it should automatically fill in the "Subnet Mask" section with default numbers.<br />
13. Hit the "Ok" button here<br />
14. Hit the "Ok" button again<br />
<br />
You should now be back to the "Local Area Connection" screen.[/b]<br />
15. Right-click back on "Local Area Connection" and go to properties again.<br />
16. Go back to the "TCP/IP" settings<br />
17. This time, select "Obtain an IP address automatically"<br />
18. Hit "Ok"<br />
19. Hit "Ok" again<br />
20. You now have a new IP address<br />
<br />
With a little practice, you can easily get this process down to 15 seconds.<br />
<br />
P.S:<br />
This only changes your dynamic IP address, not your ISP/IP address.]]></content:encoded>
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