<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[VBA-M Forums - All Forums]]></title>
		<link>http://vba-m.com/forum/</link>
		<description><![CDATA[VBA-M Forums - http://vba-m.com/forum]]></description>
		<pubDate>Mon, 06 Feb 2012 04:09:33 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[skyrim]]></title>
			<link>http://vba-m.com/forum/Thread-skyrim</link>
			<pubDate>Sat, 04 Feb 2012 00:05:09 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-skyrim</guid>
			<description><![CDATA[I installed XBCD so I could fix the problem with bad axis assignments in an older game. However, now that I have that working I can't get Skyrim to accept any input from my xbox360 gamepad. How can I fix this without going back to the official ms drivers?]]></description>
			<content:encoded><![CDATA[I installed XBCD so I could fix the problem with bad axis assignments in an older game. However, now that I have that working I can't get Skyrim to accept any input from my xbox360 gamepad. How can I fix this without going back to the official ms drivers?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More installation problems]]></title>
			<link>http://vba-m.com/forum/Thread-more-installation-problems</link>
			<pubDate>Tue, 31 Jan 2012 03:17:15 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-more-installation-problems</guid>
			<description><![CDATA[I've been trying all day to install XBCD on my computer - Windows 7 x64, using one of the Gamestop branded Xbox 360 controllers that I think are made by mad katz.<br />
<br />
I've tried following every tutorial i can, but I have one big problem. When I get to the step of manually installing the drivers, this doesn't exist:<br />
<br />
<img class="postimage" src="http://vba-m.com/forum/attachment.php?aid=212" border="0" alt="[Image: attachment.php?aid=212]" /><br />
<br />
When I untick "Show compatible devices", it just lists a bunch of official drivers, with no option to browse and select XBCD like in that image. If I try to isntall via Have Disk and the .inf, it just gives me a message that the drivers aren't x64 compatible. Is there anything I can do?<br />
<br />
It shows up if I try to install it via the "HID compliant game controller" drivers, but that crashes my system.]]></description>
			<content:encoded><![CDATA[I've been trying all day to install XBCD on my computer - Windows 7 x64, using one of the Gamestop branded Xbox 360 controllers that I think are made by mad katz.<br />
<br />
I've tried following every tutorial i can, but I have one big problem. When I get to the step of manually installing the drivers, this doesn't exist:<br />
<br />
<img class="postimage" src="http://vba-m.com/forum/attachment.php?aid=212" border="0" alt="[Image: attachment.php?aid=212]" /><br />
<br />
When I untick "Show compatible devices", it just lists a bunch of official drivers, with no option to browse and select XBCD like in that image. If I try to isntall via Have Disk and the .inf, it just gives me a message that the drivers aren't x64 compatible. Is there anything I can do?<br />
<br />
It shows up if I try to install it via the "HID compliant game controller" drivers, but that crashes my system.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem with installation]]></title>
			<link>http://vba-m.com/forum/Thread-problem-with-installation</link>
			<pubDate>Fri, 27 Jan 2012 03:21:13 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-problem-with-installation</guid>
			<description><![CDATA[Hi guys,<br />
<br />
I followed the instructions to get XBCD installed. I did the override of the signature and then installed XBCD using Run Admin on Windows 7.<br />
<br />
Now, the problem is that under Device manager &gt; Microsoft Common Controllers I see the Xbox360 controller but when I go to "Let me pick from list of drivers..." option I do not see XBCD option. So when I click on "Show compatible Hardware" no list comes up where I can select XBCD project. <br />
<br />
Here's one additional info. When I go under "Human Interface Devices" the USB Input Device is the Xbox360 controller. I can select XBCD on that just fine. But when I do that of course the calibration is horrible and it doesn't even detect the controller anymore.<br />
<br />
However, strangely for some games to work I have to disable USB Input Device in order for the game to not recognize two controllers synced as one.<br />
<br />
Can anyone help please?]]></description>
			<content:encoded><![CDATA[Hi guys,<br />
<br />
I followed the instructions to get XBCD installed. I did the override of the signature and then installed XBCD using Run Admin on Windows 7.<br />
<br />
Now, the problem is that under Device manager &gt; Microsoft Common Controllers I see the Xbox360 controller but when I go to "Let me pick from list of drivers..." option I do not see XBCD option. So when I click on "Show compatible Hardware" no list comes up where I can select XBCD project. <br />
<br />
Here's one additional info. When I go under "Human Interface Devices" the USB Input Device is the Xbox360 controller. I can select XBCD on that just fine. But when I do that of course the calibration is horrible and it doesn't even detect the controller anymore.<br />
<br />
However, strangely for some games to work I have to disable USB Input Device in order for the game to not recognize two controllers synced as one.<br />
<br />
Can anyone help please?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[SOLVED] ffmpeg issue during compilation on Linux]]></title>
			<link>http://vba-m.com/forum/Thread-solved-ffmpeg-issue-during-compilation-on-linux</link>
			<pubDate>Wed, 25 Jan 2012 19:58:57 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-solved-ffmpeg-issue-during-compilation-on-linux</guid>
			<description><![CDATA[I was hoping I could get some guidance or direction for compiling vbam 1.8.0.1054 on Linux. It seems to compile to about 26% and fail due to ffmpeg issues.<br />
<br />
I'm running Fedora 16 and I have a feeling my issue is with the ffmpeg package I have installed from RPMFusion. I just wanted to check here first with someone who would know what the issue is before I make a bug report with RPMFusion.<br />
<br />
Here's the terminal commands and output from my attempt at compiling:<br />
(note that I have ffmpeg installed an /usr/include/ffmpeg/libavformat/avformat.h exists)<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>jeremy@Jeremy-PC vbam-1.8.0.1054&#36; cmake . -DCMAKE_INSTALL_PREFIX=/usr -DVERSION=1.8.0.1054 -DENABLE_WX=OFF<br />
-- The C compiler identification is GNU<br />
-- The CXX compiler identification is GNU<br />
-- Check for working C compiler: /usr/lib64/ccache/gcc<br />
-- Check for working C compiler: /usr/lib64/ccache/gcc -- works<br />
-- Detecting C compiler ABI info<br />
-- Detecting C compiler ABI info - done<br />
-- Check for working CXX compiler: /usr/lib64/ccache/c++<br />
-- Check for working CXX compiler: /usr/lib64/ccache/c++ -- works<br />
-- Detecting CXX compiler ABI info<br />
-- Detecting CXX compiler ABI info - done<br />
-- Found ZLIB: /usr/lib64/libz.so (found version "1.2.5")<br />
-- Found PNG: /usr/lib64/libpng.so (found version "1.8.0.1054")<br />
-- Looking for XOpenDisplay in /usr/lib64/libX11.so;/usr/lib64/libXext.so<br />
-- Looking for XOpenDisplay in /usr/lib64/libX11.so;/usr/lib64/libXext.so - found<br />
-- Looking for gethostbyname<br />
-- Looking for gethostbyname - found<br />
-- Looking for connect<br />
-- Looking for connect - found<br />
-- Looking for remove<br />
-- Looking for remove - found<br />
-- Looking for shmat<br />
-- Looking for shmat - found<br />
-- Looking for IceConnectionNumber in ICE<br />
-- Looking for IceConnectionNumber in ICE - found<br />
-- Found X11: /usr/lib64/libX11.so<br />
-- Found OpenGL: /usr/lib64/libGL.so (found version "1.8.0.1054")<br />
-- Looking for include files CMAKE_HAVE_PTHREAD_H<br />
-- Looking for include files CMAKE_HAVE_PTHREAD_H - found<br />
-- Looking for pthread_create in pthreads<br />
-- Looking for pthread_create in pthreads - not found<br />
-- Looking for pthread_create in pthread<br />
-- Looking for pthread_create in pthread - found<br />
-- Found Threads: TRUE (found version "1.8.0.1054")<br />
-- checking for module 'gtkmm-2.4'<br />
--&nbsp;&nbsp; found gtkmm-2.4, version 2.24.2<br />
-- checking for module 'gdkmm-2.4'<br />
--&nbsp;&nbsp; found gdkmm-2.4, version 2.24.2<br />
-- checking for module 'glibmm-2.4'<br />
--&nbsp;&nbsp; found glibmm-2.4, version 2.30.0<br />
-- checking for module 'giomm-2.4'<br />
--&nbsp;&nbsp; found giomm-2.4, version 2.30.0<br />
-- checking for module 'gtkglextmm-x11-1.2'<br />
--&nbsp;&nbsp; found gtkglextmm-x11-1.2, version 1.2.0<br />
-- checking for modules 'libavcodec;libavformat;libswscale;libavutil'<br />
--&nbsp;&nbsp; found libavcodec, version 53.8.0<br />
--&nbsp;&nbsp; found libavformat, version 53.5.0<br />
--&nbsp;&nbsp; found libswscale, version 2.0.0<br />
--&nbsp;&nbsp; found libavutil, version 51.9.1<br />
-- Configuring done<br />
-- Generating done<br />
-- Build files have been written to: /home/jeremy/vbam-1.8.0.1054<br />
jeremy@Jeremy-PC vbam-1.8.0.1054&#36; make<br />
Scanning dependencies of target fex<br />
[&nbsp;&nbsp;0%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zAlloc.c.o<br />
[&nbsp;&nbsp;1%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zBuf.c.o<br />
[&nbsp;&nbsp;2%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zCrc.c.o<br />
[&nbsp;&nbsp;3%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zCrcOpt.c.o<br />
[&nbsp;&nbsp;3%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zDecode.c.o<br />
[&nbsp;&nbsp;4%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zExtract.c.o<br />
[&nbsp;&nbsp;5%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zHeader.c.o<br />
[&nbsp;&nbsp;6%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zIn.c.o<br />
[&nbsp;&nbsp;7%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zItem.c.o<br />
[&nbsp;&nbsp;7%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zStream.c.o<br />
[&nbsp;&nbsp;8%] Building C object CMakeFiles/fex.dir/fex/7z_C/Bcj2.c.o<br />
[&nbsp;&nbsp;9%] Building C object CMakeFiles/fex.dir/fex/7z_C/Bra.c.o<br />
[ 10%] Building C object CMakeFiles/fex.dir/fex/7z_C/Bra86.c.o<br />
[ 11%] Building C object CMakeFiles/fex.dir/fex/7z_C/CpuArch.c.o<br />
[ 11%] Building C object CMakeFiles/fex.dir/fex/7z_C/LzmaDec.c.o<br />
[ 12%] Building C object CMakeFiles/fex.dir/fex/7z_C/Lzma2Dec.c.o<br />
[ 13%] Building CXX object CMakeFiles/fex.dir/fex/fex/Binary_Extractor.cpp.o<br />
[ 14%] Building CXX object CMakeFiles/fex.dir/fex/fex/blargg_common.cpp.o<br />
[ 15%] Building CXX object CMakeFiles/fex.dir/fex/fex/blargg_errors.cpp.o<br />
[ 15%] Building CXX object CMakeFiles/fex.dir/fex/fex/Data_Reader.cpp.o<br />
[ 16%] Building CXX object CMakeFiles/fex.dir/fex/fex/fex.cpp.o<br />
[ 17%] Building CXX object CMakeFiles/fex.dir/fex/fex/File_Extractor.cpp.o<br />
[ 18%] Building CXX object CMakeFiles/fex.dir/fex/fex/Gzip_Extractor.cpp.o<br />
[ 19%] Building CXX object CMakeFiles/fex.dir/fex/fex/Gzip_Reader.cpp.o<br />
[ 19%] Building CXX object CMakeFiles/fex.dir/fex/fex/Rar_Extractor.cpp.o<br />
[ 20%] Building CXX object CMakeFiles/fex.dir/fex/fex/Zip7_Extractor.cpp.o<br />
[ 21%] Building CXX object CMakeFiles/fex.dir/fex/fex/Zip_Extractor.cpp.o<br />
[ 22%] Building CXX object CMakeFiles/fex.dir/fex/fex/Zlib_Inflater.cpp.o<br />
Linking CXX static library libfex.a<br />
[ 22%] Built target fex<br />
Scanning dependencies of target vbamcore<br />
[ 23%] Building CXX object CMakeFiles/vbamcore.dir/src/Util.cpp.o<br />
[ 23%] Building CXX object CMakeFiles/vbamcore.dir/src/common/Patch.cpp.o<br />
[ 24%] Building C object CMakeFiles/vbamcore.dir/src/common/memgzio.c.o<br />
[ 25%] Building CXX object CMakeFiles/vbamcore.dir/src/common/SoundSDL.cpp.o<br />
[ 26%] Building CXX object CMakeFiles/vbamcore.dir/src/common/ffmpeg.cpp.o<br />
/home/jeremy/vbam-1.8.0.1054/src/common/ffmpeg.cpp:12:34: fatal error: libavformat/avformat.h: No such file or directory<br />
compilation terminated.<br />
make[2]: *** [CMakeFiles/vbamcore.dir/src/common/ffmpeg.cpp.o] Error 1<br />
make[1]: *** [CMakeFiles/vbamcore.dir/all] Error 2<br />
make: *** [all] Error 2</code></div></div>
<br />
Thanks in advance!<br />
<br />
and keep up the good work to the devs for this godly software <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> haha]]></description>
			<content:encoded><![CDATA[I was hoping I could get some guidance or direction for compiling vbam 1.8.0.1054 on Linux. It seems to compile to about 26% and fail due to ffmpeg issues.<br />
<br />
I'm running Fedora 16 and I have a feeling my issue is with the ffmpeg package I have installed from RPMFusion. I just wanted to check here first with someone who would know what the issue is before I make a bug report with RPMFusion.<br />
<br />
Here's the terminal commands and output from my attempt at compiling:<br />
(note that I have ffmpeg installed an /usr/include/ffmpeg/libavformat/avformat.h exists)<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>jeremy@Jeremy-PC vbam-1.8.0.1054&#36; cmake . -DCMAKE_INSTALL_PREFIX=/usr -DVERSION=1.8.0.1054 -DENABLE_WX=OFF<br />
-- The C compiler identification is GNU<br />
-- The CXX compiler identification is GNU<br />
-- Check for working C compiler: /usr/lib64/ccache/gcc<br />
-- Check for working C compiler: /usr/lib64/ccache/gcc -- works<br />
-- Detecting C compiler ABI info<br />
-- Detecting C compiler ABI info - done<br />
-- Check for working CXX compiler: /usr/lib64/ccache/c++<br />
-- Check for working CXX compiler: /usr/lib64/ccache/c++ -- works<br />
-- Detecting CXX compiler ABI info<br />
-- Detecting CXX compiler ABI info - done<br />
-- Found ZLIB: /usr/lib64/libz.so (found version "1.2.5")<br />
-- Found PNG: /usr/lib64/libpng.so (found version "1.8.0.1054")<br />
-- Looking for XOpenDisplay in /usr/lib64/libX11.so;/usr/lib64/libXext.so<br />
-- Looking for XOpenDisplay in /usr/lib64/libX11.so;/usr/lib64/libXext.so - found<br />
-- Looking for gethostbyname<br />
-- Looking for gethostbyname - found<br />
-- Looking for connect<br />
-- Looking for connect - found<br />
-- Looking for remove<br />
-- Looking for remove - found<br />
-- Looking for shmat<br />
-- Looking for shmat - found<br />
-- Looking for IceConnectionNumber in ICE<br />
-- Looking for IceConnectionNumber in ICE - found<br />
-- Found X11: /usr/lib64/libX11.so<br />
-- Found OpenGL: /usr/lib64/libGL.so (found version "1.8.0.1054")<br />
-- Looking for include files CMAKE_HAVE_PTHREAD_H<br />
-- Looking for include files CMAKE_HAVE_PTHREAD_H - found<br />
-- Looking for pthread_create in pthreads<br />
-- Looking for pthread_create in pthreads - not found<br />
-- Looking for pthread_create in pthread<br />
-- Looking for pthread_create in pthread - found<br />
-- Found Threads: TRUE (found version "1.8.0.1054")<br />
-- checking for module 'gtkmm-2.4'<br />
--&nbsp;&nbsp; found gtkmm-2.4, version 2.24.2<br />
-- checking for module 'gdkmm-2.4'<br />
--&nbsp;&nbsp; found gdkmm-2.4, version 2.24.2<br />
-- checking for module 'glibmm-2.4'<br />
--&nbsp;&nbsp; found glibmm-2.4, version 2.30.0<br />
-- checking for module 'giomm-2.4'<br />
--&nbsp;&nbsp; found giomm-2.4, version 2.30.0<br />
-- checking for module 'gtkglextmm-x11-1.2'<br />
--&nbsp;&nbsp; found gtkglextmm-x11-1.2, version 1.2.0<br />
-- checking for modules 'libavcodec;libavformat;libswscale;libavutil'<br />
--&nbsp;&nbsp; found libavcodec, version 53.8.0<br />
--&nbsp;&nbsp; found libavformat, version 53.5.0<br />
--&nbsp;&nbsp; found libswscale, version 2.0.0<br />
--&nbsp;&nbsp; found libavutil, version 51.9.1<br />
-- Configuring done<br />
-- Generating done<br />
-- Build files have been written to: /home/jeremy/vbam-1.8.0.1054<br />
jeremy@Jeremy-PC vbam-1.8.0.1054&#36; make<br />
Scanning dependencies of target fex<br />
[&nbsp;&nbsp;0%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zAlloc.c.o<br />
[&nbsp;&nbsp;1%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zBuf.c.o<br />
[&nbsp;&nbsp;2%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zCrc.c.o<br />
[&nbsp;&nbsp;3%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zCrcOpt.c.o<br />
[&nbsp;&nbsp;3%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zDecode.c.o<br />
[&nbsp;&nbsp;4%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zExtract.c.o<br />
[&nbsp;&nbsp;5%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zHeader.c.o<br />
[&nbsp;&nbsp;6%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zIn.c.o<br />
[&nbsp;&nbsp;7%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zItem.c.o<br />
[&nbsp;&nbsp;7%] Building C object CMakeFiles/fex.dir/fex/7z_C/7zStream.c.o<br />
[&nbsp;&nbsp;8%] Building C object CMakeFiles/fex.dir/fex/7z_C/Bcj2.c.o<br />
[&nbsp;&nbsp;9%] Building C object CMakeFiles/fex.dir/fex/7z_C/Bra.c.o<br />
[ 10%] Building C object CMakeFiles/fex.dir/fex/7z_C/Bra86.c.o<br />
[ 11%] Building C object CMakeFiles/fex.dir/fex/7z_C/CpuArch.c.o<br />
[ 11%] Building C object CMakeFiles/fex.dir/fex/7z_C/LzmaDec.c.o<br />
[ 12%] Building C object CMakeFiles/fex.dir/fex/7z_C/Lzma2Dec.c.o<br />
[ 13%] Building CXX object CMakeFiles/fex.dir/fex/fex/Binary_Extractor.cpp.o<br />
[ 14%] Building CXX object CMakeFiles/fex.dir/fex/fex/blargg_common.cpp.o<br />
[ 15%] Building CXX object CMakeFiles/fex.dir/fex/fex/blargg_errors.cpp.o<br />
[ 15%] Building CXX object CMakeFiles/fex.dir/fex/fex/Data_Reader.cpp.o<br />
[ 16%] Building CXX object CMakeFiles/fex.dir/fex/fex/fex.cpp.o<br />
[ 17%] Building CXX object CMakeFiles/fex.dir/fex/fex/File_Extractor.cpp.o<br />
[ 18%] Building CXX object CMakeFiles/fex.dir/fex/fex/Gzip_Extractor.cpp.o<br />
[ 19%] Building CXX object CMakeFiles/fex.dir/fex/fex/Gzip_Reader.cpp.o<br />
[ 19%] Building CXX object CMakeFiles/fex.dir/fex/fex/Rar_Extractor.cpp.o<br />
[ 20%] Building CXX object CMakeFiles/fex.dir/fex/fex/Zip7_Extractor.cpp.o<br />
[ 21%] Building CXX object CMakeFiles/fex.dir/fex/fex/Zip_Extractor.cpp.o<br />
[ 22%] Building CXX object CMakeFiles/fex.dir/fex/fex/Zlib_Inflater.cpp.o<br />
Linking CXX static library libfex.a<br />
[ 22%] Built target fex<br />
Scanning dependencies of target vbamcore<br />
[ 23%] Building CXX object CMakeFiles/vbamcore.dir/src/Util.cpp.o<br />
[ 23%] Building CXX object CMakeFiles/vbamcore.dir/src/common/Patch.cpp.o<br />
[ 24%] Building C object CMakeFiles/vbamcore.dir/src/common/memgzio.c.o<br />
[ 25%] Building CXX object CMakeFiles/vbamcore.dir/src/common/SoundSDL.cpp.o<br />
[ 26%] Building CXX object CMakeFiles/vbamcore.dir/src/common/ffmpeg.cpp.o<br />
/home/jeremy/vbam-1.8.0.1054/src/common/ffmpeg.cpp:12:34: fatal error: libavformat/avformat.h: No such file or directory<br />
compilation terminated.<br />
make[2]: *** [CMakeFiles/vbamcore.dir/src/common/ffmpeg.cpp.o] Error 1<br />
make[1]: *** [CMakeFiles/vbamcore.dir/all] Error 2<br />
make: *** [all] Error 2</code></div></div>
<br />
Thanks in advance!<br />
<br />
and keep up the good work to the devs for this godly software <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> haha]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kirby and the Amazing Mirror map glitch]]></title>
			<link>http://vba-m.com/forum/Thread-kirby-and-the-amazing-mirror-map-glitch</link>
			<pubDate>Tue, 24 Jan 2012 07:55:23 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-kirby-and-the-amazing-mirror-map-glitch</guid>
			<description><![CDATA[There seems to be a graphics glitch in Kirby and the Amazing Mirror.  In the map screen, to the left of every large square, part of the square seems to be reproduced in error, covering up some of the connections between rooms.  This occurs in at least VBA-M SVNs 347, 878, and 1022, but it doesn't happen in VBA 1.8 Beta 3.  Changing the video settings doesn't seem to have any effect on it.<br />
<br />
I'd be glad to provide a screenshot or a battery save file, but I can't get the former to upload properly, and the site won't allow me to upload the latter.]]></description>
			<content:encoded><![CDATA[There seems to be a graphics glitch in Kirby and the Amazing Mirror.  In the map screen, to the left of every large square, part of the square seems to be reproduced in error, covering up some of the connections between rooms.  This occurs in at least VBA-M SVNs 347, 878, and 1022, but it doesn't happen in VBA 1.8 Beta 3.  Changing the video settings doesn't seem to have any effect on it.<br />
<br />
I'd be glad to provide a screenshot or a battery save file, but I can't get the former to upload properly, and the site won't allow me to upload the latter.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VisualBoyAdvance-M SVN 1085]]></title>
			<link>http://vba-m.com/forum/Thread-visualboyadvance-m-svn-1085</link>
			<pubDate>Mon, 23 Jan 2012 04:13:03 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-visualboyadvance-m-svn-1085</guid>
			<description><![CDATA[Just another build of vba-m for the public masses<br />
thanks to shuffle2 trunk is now buildable again and can be downloaded <a href="http://sourceforge.net/projects/vbam/files/Win32%20-%20MFC/VisualBoyAdvance-M-R1085.7z/download" target="_blank">here</a><br />
<br />
also available is the WxWidgets interface for vba-m windows build is now available as well <a href="http://sourceforge.net/projects/vbam/files/Win32-Wx/wxVisualBoyAdvance-M-R1085.7z/download" target="_blank">for testing</a>, again as mentioned before in my previous build is that it's still in testing and will have some issues<br />
<br />
<blockquote><cite>Quote:</cite>Revision: 1085<br />
Author: thibeaz<br />
Date: Sunday, January 22, 2012 11:46:47 PM<br />
Message:<br />
added shuffles patch for fixing wxwidgets interface build, unfortunetly still fails building on link enabling. but if disabled it will build and run.<br />
<br />
Revision: 1084<br />
Author: squall-leonhart<br />
Date: Friday, January 20, 2012 9:06:43 PM<br />
Message:<br />
clicking start server crashes vba-m, so lets not let people click it for now.<br />
<br />
Revision: 1076<br />
Author: squall-leonhart<br />
Date: Friday, January 20, 2012 8:20:05 PM<br />
Message:<br />
<br />
<br />
Revision: 1075<br />
Author: squall-leonhart<br />
Date: Friday, January 20, 2012 8:19:29 PM<br />
Message:<br />
<br />
Revision: 1071<br />
Author: squall-leonhart<br />
Date: Friday, January 20, 2012 6:03:27 PM<br />
Message:<br />
shuffles magic mush...... trunk MSVC2010 buildfix<br />
<br />
Revision: 1067<br />
Author: thibeaz<br />
Date: Monday, January 16, 2012 2:44:25 PM<br />
Message:<br />
added the option to disable/enable xaudio2 support in the cmakelist since it was neglected the first time around, also going to be looking into expanding the sound settings dialog and enhancing it some as soon as I figure out some xrc specifics for wxPropertySheetDialog.<br />
<br />
Revision: 1066<br />
Author: squall-leonhart<br />
Date: Sunday, January 15, 2012 9:48:28 PM<br />
Message:<br />
reverts ini file generation to pre rev885 behaviour<br />
<br />
Revision: 1065<br />
Author: squall-leonhart<br />
Date: Thursday, January 05, 2012 11:24:33 AM<br />
Message:<br />
fex was fixed in the sln, but not the vcxproj :\<br />
<br />
Revision: 1064<br />
Author: squall-leonhart<br />
Date: Wednesday, January 04, 2012 3:38:33 PM<br />
Message:<br />
SubWCRev is no longer standalone, removed from dependencies and pointed the project files to find it via path<br />
updated DevInfo.txt<br />
applied khh's patch for gbalink.cpp though more changes are required to bring trunk up to building since the Wx patches<br />
<br />
Revision: 1062<br />
Author: squall-leonhart<br />
Date: Wednesday, December 28, 2011 9:05:40 AM<br />
Message:<br />
took drnach's dmg association and expanded on it <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
looks like the branch doesn't have properties assigned<br />
<br />
Revision: 1061<br />
Author: bgk<br />
Date: Wednesday, December 28, 2011 7:56:07 AM<br />
Message:<br />
CMake: Disable building the wxWidgets port by default since it is not supported yet.<br />
<br />
Revision: 1060<br />
Author: bgk<br />
Date: Wednesday, December 28, 2011 6:23:38 AM<br />
Message:<br />
SDL: Install vba-over.ini in the data directory and use it.<br />
<br />
Revision: 1059<br />
Author: n-a-c-h<br />
Date: Tuesday, December 27, 2011 6:09:31 PM<br />
Message:<br />
Add missing extensions. Note though that the association section is still missing .dmg<br />
<br />
Revision: 1058<br />
Author: n-a-c-h<br />
Date: Tuesday, December 27, 2011 6:01:34 PM<br />
Message:<br />
Add missing extensions.<br />
<br />
Revision: 1057<br />
Author: n-a-c-h<br />
Date: Tuesday, December 27, 2011 5:56:00 PM<br />
Message:<br />
Add missing extensions.<br />
<br />
Revision: 1056<br />
Author: n-a-c-h<br />
Date: Tuesday, December 27, 2011 5:49:55 PM<br />
Message:<br />
I'm not sure where these MIME types came from, but if we're going to invent some, let's invent some proper ones. I'm not sure if -rom is the best suffix though.<br />
<br />
Revision: 1055<br />
Author: bgk<br />
Date: Tuesday, December 27, 2011 5:30:59 PM<br />
Message:<br />
GTK: Hint the file manager it can use gvbam to open GB and GBA rom files<br />
<br />
Revision: 1054<br />
Author: bgk<br />
Date: Tuesday, December 27, 2011 5:02:22 PM<br />
Message:<br />
CMake: Fix building outside of a working copy when subversion is installed.<br />
<br />
Revision: 1053<br />
Author: bgk<br />
Date: Tuesday, December 27, 2011 3:20:49 PM<br />
Message:<br />
GTK: Fix an uninitialized variable causing potential crashes in the joypad config dialog.<br />
<br />
Revision: 1052<br />
Author: bgk<br />
Date: Tuesday, December 27, 2011 11:34:39 AM<br />
Message:<br />
Some fixes to help building on NetBSD<br />
<br />
Revision: 1051<br />
Author: bgk<br />
Date: Wednesday, December 14, 2011 10:30:28 AM<br />
Message:<br />
DEBIAN: GTK and WX can now build together properly. No need to build twice anymore.<br />
<br />
Revision: 1049<br />
Author: bgk<br />
Date: Sunday, December 04, 2011 11:14:43 AM<br />
Message:<br />
ALL: Apply standard SVN properties to recently added files. Motly to avoid file with mixed line ending.<br />
<br />
<br />
Revision: 1048<br />
Author: squall-leonhart<br />
Date: Sunday, December 04, 2011 10:59:12 AM<br />
Message:<br />
<br />
Revision: 1044<br />
Author: squall-leonhart<br />
Date: Sunday, December 04, 2011 6:13:57 AM<br />
Message:<br />
DrNach is the one who decided on keeping externals out of the trunk/branch tree's , and I agree with him on keeping dependencies out of them,<br />
if you have a problem, take it up with him and be sure you have a compelling argument<br />
The argument is invalid for source tarballs because <br />
1. we don't provide recent ones 90% of the time. <br />
2. those who do provide them include them. <br />
3. anyone dumb enough to distribute one without the required externs inclluded needs a head examination<br />
4. FEX can be disabled, its not required if it is unwanted.<br />
5. a wget type tool can be executed from the cmake script to pull any required externals that aren't included in the tarball.<br />
<br />
Revision: 1043<br />
Author: bgk<br />
Date: Sunday, December 04, 2011 4:37:10 AM<br />
Message:<br />
DEBIAN: Add missing dependencies for building the wxWidgets port<br />
<br />
Revision: 1042<br />
Author: bgk<br />
Date: Sunday, December 04, 2011 3:27:25 AM<br />
Message:<br />
ALL: Revert r1037:1041. Fix build.<br />
<br />
FEX is not a common oss library thus it is not packaged by open source operating system distributors. That means if we ever want VBA-M to be packaged in OS distributions, we need to embed it in our main source tree, since fex is a dependency. <br />
The "dependencies" folder is outside of our main source tree thus it cant be used when building from a source tarball (for packaging).<br />
zlib and SFML from the "dependencies" folder are only used when building the win32 port. All the other ports only use system libraries.<br />
Having FEX somewhere within the "trunk" folder is REQUIRED for packaging, moving it elsewhere is NOT AN OPTION. Please live with it.<br />
<br />
Revision: 1041<br />
Author: squall-leonhart<br />
Date: Saturday, December 03, 2011 11:03:18 PM<br />
Message:<br />
<br />
<br />
Revision: 1040<br />
Author: squall-leonhart<br />
Date: Saturday, December 03, 2011 10:57:47 PM<br />
Message: Deleted fex from trunk<br />
<br />
Revision: 1039<br />
Author: squall-leonhart<br />
Date: Saturday, December 03, 2011 10:55:52 PM<br />
Message:<br />
trunk fex fixed<br />
<br />
Revision: 1036<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 4:29:05 PM<br />
Message:<br />
NLS: Improve translations build<br />
<br />
- wxWidgets translations now work the same as GTK translations.<br />
- Translations for WX and GTK can now be generated at the same time.<br />
<br />
Revision: 1035<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 10:28:56 AM<br />
Message:<br />
GTK: Updated translations from transifex<br />
<br />
Revision: 1034<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 9:47:20 AM<br />
Message:<br />
SDL/WX: Fix build with asm scalers enabled.<br />
<br />
If Win32 has issues with OpenGL those should not be hacked around in common code.<br />
<br />
Revision: 1033<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 9:19:50 AM<br />
Message:<br />
WX: Add generated files to svn:ignore<br />
<br />
Revision: 1032<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 9:11:19 AM<br />
Message:<br />
GTK: Applied patch #3386384 to fix build when NLS is disabled.<br />
<br />
Thanks to Dmitry Marakasov.<br />
<br />
Revision: 1031<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 9:09:12 AM<br />
Message:<br />
ALL: Revert r1029. Fex is now back in the main source tree.<br />
<br />
Please don't break things you can't fix.<br />
<br />
Revision: 1030<br />
Author: squall-leonhart<br />
Date: Thursday, July 28, 2011 9:18:28 AM<br />
Message:<br />
correction to OP_MVNS, fixed by AdamN, fixes vrally 3 flickering<br />
<br />
Revision: 1029<br />
Author: squall-leonhart<br />
Date: Thursday, June 30, 2011 6:21:20 AM<br />
Message:<br />
fex is a dependency, it should be, and now is in the folder with the rest of our dependencies (breaks cmake on both prewx and trunk)<br />
<br />
Revision: 1028<br />
Author: thibeaz<br />
Date: Wednesday, June 29, 2011 10:54:32 PM<br />
Message:<br />
in the EXECUTE_PROCESS command in the CmakeLists.txt file for the wxwidgets gui was missing the end bracket, this should fix it, next on the list is work on using ffmpeg as an external dependency and not need it as a requirement (hopefully), if it doesn't work, you can shoot me Squall</blockquote>
]]></description>
			<content:encoded><![CDATA[Just another build of vba-m for the public masses<br />
thanks to shuffle2 trunk is now buildable again and can be downloaded <a href="http://sourceforge.net/projects/vbam/files/Win32%20-%20MFC/VisualBoyAdvance-M-R1085.7z/download" target="_blank">here</a><br />
<br />
also available is the WxWidgets interface for vba-m windows build is now available as well <a href="http://sourceforge.net/projects/vbam/files/Win32-Wx/wxVisualBoyAdvance-M-R1085.7z/download" target="_blank">for testing</a>, again as mentioned before in my previous build is that it's still in testing and will have some issues<br />
<br />
<blockquote><cite>Quote:</cite>Revision: 1085<br />
Author: thibeaz<br />
Date: Sunday, January 22, 2012 11:46:47 PM<br />
Message:<br />
added shuffles patch for fixing wxwidgets interface build, unfortunetly still fails building on link enabling. but if disabled it will build and run.<br />
<br />
Revision: 1084<br />
Author: squall-leonhart<br />
Date: Friday, January 20, 2012 9:06:43 PM<br />
Message:<br />
clicking start server crashes vba-m, so lets not let people click it for now.<br />
<br />
Revision: 1076<br />
Author: squall-leonhart<br />
Date: Friday, January 20, 2012 8:20:05 PM<br />
Message:<br />
<br />
<br />
Revision: 1075<br />
Author: squall-leonhart<br />
Date: Friday, January 20, 2012 8:19:29 PM<br />
Message:<br />
<br />
Revision: 1071<br />
Author: squall-leonhart<br />
Date: Friday, January 20, 2012 6:03:27 PM<br />
Message:<br />
shuffles magic mush...... trunk MSVC2010 buildfix<br />
<br />
Revision: 1067<br />
Author: thibeaz<br />
Date: Monday, January 16, 2012 2:44:25 PM<br />
Message:<br />
added the option to disable/enable xaudio2 support in the cmakelist since it was neglected the first time around, also going to be looking into expanding the sound settings dialog and enhancing it some as soon as I figure out some xrc specifics for wxPropertySheetDialog.<br />
<br />
Revision: 1066<br />
Author: squall-leonhart<br />
Date: Sunday, January 15, 2012 9:48:28 PM<br />
Message:<br />
reverts ini file generation to pre rev885 behaviour<br />
<br />
Revision: 1065<br />
Author: squall-leonhart<br />
Date: Thursday, January 05, 2012 11:24:33 AM<br />
Message:<br />
fex was fixed in the sln, but not the vcxproj :\<br />
<br />
Revision: 1064<br />
Author: squall-leonhart<br />
Date: Wednesday, January 04, 2012 3:38:33 PM<br />
Message:<br />
SubWCRev is no longer standalone, removed from dependencies and pointed the project files to find it via path<br />
updated DevInfo.txt<br />
applied khh's patch for gbalink.cpp though more changes are required to bring trunk up to building since the Wx patches<br />
<br />
Revision: 1062<br />
Author: squall-leonhart<br />
Date: Wednesday, December 28, 2011 9:05:40 AM<br />
Message:<br />
took drnach's dmg association and expanded on it <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
looks like the branch doesn't have properties assigned<br />
<br />
Revision: 1061<br />
Author: bgk<br />
Date: Wednesday, December 28, 2011 7:56:07 AM<br />
Message:<br />
CMake: Disable building the wxWidgets port by default since it is not supported yet.<br />
<br />
Revision: 1060<br />
Author: bgk<br />
Date: Wednesday, December 28, 2011 6:23:38 AM<br />
Message:<br />
SDL: Install vba-over.ini in the data directory and use it.<br />
<br />
Revision: 1059<br />
Author: n-a-c-h<br />
Date: Tuesday, December 27, 2011 6:09:31 PM<br />
Message:<br />
Add missing extensions. Note though that the association section is still missing .dmg<br />
<br />
Revision: 1058<br />
Author: n-a-c-h<br />
Date: Tuesday, December 27, 2011 6:01:34 PM<br />
Message:<br />
Add missing extensions.<br />
<br />
Revision: 1057<br />
Author: n-a-c-h<br />
Date: Tuesday, December 27, 2011 5:56:00 PM<br />
Message:<br />
Add missing extensions.<br />
<br />
Revision: 1056<br />
Author: n-a-c-h<br />
Date: Tuesday, December 27, 2011 5:49:55 PM<br />
Message:<br />
I'm not sure where these MIME types came from, but if we're going to invent some, let's invent some proper ones. I'm not sure if -rom is the best suffix though.<br />
<br />
Revision: 1055<br />
Author: bgk<br />
Date: Tuesday, December 27, 2011 5:30:59 PM<br />
Message:<br />
GTK: Hint the file manager it can use gvbam to open GB and GBA rom files<br />
<br />
Revision: 1054<br />
Author: bgk<br />
Date: Tuesday, December 27, 2011 5:02:22 PM<br />
Message:<br />
CMake: Fix building outside of a working copy when subversion is installed.<br />
<br />
Revision: 1053<br />
Author: bgk<br />
Date: Tuesday, December 27, 2011 3:20:49 PM<br />
Message:<br />
GTK: Fix an uninitialized variable causing potential crashes in the joypad config dialog.<br />
<br />
Revision: 1052<br />
Author: bgk<br />
Date: Tuesday, December 27, 2011 11:34:39 AM<br />
Message:<br />
Some fixes to help building on NetBSD<br />
<br />
Revision: 1051<br />
Author: bgk<br />
Date: Wednesday, December 14, 2011 10:30:28 AM<br />
Message:<br />
DEBIAN: GTK and WX can now build together properly. No need to build twice anymore.<br />
<br />
Revision: 1049<br />
Author: bgk<br />
Date: Sunday, December 04, 2011 11:14:43 AM<br />
Message:<br />
ALL: Apply standard SVN properties to recently added files. Motly to avoid file with mixed line ending.<br />
<br />
<br />
Revision: 1048<br />
Author: squall-leonhart<br />
Date: Sunday, December 04, 2011 10:59:12 AM<br />
Message:<br />
<br />
Revision: 1044<br />
Author: squall-leonhart<br />
Date: Sunday, December 04, 2011 6:13:57 AM<br />
Message:<br />
DrNach is the one who decided on keeping externals out of the trunk/branch tree's , and I agree with him on keeping dependencies out of them,<br />
if you have a problem, take it up with him and be sure you have a compelling argument<br />
The argument is invalid for source tarballs because <br />
1. we don't provide recent ones 90% of the time. <br />
2. those who do provide them include them. <br />
3. anyone dumb enough to distribute one without the required externs inclluded needs a head examination<br />
4. FEX can be disabled, its not required if it is unwanted.<br />
5. a wget type tool can be executed from the cmake script to pull any required externals that aren't included in the tarball.<br />
<br />
Revision: 1043<br />
Author: bgk<br />
Date: Sunday, December 04, 2011 4:37:10 AM<br />
Message:<br />
DEBIAN: Add missing dependencies for building the wxWidgets port<br />
<br />
Revision: 1042<br />
Author: bgk<br />
Date: Sunday, December 04, 2011 3:27:25 AM<br />
Message:<br />
ALL: Revert r1037:1041. Fix build.<br />
<br />
FEX is not a common oss library thus it is not packaged by open source operating system distributors. That means if we ever want VBA-M to be packaged in OS distributions, we need to embed it in our main source tree, since fex is a dependency. <br />
The "dependencies" folder is outside of our main source tree thus it cant be used when building from a source tarball (for packaging).<br />
zlib and SFML from the "dependencies" folder are only used when building the win32 port. All the other ports only use system libraries.<br />
Having FEX somewhere within the "trunk" folder is REQUIRED for packaging, moving it elsewhere is NOT AN OPTION. Please live with it.<br />
<br />
Revision: 1041<br />
Author: squall-leonhart<br />
Date: Saturday, December 03, 2011 11:03:18 PM<br />
Message:<br />
<br />
<br />
Revision: 1040<br />
Author: squall-leonhart<br />
Date: Saturday, December 03, 2011 10:57:47 PM<br />
Message: Deleted fex from trunk<br />
<br />
Revision: 1039<br />
Author: squall-leonhart<br />
Date: Saturday, December 03, 2011 10:55:52 PM<br />
Message:<br />
trunk fex fixed<br />
<br />
Revision: 1036<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 4:29:05 PM<br />
Message:<br />
NLS: Improve translations build<br />
<br />
- wxWidgets translations now work the same as GTK translations.<br />
- Translations for WX and GTK can now be generated at the same time.<br />
<br />
Revision: 1035<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 10:28:56 AM<br />
Message:<br />
GTK: Updated translations from transifex<br />
<br />
Revision: 1034<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 9:47:20 AM<br />
Message:<br />
SDL/WX: Fix build with asm scalers enabled.<br />
<br />
If Win32 has issues with OpenGL those should not be hacked around in common code.<br />
<br />
Revision: 1033<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 9:19:50 AM<br />
Message:<br />
WX: Add generated files to svn:ignore<br />
<br />
Revision: 1032<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 9:11:19 AM<br />
Message:<br />
GTK: Applied patch #3386384 to fix build when NLS is disabled.<br />
<br />
Thanks to Dmitry Marakasov.<br />
<br />
Revision: 1031<br />
Author: bgk<br />
Date: Saturday, December 03, 2011 9:09:12 AM<br />
Message:<br />
ALL: Revert r1029. Fex is now back in the main source tree.<br />
<br />
Please don't break things you can't fix.<br />
<br />
Revision: 1030<br />
Author: squall-leonhart<br />
Date: Thursday, July 28, 2011 9:18:28 AM<br />
Message:<br />
correction to OP_MVNS, fixed by AdamN, fixes vrally 3 flickering<br />
<br />
Revision: 1029<br />
Author: squall-leonhart<br />
Date: Thursday, June 30, 2011 6:21:20 AM<br />
Message:<br />
fex is a dependency, it should be, and now is in the folder with the rest of our dependencies (breaks cmake on both prewx and trunk)<br />
<br />
Revision: 1028<br />
Author: thibeaz<br />
Date: Wednesday, June 29, 2011 10:54:32 PM<br />
Message:<br />
in the EXECUTE_PROCESS command in the CmakeLists.txt file for the wxwidgets gui was missing the end bracket, this should fix it, next on the list is work on using ffmpeg as an external dependency and not need it as a requirement (hopefully), if it doesn't work, you can shoot me Squall</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Audio delay]]></title>
			<link>http://vba-m.com/forum/Thread-audio-delay</link>
			<pubDate>Sun, 22 Jan 2012 19:36:39 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-audio-delay</guid>
			<description><![CDATA[When I run any version of VBA, VBALink or VBA-M, the sound seems to be delayed by half a second to a second.  I have no idea what's causing this, although I assume it's a problem with my computer and not with the emulator.  I'm hoping someone here can figure out what I need to alter to fix it.]]></description>
			<content:encoded><![CDATA[When I run any version of VBA, VBALink or VBA-M, the sound seems to be delayed by half a second to a second.  I have no idea what's causing this, although I assume it's a problem with my computer and not with the emulator.  I'm hoping someone here can figure out what I need to alter to fix it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Expected Behavior]Sonic Advance and Sonic Advance 2]]></title>
			<link>http://vba-m.com/forum/Thread-expected-behavior-sonic-advance-and-sonic-advance-2</link>
			<pubDate>Sat, 21 Jan 2012 21:15:16 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-expected-behavior-sonic-advance-and-sonic-advance-2</guid>
			<description><![CDATA[When I start them, I get four rectangles and "Press Start." Then it stops responding. I've tried them with a few versions including the newest, r1084.<br />
<br />
Edit:<br />
<br />
Sonic Advance<br />
<img class="postimage" src="http://i44.tinypic.com/2hx2j54.png" border="0" alt="[Image: 2hx2j54.png]" /><br />
<br />
Sonic Advance 2<br />
<img class="postimage" src="http://i43.tinypic.com/34xqc91.png" border="0" alt="[Image: 34xqc91.png]" /><br />
<br />
They work on VBA 1.8 Beta 3.<br />
<br />
I'm sorry for the lack of pics before. I thought it was supposed to go in the compatibility forum since the games don't work at all. It doesn't say to post pics there.]]></description>
			<content:encoded><![CDATA[When I start them, I get four rectangles and "Press Start." Then it stops responding. I've tried them with a few versions including the newest, r1084.<br />
<br />
Edit:<br />
<br />
Sonic Advance<br />
<img class="postimage" src="http://i44.tinypic.com/2hx2j54.png" border="0" alt="[Image: 2hx2j54.png]" /><br />
<br />
Sonic Advance 2<br />
<img class="postimage" src="http://i43.tinypic.com/34xqc91.png" border="0" alt="[Image: 34xqc91.png]" /><br />
<br />
They work on VBA 1.8 Beta 3.<br />
<br />
I'm sorry for the lack of pics before. I thought it was supposed to go in the compatibility forum since the games don't work at all. It doesn't say to post pics there.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Online Status Glitch?]]></title>
			<link>http://vba-m.com/forum/Thread-online-status-glitch</link>
			<pubDate>Thu, 19 Jan 2012 00:33:34 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-online-status-glitch</guid>
			<description><![CDATA[Right now, when I look at any post by mudlord on the forum, his online status icon is blue, suggesting he's online.  When I view his profile, it's back to gray and reports that he's offline.<br />
<br />
So, an example post:<br />
<a href="http://vba-m.com/forum/Thread-no-support-for-unofficial-distributions-of-vba-m?pid=4811#pid4811" target="_blank">http://vba-m.com/forum/Thread-no-support...11#pid4811</a><br />
I don't know if it's just me, but hovering the mouse cursor over the blue buddy icon next to mudlord's name pops up the text "Online", but click his profile, and it should say "Offline" for his actual status.<br />
<br />
It used to happen only with squall leonhart XD, but now it happens with mudlord...so after seeing which particular user this "always online" illusion bug seems to happen with, change from one user to the other, I felt compelled to WTF a thread into this section. <img class="postimage" src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Right now, when I look at any post by mudlord on the forum, his online status icon is blue, suggesting he's online.  When I view his profile, it's back to gray and reports that he's offline.<br />
<br />
So, an example post:<br />
<a href="http://vba-m.com/forum/Thread-no-support-for-unofficial-distributions-of-vba-m?pid=4811#pid4811" target="_blank">http://vba-m.com/forum/Thread-no-support...11#pid4811</a><br />
I don't know if it's just me, but hovering the mouse cursor over the blue buddy icon next to mudlord's name pops up the text "Online", but click his profile, and it should say "Offline" for his actual status.<br />
<br />
It used to happen only with squall leonhart XD, but now it happens with mudlord...so after seeing which particular user this "always online" illusion bug seems to happen with, change from one user to the other, I felt compelled to WTF a thread into this section. <img class="postimage" src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Linking fails on OS X Lion]]></title>
			<link>http://vba-m.com/forum/Thread-linking-fails-on-os-x-lion</link>
			<pubDate>Wed, 18 Jan 2012 19:34:15 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-linking-fails-on-os-x-lion</guid>
			<description><![CDATA[I'm trying to compile the latest from trunk on Mac OS X Lion.  The build goes smooth, until linking.  I get the following error:<br />
<br />
Linking CXX executable gvbam.app/Contents/MacOS/gvbam<br />
ld: warning: ignoring file /usr/local/lib/libz.dylib, file was built for unsupported file format which is not the architecture being linked (x86_64)<br />
Undefined symbols for architecture x86_64:<br />
<br />
Any idea why libz.dylib isn't supporting a x86_64 build?  I haven't run in to this with any other projects.  <br />
<br />
Any help is greatly appreciated!<br />
<br />
EDIT:<br />
<br />
Just wanted to add that zlib is installed for x86_64 on my system<br />
<br />
&#36; port -v installed zlib<br />
The following ports are currently installed:<br />
  zlib @1.2.5_0 (active) platform='darwin 11' archs='x86_64']]></description>
			<content:encoded><![CDATA[I'm trying to compile the latest from trunk on Mac OS X Lion.  The build goes smooth, until linking.  I get the following error:<br />
<br />
Linking CXX executable gvbam.app/Contents/MacOS/gvbam<br />
ld: warning: ignoring file /usr/local/lib/libz.dylib, file was built for unsupported file format which is not the architecture being linked (x86_64)<br />
Undefined symbols for architecture x86_64:<br />
<br />
Any idea why libz.dylib isn't supporting a x86_64 build?  I haven't run in to this with any other projects.  <br />
<br />
Any help is greatly appreciated!<br />
<br />
EDIT:<br />
<br />
Just wanted to add that zlib is installed for x86_64 on my system<br />
<br />
&#36; port -v installed zlib<br />
The following ports are currently installed:<br />
  zlib @1.2.5_0 (active) platform='darwin 11' archs='x86_64']]></content:encoded>
		</item>
		<item>
			<title><![CDATA[No support for unofficial distributions of VBA-M]]></title>
			<link>http://vba-m.com/forum/Thread-no-support-for-unofficial-distributions-of-vba-m</link>
			<pubDate>Fri, 13 Jan 2012 18:04:44 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-no-support-for-unofficial-distributions-of-vba-m</guid>
			<description><![CDATA[This should really be obvious to most, but for those its not, we won't be supporting or accepting bugs for builds of VBA-M that aren't built by the reporter or obtained from the official project page.<br />
<br />
We cannot ensure the integrity of such builds, in that they've been built properly with the correct MSVC version and settings and that they have not been infected with malware.]]></description>
			<content:encoded><![CDATA[This should really be obvious to most, but for those its not, we won't be supporting or accepting bugs for builds of VBA-M that aren't built by the reporter or obtained from the official project page.<br />
<br />
We cannot ensure the integrity of such builds, in that they've been built properly with the correct MSVC version and settings and that they have not been infected with malware.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VBA-M crashes at startup]]></title>
			<link>http://vba-m.com/forum/Thread-vba-m-crashes-at-startup</link>
			<pubDate>Thu, 12 Jan 2012 21:22:25 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-vba-m-crashes-at-startup</guid>
			<description><![CDATA[Hi, This is happening me since r1025...<br />
PC Specs:<br />
Amd Athlon xp 2600+<br />
Windows 7 Ultimate x86<br />
1gb of RAM<br />
Nvidia 5200 fx 128mb<br />
With error code: c000001d.<br />
Thanks and regards]]></description>
			<content:encoded><![CDATA[Hi, This is happening me since r1025...<br />
PC Specs:<br />
Amd Athlon xp 2600+<br />
Windows 7 Ultimate x86<br />
1gb of RAM<br />
Nvidia 5200 fx 128mb<br />
With error code: c000001d.<br />
Thanks and regards]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Save battery in vba-m for linux]]></title>
			<link>http://vba-m.com/forum/Thread-save-battery-in-vba-m-for-linux</link>
			<pubDate>Wed, 11 Jan 2012 23:22:57 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-save-battery-in-vba-m-for-linux</guid>
			<description><![CDATA[Hello,<br />
<br />
I'd like to save a battery file, but there is no option to do this in any of the menus of the linux gui.  What can I do?<br />
<br />
Thanks,]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I'd like to save a battery file, but there is no option to do this in any of the menus of the linux gui.  What can I do?<br />
<br />
Thanks,]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon Red Fire]]></title>
			<link>http://vba-m.com/forum/Thread-pokemon-red-fire</link>
			<pubDate>Mon, 09 Jan 2012 20:32:33 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-pokemon-red-fire</guid>
			<description><![CDATA[Hey guys I have a problem. When I try to save the game it doesn't let me. I've change the options and nothing happens. Any advice or solution? I'll appreciate it. Thanks]]></description>
			<content:encoded><![CDATA[Hey guys I have a problem. When I try to save the game it doesn't let me. I've change the options and nothing happens. Any advice or solution? I'll appreciate it. Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Not compiling on windows (r1063)]]></title>
			<link>http://vba-m.com/forum/Thread-not-compiling-on-windows-r1063</link>
			<pubDate>Wed, 04 Jan 2012 19:05:22 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-not-compiling-on-windows-r1063</guid>
			<description><![CDATA[I just checked out a fresh version of this project (r1063), and it seems to me there are a few problems.<br />
Building on Windows XP and Windows 7 x86 platforms, both with Visual Studio 2010 Professional.<br />
<br />
<br />
<span style="font-weight: bold;">Problem</span>: file <span style="font-style: italic;">/dependencies/SubWCRev.exe</span> redundant<ul>
<li>Current SubWCRev.exe is x64 (problems for x86 users)</li>
<li>Will cause problem due to svn 1.6 and svn 1.7 being incompatable</li>
<li>Depends on a tortoisesvn DLL, meaning user will need to have the full program installed anyhow<br />
</li></ul>
<span style="font-weight: bold;">Solution</span>: Delete it and execute SubWCRev.exe from PATH; list tortoisesvn as a dependency in <span style="font-style: italic;">/trunk/doc/DevInfo.txt</span>. (I believe tortoisesvn adds its binary directory to PATH automatically)<br />
(PS: the standalone version of SubWCRev.exe <a href="http://svn.haxx.se/tsvnusers/archive-2011-10/0112.shtml" target="_blank">appears to have been discontinued</a>)<br />
<br />
<br />
<span style="font-weight: bold;">Problem</span>: GBA Link feature code not well-written for Windows, it seems<br />
<ol type="1">
<li><span style="font-style: italic;">/trunk/src/gba/GBALink.h</span>: Uses sf::Thread which isn't included in <span style="font-style: italic;">/dependencies/SMFL/</span></li>
<li><span style="font-style: italic;">/trunk/src/gba/GBALink.cpp</span>: Uses __WIN32__ macro, which isn't set by MSVC</li>
<li><span style="font-style: italic;">/trunk/src/gba/GBALink.cpp</span>: Uses usleep() which isn't defined on Windows</li>
<li><span style="font-style: italic;">/trunk/src/gba/LinkOptions.cpp</span>: Innumerable errors<br />
</li></ol>
<br />
The problems in <span style="font-style: italic;">GBALink.cpp</span> can be easily fixed (<a href="http://ostsys.com/~khh/filer/vba-m/GBALink.cpp.patch" target="_blank">patch</a>). I'm not sure how <span style="font-style: italic;">GBALink.h</span> should be fixed, but it should be trivial for someone familiar with the code. (I just copied the sfml_system files into the dependencies directory to shut it up).<br />
<br />
However it will still not compile, producing this output when I try.<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>1&gt;------ Build started: Project: VisualBoyAdvance-M, Configuration: Release Win32 ------<br />
1&gt;Build started 04.01.2012 19:59:05.<br />
1&gt;InitializeBuildStatus:<br />
1&gt;&nbsp;&nbsp;Touching "D:&#92;dev&#92;vbam&#92;trunk&#92;project&#92;vs2010_mfc&#92;Win32&#92;Release_temp&#92;VisualBoyAdvance-M.unsuccessfulbuild".<br />
1&gt;PreBuildEvent:<br />
1&gt;&nbsp;&nbsp;SubWCRev: 'D:&#92;dev&#92;vbam&#92;trunk'<br />
1&gt;&nbsp;&nbsp;Last committed at revision 1062<br />
1&gt;&nbsp;&nbsp;Updated to revision 1063<br />
1&gt;&nbsp;&nbsp;Local modifications found<br />
1&gt;_NASM:<br />
1&gt;Skipping target "_NASM" because all output files are up-to-date with respect to the input files.<br />
1&gt;ClCompile:<br />
1&gt;&nbsp;&nbsp;All outputs are up-to-date.<br />
1&gt;&nbsp;&nbsp;LinkOptions.cpp<br />
1&gt;&nbsp;&nbsp;VBA.cpp<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(497): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(497): error C2232: '-&gt;ServerWait::m_serveraddress' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(497): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(497): error C3867: 'sf::IPAddress::ToString': function call missing argument list; use '&amp;sf::IPAddress::ToString' to create a pointer to member<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(500): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(500): error C2232: '-&gt;ServerWait::m_plconn' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(500): error C2065: 'i' : undeclared identifier<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(500): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(501): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(501): error C2232: '-&gt;CWnd::UpdateData' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(503): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(503): error C2232: '-&gt;ServerWait::m_prgctrl' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(503): error C2228: left of '.StepIt' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(506): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(506): error C2232: '-&gt;CWnd::SendMessageA' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(525): error C2248: 'Win32ServerInfoDisplay::Win32ServerInfoDisplay' : cannot access private member declared in class 'Win32ServerInfoDisplay'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(495) : see declaration of 'Win32ServerInfoDisplay::Win32ServerInfoDisplay'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(493) : see declaration of 'Win32ServerInfoDisplay'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(568): error C2628: 'Win32ClientInfoDisplay' followed by 'void' is illegal (did you forget a ';'?)<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(569): error C2556: 'Win32ClientInfoDisplay LinkClient::OnLinkConnect(void)' : overloaded function differs only by return type from 'void LinkClient::OnLinkConnect(void)'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(178) : see declaration of 'LinkClient::OnLinkConnect'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(569): error C2371: 'LinkClient::OnLinkConnect' : redefinition; different basic types<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(178) : see declaration of 'LinkClient::OnLinkConnect'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(582): error C2248: 'Win32ClientInfoDisplay::Win32ClientInfoDisplay' : cannot access private member declared in class 'Win32ClientInfoDisplay'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(550) : see declaration of 'Win32ClientInfoDisplay::Win32ClientInfoDisplay'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(548) : see declaration of 'Win32ClientInfoDisplay'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(552): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(552): error C2232: '-&gt;CWnd::SetWindowTextA' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(555): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(555): error C2232: '-&gt;ServerWait::m_serveraddress' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(555): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(556): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(556): error C2232: '-&gt;ServerWait::m_plconn' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(556): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(557): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(557): error C2232: '-&gt;ServerWait::m_plconn' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(557): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(559): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(559): error C2232: '-&gt;ServerWait::m_prgctrl' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(559): error C2228: left of '.StepIt' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(562): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(562): error C2232: '-&gt;CWnd::SendMessageA' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(114): error C2556: 'int InitLink(void)' : overloaded function differs only by return type from 'bool InitLink(void)'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;../gba/GBALink.h(154) : see declaration of 'InitLink'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(114): error C2371: 'InitLink' : redefinition; different basic types<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;../gba/GBALink.h(154) : see declaration of 'InitLink'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(448): warning C4551: function call missing argument list<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(448): error C3861: 'InitLink': identifier not found<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(1564): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(1568): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(2348): error C2440: 'return' : cannot convert from 'void *' to 'HMODULE'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Conversion from 'void*' to pointer to non-'void' requires an explicit cast<br />
1&gt;<br />
1&gt;Build FAILED.<br />
1&gt;<br />
1&gt;Time Elapsed 00:00:08.98<br />
========== Build: 0 succeeded, 1 failed, 4 up-to-date, 0 skipped ==========</code></div></div>
(<a href="http://ostsys.com/~khh/filer/vba-m/msvc-output.txt" target="_blank">full output here</a>)<br />
<br />
Am I doing it wrong, or is the link feature in need of some clean-up and fixes?]]></description>
			<content:encoded><![CDATA[I just checked out a fresh version of this project (r1063), and it seems to me there are a few problems.<br />
Building on Windows XP and Windows 7 x86 platforms, both with Visual Studio 2010 Professional.<br />
<br />
<br />
<span style="font-weight: bold;">Problem</span>: file <span style="font-style: italic;">/dependencies/SubWCRev.exe</span> redundant<ul>
<li>Current SubWCRev.exe is x64 (problems for x86 users)</li>
<li>Will cause problem due to svn 1.6 and svn 1.7 being incompatable</li>
<li>Depends on a tortoisesvn DLL, meaning user will need to have the full program installed anyhow<br />
</li></ul>
<span style="font-weight: bold;">Solution</span>: Delete it and execute SubWCRev.exe from PATH; list tortoisesvn as a dependency in <span style="font-style: italic;">/trunk/doc/DevInfo.txt</span>. (I believe tortoisesvn adds its binary directory to PATH automatically)<br />
(PS: the standalone version of SubWCRev.exe <a href="http://svn.haxx.se/tsvnusers/archive-2011-10/0112.shtml" target="_blank">appears to have been discontinued</a>)<br />
<br />
<br />
<span style="font-weight: bold;">Problem</span>: GBA Link feature code not well-written for Windows, it seems<br />
<ol type="1">
<li><span style="font-style: italic;">/trunk/src/gba/GBALink.h</span>: Uses sf::Thread which isn't included in <span style="font-style: italic;">/dependencies/SMFL/</span></li>
<li><span style="font-style: italic;">/trunk/src/gba/GBALink.cpp</span>: Uses __WIN32__ macro, which isn't set by MSVC</li>
<li><span style="font-style: italic;">/trunk/src/gba/GBALink.cpp</span>: Uses usleep() which isn't defined on Windows</li>
<li><span style="font-style: italic;">/trunk/src/gba/LinkOptions.cpp</span>: Innumerable errors<br />
</li></ol>
<br />
The problems in <span style="font-style: italic;">GBALink.cpp</span> can be easily fixed (<a href="http://ostsys.com/~khh/filer/vba-m/GBALink.cpp.patch" target="_blank">patch</a>). I'm not sure how <span style="font-style: italic;">GBALink.h</span> should be fixed, but it should be trivial for someone familiar with the code. (I just copied the sfml_system files into the dependencies directory to shut it up).<br />
<br />
However it will still not compile, producing this output when I try.<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>1&gt;------ Build started: Project: VisualBoyAdvance-M, Configuration: Release Win32 ------<br />
1&gt;Build started 04.01.2012 19:59:05.<br />
1&gt;InitializeBuildStatus:<br />
1&gt;&nbsp;&nbsp;Touching "D:&#92;dev&#92;vbam&#92;trunk&#92;project&#92;vs2010_mfc&#92;Win32&#92;Release_temp&#92;VisualBoyAdvance-M.unsuccessfulbuild".<br />
1&gt;PreBuildEvent:<br />
1&gt;&nbsp;&nbsp;SubWCRev: 'D:&#92;dev&#92;vbam&#92;trunk'<br />
1&gt;&nbsp;&nbsp;Last committed at revision 1062<br />
1&gt;&nbsp;&nbsp;Updated to revision 1063<br />
1&gt;&nbsp;&nbsp;Local modifications found<br />
1&gt;_NASM:<br />
1&gt;Skipping target "_NASM" because all output files are up-to-date with respect to the input files.<br />
1&gt;ClCompile:<br />
1&gt;&nbsp;&nbsp;All outputs are up-to-date.<br />
1&gt;&nbsp;&nbsp;LinkOptions.cpp<br />
1&gt;&nbsp;&nbsp;VBA.cpp<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(497): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(497): error C2232: '-&gt;ServerWait::m_serveraddress' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(497): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(497): error C3867: 'sf::IPAddress::ToString': function call missing argument list; use '&amp;sf::IPAddress::ToString' to create a pointer to member<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(500): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(500): error C2232: '-&gt;ServerWait::m_plconn' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(500): error C2065: 'i' : undeclared identifier<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(500): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(501): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(501): error C2232: '-&gt;CWnd::UpdateData' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(503): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(503): error C2232: '-&gt;ServerWait::m_prgctrl' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(503): error C2228: left of '.StepIt' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(506): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(506): error C2232: '-&gt;CWnd::SendMessageA' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(525): error C2248: 'Win32ServerInfoDisplay::Win32ServerInfoDisplay' : cannot access private member declared in class 'Win32ServerInfoDisplay'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(495) : see declaration of 'Win32ServerInfoDisplay::Win32ServerInfoDisplay'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(493) : see declaration of 'Win32ServerInfoDisplay'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(568): error C2628: 'Win32ClientInfoDisplay' followed by 'void' is illegal (did you forget a ';'?)<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(569): error C2556: 'Win32ClientInfoDisplay LinkClient::OnLinkConnect(void)' : overloaded function differs only by return type from 'void LinkClient::OnLinkConnect(void)'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(178) : see declaration of 'LinkClient::OnLinkConnect'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(569): error C2371: 'LinkClient::OnLinkConnect' : redefinition; different basic types<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(178) : see declaration of 'LinkClient::OnLinkConnect'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(582): error C2248: 'Win32ClientInfoDisplay::Win32ClientInfoDisplay' : cannot access private member declared in class 'Win32ClientInfoDisplay'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(550) : see declaration of 'Win32ClientInfoDisplay::Win32ClientInfoDisplay'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(548) : see declaration of 'Win32ClientInfoDisplay'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(552): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(552): error C2232: '-&gt;CWnd::SetWindowTextA' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(555): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(555): error C2232: '-&gt;ServerWait::m_serveraddress' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(555): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(556): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(556): error C2232: '-&gt;ServerWait::m_plconn' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(556): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(557): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(557): error C2232: '-&gt;ServerWait::m_plconn' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(557): error C2228: left of '.Format' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(559): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(559): error C2232: '-&gt;ServerWait::m_prgctrl' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(559): error C2228: left of '.StepIt' must have class/struct/union<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(562): error C2819: type 'ServerWait' does not have an overloaded member 'operator -&gt;'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;LinkOptions.h(187) : see declaration of 'ServerWait'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;did you intend to use '.' instead?<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;LinkOptions.cpp(562): error C2232: '-&gt;CWnd::SendMessageA' : left operand has 'class' type, use '.'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(114): error C2556: 'int InitLink(void)' : overloaded function differs only by return type from 'bool InitLink(void)'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;../gba/GBALink.h(154) : see declaration of 'InitLink'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(114): error C2371: 'InitLink' : redefinition; different basic types<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;d:&#92;dev&#92;vbam&#92;trunk&#92;src&#92;win32&#92;../gba/GBALink.h(154) : see declaration of 'InitLink'<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(448): warning C4551: function call missing argument list<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(448): error C3861: 'InitLink': identifier not found<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(1564): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(1568): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)<br />
1&gt;..&#92;..&#92;src&#92;win32&#92;VBA.cpp(2348): error C2440: 'return' : cannot convert from 'void *' to 'HMODULE'<br />
1&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Conversion from 'void*' to pointer to non-'void' requires an explicit cast<br />
1&gt;<br />
1&gt;Build FAILED.<br />
1&gt;<br />
1&gt;Time Elapsed 00:00:08.98<br />
========== Build: 0 succeeded, 1 failed, 4 up-to-date, 0 skipped ==========</code></div></div>
(<a href="http://ostsys.com/~khh/filer/vba-m/msvc-output.txt" target="_blank">full output here</a>)<br />
<br />
Am I doing it wrong, or is the link feature in need of some clean-up and fixes?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[diagonals when used with a 360 pad]]></title>
			<link>http://vba-m.com/forum/Thread-diagonals-when-used-with-a-360-pad</link>
			<pubDate>Tue, 03 Jan 2012 14:42:53 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-diagonals-when-used-with-a-360-pad</guid>
			<description><![CDATA[Hey, I use my xbox 360 pad, i am only able to move in the x and y axis , no diagonals. as I am trying to play games such as golden sun - this is quite annoying. is it possible to go diagonally at all?]]></description>
			<content:encoded><![CDATA[Hey, I use my xbox 360 pad, i am only able to move in the x and y axis , no diagonals. as I am trying to play games such as golden sun - this is quite annoying. is it possible to go diagonally at all?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BigBen Wireless Gamepad]]></title>
			<link>http://vba-m.com/forum/Thread-bigben-wireless-gamepad</link>
			<pubDate>Mon, 02 Jan 2012 00:13:15 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-bigben-wireless-gamepad</guid>
			<description><![CDATA[Hello, I'm trying to use a pair of those Gamepads trough XBCD, due to the "split triggers as a single Axis" DirectInput limitations. They are an xbox 360 replica pads, as shown here: <a href="http://www.bigben-interactive.de/produit/produit/id/1883" target="_blank">http://www.bigben-interactive.de/produit...it/id/1883</a><br />
<br />
Despite being a wireless gamepad, it looks like it's not very different from the wired version, although it uses an RF dongle to comunicate with the usb port.<br />
<br />
Their deviceID is USB\VID_1A34&amp;PID_0801, while the name usually shown (both from the joypad control panel  under windows and dmegs under linux) is  ACRUX RF USB GAMEPAD 8206.<br />
<br />
Unfortunately they appear to be unusable while using XBCD: despite it installs fine, the pairing between the pad and the dongle becomes very unstable, requiring it to be hotplugged several times before getting it running.<br />
<br />
When the device is finally correctly synced, the XBCD setup utility is unable to correctly map the values given from the device: the "raw data" log message shows that the commands are received, but most of those commands are ignored or completely misunderstood: For example, moving the left analog stick to the left get recognized as every key from the pov-hat and some other buttons getting pressed at the same time, while other buttons are completely ignored.<br />
<br />
I've been unable to find a way to correctly map such pad. Any idea or suggestion?]]></description>
			<content:encoded><![CDATA[Hello, I'm trying to use a pair of those Gamepads trough XBCD, due to the "split triggers as a single Axis" DirectInput limitations. They are an xbox 360 replica pads, as shown here: <a href="http://www.bigben-interactive.de/produit/produit/id/1883" target="_blank">http://www.bigben-interactive.de/produit...it/id/1883</a><br />
<br />
Despite being a wireless gamepad, it looks like it's not very different from the wired version, although it uses an RF dongle to comunicate with the usb port.<br />
<br />
Their deviceID is USB\VID_1A34&amp;PID_0801, while the name usually shown (both from the joypad control panel  under windows and dmegs under linux) is  ACRUX RF USB GAMEPAD 8206.<br />
<br />
Unfortunately they appear to be unusable while using XBCD: despite it installs fine, the pairing between the pad and the dongle becomes very unstable, requiring it to be hotplugged several times before getting it running.<br />
<br />
When the device is finally correctly synced, the XBCD setup utility is unable to correctly map the values given from the device: the "raw data" log message shows that the commands are received, but most of those commands are ignored or completely misunderstood: For example, moving the left analog stick to the left get recognized as every key from the pov-hat and some other buttons getting pressed at the same time, while other buttons are completely ignored.<br />
<br />
I've been unable to find a way to correctly map such pad. Any idea or suggestion?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[XBOX 360 controller presets and XBCD]]></title>
			<link>http://vba-m.com/forum/Thread-xbox-360-controller-presets-and-xbcd</link>
			<pubDate>Thu, 29 Dec 2011 08:26:35 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-xbox-360-controller-presets-and-xbcd</guid>
			<description><![CDATA[Will I be able to use Xbox 360 controls presets with this driver installed? All I neeed from this driver is just split trigger axis. Are there any alternatives? Because my Gamepad Razer Onza SE is not supported.]]></description>
			<content:encoded><![CDATA[Will I be able to use Xbox 360 controls presets with this driver installed? All I neeed from this driver is just split trigger axis. Are there any alternatives? Because my Gamepad Razer Onza SE is not supported.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thanks, and a suggestion]]></title>
			<link>http://vba-m.com/forum/Thread-thanks-and-a-suggestion</link>
			<pubDate>Thu, 29 Dec 2011 04:24:42 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-thanks-and-a-suggestion</guid>
			<description><![CDATA[Thanks for the plugin, it works great!<br />
<br />
I have minor suggestion, for your own benefit:<br />
<br />
The Xbox 360 Controllers have two rumble motors, and they don't really do the same thing. One is a low frequency motor (left, i.e. heavy eccentric weight), one is a high frequency motor (right, i.e. light eccentric weight).<br />
<br />
I'm not sure what you're doing with them at the moment as you removed the source, but you may wish to mess around with that until you find the perfect replication of the rumble pack.  (Or just provide two sliders, but where'd be the style in that.)]]></description>
			<content:encoded><![CDATA[Thanks for the plugin, it works great!<br />
<br />
I have minor suggestion, for your own benefit:<br />
<br />
The Xbox 360 Controllers have two rumble motors, and they don't really do the same thing. One is a low frequency motor (left, i.e. heavy eccentric weight), one is a high frequency motor (right, i.e. light eccentric weight).<br />
<br />
I'm not sure what you're doing with them at the moment as you removed the source, but you may wish to mess around with that until you find the perfect replication of the rumble pack.  (Or just provide two sliders, but where'd be the style in that.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Python]]></title>
			<link>http://vba-m.com/forum/Thread-python</link>
			<pubDate>Thu, 29 Dec 2011 01:32:37 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-python</guid>
			<description><![CDATA[Hello. I'm knizz and new here.<br />
<br />
I have spent the last two years reverse engineering GBA-Games. So I know quite a lot about thumb assembly and the gba hardware now.<br />
<br />
To be even more efficient I need scripting functionalities. I plan to turn vba-m into a python module. VBA-M-Devs, could you help me with that? (Mainly with the build-process)]]></description>
			<content:encoded><![CDATA[Hello. I'm knizz and new here.<br />
<br />
I have spent the last two years reverse engineering GBA-Games. So I know quite a lot about thumb assembly and the gba hardware now.<br />
<br />
To be even more efficient I need scripting functionalities. I plan to turn vba-m into a python module. VBA-M-Devs, could you help me with that? (Mainly with the build-process)]]></content:encoded>
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