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	<channel>
		<title><![CDATA[VBA-M Forums - All Forums]]></title>
		<link>http://vba-m.com/forum/</link>
		<description><![CDATA[VBA-M Forums - http://vba-m.com/forum]]></description>
		<pubDate>Fri, 30 Jul 2010 13:03:18 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Nrage Input Plugin v2.2 Beta]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=542</link>
			<pubDate>Mon, 26 Jul 2010 14:31:50 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=542</guid>
			<description><![CDATA[Adds Xinput support and several GBCart fixes.<br />
<br />
Xinput rumble is not implemented, however you can work around this by installing <a href="http://66.163.168.225/babelfish/translate_url_content?lp=ja_en&amp;url=http%3A%2F%2Fwww.katch.ne.jp%2F%7Emorii%2Fdriver%2Fxi%2Findex.html&amp;.intl=au" target="_blank">Mori's ForceFeedback Driver</a><br />
<br />
<br />
<a href="https://sourceforge.net/projects/nragev20/files/Nrage%20v2/Nrage%20Input%20V2.2/NRage_Input_V2.2_Beta.zip/download" target="_blank">Download Nrage Input Plugin v2.2 Beta</a>]]></description>
			<content:encoded><![CDATA[Adds Xinput support and several GBCart fixes.<br />
<br />
Xinput rumble is not implemented, however you can work around this by installing <a href="http://66.163.168.225/babelfish/translate_url_content?lp=ja_en&amp;url=http%3A%2F%2Fwww.katch.ne.jp%2F%7Emorii%2Fdriver%2Fxi%2Findex.html&amp;.intl=au" target="_blank">Mori's ForceFeedback Driver</a><br />
<br />
<br />
<a href="https://sourceforge.net/projects/nragev20/files/Nrage%20v2/Nrage%20Input%20V2.2/NRage_Input_V2.2_Beta.zip/download" target="_blank">Download Nrage Input Plugin v2.2 Beta</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some minor Super Game Boy emulation issues]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=541</link>
			<pubDate>Sat, 24 Jul 2010 18:40:08 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=541</guid>
			<description><![CDATA[So, I got a used Super Game Boy a couple of days ago, and noticed some things that should deserve mention. Most of these things are minor, but I'm a nitpicky person, so I'm going to mention them all anyway.<br />
<br />
The most noticeable thing when I played my Super Game Boy is that the sound is noticeably sharper (higher-pitched) than any other Game Boy, and seems to run slightly faster too. This might be because any Game Boy model other than SGB seems to run slightly slower than standard NTSC speed (see <a href="http://en.wikipedia.org/wiki/Super_Game_Boy#Hardware" target="_blank">here</a>). Thing is, this isn't reflected in any version of VBA. VBA-M seems to run at GB speed, even if it's in SGB mode. In any other version of VBA, like 1.7.2, the pitch (and maybe the speed itself, even though it's hard to tell) seems to be halfway between GB and SGB, regardless of which mode is selected. So, so far, no version of VBA seems to emulate this right.<br />
<br />
This also has a side effect too: Some games, like Mole Mania, adjust the sound pitch when played on an SGB. Therefore, Mole Mania sounds the exact same regardless of whether it is played on a GB or SGB. On any version of VBA, however, the sound is flat when run in SGB mode.<br />
<br />
There was a second thing that I noticed when playing Donkey Kong Land on SGB. When it loads anything at all (e.g. when going from one part of a level to another), the screen doesn't turn blank, but rather, it "freezes" for a second or two. This is properly reflected in VBA 1.7.2 and 1.8.0 (although, for some reason, it wouldn't show up in an AVI video), but not in VBA-M, where it just has a blank screen.<br />
<br />
To see what I mean, see <a href="http://www.youtube.com/watch?v=NSUBjCF4K-E" target="_blank">this video</a>, where I used 1.8.0 to play it and CamStudio to record the video. See how the screen freezes for a second?<br />
<br />
Lastly, supposedly the SGB has upgraded sound (directly from the SNES, I believe) in a few games like Donkey Kong 94 or Kirby's Dream Land 2 (although I don't own any such games, so I wouldn't completely know for myself). However, no version of VBA seems to have this extra sound; instead, when a SGB-exclusive sound effect is supposed to be played, instead there is no sound at all.<br />
<br />
So, yeah, that's all I have to say...]]></description>
			<content:encoded><![CDATA[So, I got a used Super Game Boy a couple of days ago, and noticed some things that should deserve mention. Most of these things are minor, but I'm a nitpicky person, so I'm going to mention them all anyway.<br />
<br />
The most noticeable thing when I played my Super Game Boy is that the sound is noticeably sharper (higher-pitched) than any other Game Boy, and seems to run slightly faster too. This might be because any Game Boy model other than SGB seems to run slightly slower than standard NTSC speed (see <a href="http://en.wikipedia.org/wiki/Super_Game_Boy#Hardware" target="_blank">here</a>). Thing is, this isn't reflected in any version of VBA. VBA-M seems to run at GB speed, even if it's in SGB mode. In any other version of VBA, like 1.7.2, the pitch (and maybe the speed itself, even though it's hard to tell) seems to be halfway between GB and SGB, regardless of which mode is selected. So, so far, no version of VBA seems to emulate this right.<br />
<br />
This also has a side effect too: Some games, like Mole Mania, adjust the sound pitch when played on an SGB. Therefore, Mole Mania sounds the exact same regardless of whether it is played on a GB or SGB. On any version of VBA, however, the sound is flat when run in SGB mode.<br />
<br />
There was a second thing that I noticed when playing Donkey Kong Land on SGB. When it loads anything at all (e.g. when going from one part of a level to another), the screen doesn't turn blank, but rather, it "freezes" for a second or two. This is properly reflected in VBA 1.7.2 and 1.8.0 (although, for some reason, it wouldn't show up in an AVI video), but not in VBA-M, where it just has a blank screen.<br />
<br />
To see what I mean, see <a href="http://www.youtube.com/watch?v=NSUBjCF4K-E" target="_blank">this video</a>, where I used 1.8.0 to play it and CamStudio to record the video. See how the screen freezes for a second?<br />
<br />
Lastly, supposedly the SGB has upgraded sound (directly from the SNES, I believe) in a few games like Donkey Kong 94 or Kirby's Dream Land 2 (although I don't own any such games, so I wouldn't completely know for myself). However, no version of VBA seems to have this extra sound; instead, when a SGB-exclusive sound effect is supposed to be played, instead there is no sound at all.<br />
<br />
So, yeah, that's all I have to say...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Get the same GUI-options as the Windows version]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=540</link>
			<pubDate>Sun, 18 Jul 2010 21:56:04 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=540</guid>
			<description><![CDATA[I am using Ubuntu 10.04, (a Debian-based linux distro using GNOME) and I wanted to run a few of my Gameboy Color/Advance games on my computer.<br />
<br />
I had loads of trouble finding a decent emulator, but I finally ended up here, having seen a video of VBA-M on Youtube. (Running under some sort of Windows environment, maybe even Wine)<br />
<br />
I decided to install from source, since I had some troubles finding a ppa. But I was kind of disappointed when gvba-m didn't have nearly as many options and settings as the Windows-version. I could of course use Wine, but I prefer to use native stuff as far as possible. Running from commandline is not an option for me. =/<br />
<br />
I would love some help with getting a better GUI!<br />
From what I understand there is a qt gui, can I use that, and if so, how?<br />
What I would love most is an updated ppa, although that may be too much to hope for. <img class="postimage" src="http://vba-m.com/forum/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
(Thanks for the very best simulator out there, and the fastest too!)]]></description>
			<content:encoded><![CDATA[I am using Ubuntu 10.04, (a Debian-based linux distro using GNOME) and I wanted to run a few of my Gameboy Color/Advance games on my computer.<br />
<br />
I had loads of trouble finding a decent emulator, but I finally ended up here, having seen a video of VBA-M on Youtube. (Running under some sort of Windows environment, maybe even Wine)<br />
<br />
I decided to install from source, since I had some troubles finding a ppa. But I was kind of disappointed when gvba-m didn't have nearly as many options and settings as the Windows-version. I could of course use Wine, but I prefer to use native stuff as far as possible. Running from commandline is not an option for me. =/<br />
<br />
I would love some help with getting a better GUI!<br />
From what I understand there is a qt gui, can I use that, and if so, how?<br />
What I would love most is an updated ppa, although that may be too much to hope for. <img class="postimage" src="http://vba-m.com/forum/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
(Thanks for the very best simulator out there, and the fastest too!)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I can't get it to work]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=539</link>
			<pubDate>Thu, 08 Jul 2010 19:14:15 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=539</guid>
			<description><![CDATA[So yes,<br />
<br />
I am a comple and utter computer noob and don't know anything about computers at all.<br />
<br />
BUt the idea of playing gameboy games on my laptop seemed mega cool! So i downloaded your visual gameboy and i downloaded the required directX thing. Then i got the new pokemon games hearty gold and somthing silver too and i was like: lol this is gonna be crazy like banana's <img class="postimage" src="http://vba-m.com/forum/images/smilies/banana_cool.gif" style="vertical-align: middle;" border="0" alt="Banana_cool" title="Banana_cool" />.<br />
<br />
But ofc it didn't work.. Now i must say im not quite sure how to open the files. but when i open the VGBA first and then try to open a GBA / GBC / GB thing it can't find the games (they are NDS files) and then if i try to open the files WITH GBA it gives these errors:<br />
No image found on ZIP file [location&#93;<br />
unsupported file type <br />
<br />
So are NDS types just types of files the VGBA can't process, can i like change them into types it CAN read, or do i just need to find another place where i can download them in the correct file types (and if yes, where / what are the correct file types).<br />
<br />
I tried the search option but couldn't find a thread related... Sorry if this is a repost, but plz help!]]></description>
			<content:encoded><![CDATA[So yes,<br />
<br />
I am a comple and utter computer noob and don't know anything about computers at all.<br />
<br />
BUt the idea of playing gameboy games on my laptop seemed mega cool! So i downloaded your visual gameboy and i downloaded the required directX thing. Then i got the new pokemon games hearty gold and somthing silver too and i was like: lol this is gonna be crazy like banana's <img class="postimage" src="http://vba-m.com/forum/images/smilies/banana_cool.gif" style="vertical-align: middle;" border="0" alt="Banana_cool" title="Banana_cool" />.<br />
<br />
But ofc it didn't work.. Now i must say im not quite sure how to open the files. but when i open the VGBA first and then try to open a GBA / GBC / GB thing it can't find the games (they are NDS files) and then if i try to open the files WITH GBA it gives these errors:<br />
No image found on ZIP file [location]<br />
unsupported file type <br />
<br />
So are NDS types just types of files the VGBA can't process, can i like change them into types it CAN read, or do i just need to find another place where i can download them in the correct file types (and if yes, where / what are the correct file types).<br />
<br />
I tried the search option but couldn't find a thread related... Sorry if this is a repost, but plz help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA["Sync game to audio" creates motion sututtering (SVN945)]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=534</link>
			<pubDate>Tue, 29 Jun 2010 02:34:34 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=534</guid>
			<description><![CDATA[First of all, hello forum.<br />
<br />
Now here's my problem; leaving "Sync game to audio" checked creates motion stuttering when playing in fullscreen, vsyncing to 60hz. I have tried about every possible combination of settings but to no avail. Disabling it, of course, gets rid of the stuttering, but then audio screws up quite badly.<br />
<br />
The best way to test this is to go fullscreen and vsync to 60hz with "Sync game to audio" checked. Make sure your system isn't running anything else in the background that would mess with the framerate. Now load a game with long, horizontal smooth scrolling scenes (Super Mario Land 2's map should do), keep moving left and right (B+pad) till you notice the stuttering, which may happen any time.<br />
<br />
Gambatte gets this right, not stuttering under normal circumstances, so at least a fix should be technically possible.<br />
<br />
Thanks for your time and thanks for this great emulator.]]></description>
			<content:encoded><![CDATA[First of all, hello forum.<br />
<br />
Now here's my problem; leaving "Sync game to audio" checked creates motion stuttering when playing in fullscreen, vsyncing to 60hz. I have tried about every possible combination of settings but to no avail. Disabling it, of course, gets rid of the stuttering, but then audio screws up quite badly.<br />
<br />
The best way to test this is to go fullscreen and vsync to 60hz with "Sync game to audio" checked. Make sure your system isn't running anything else in the background that would mess with the framerate. Now load a game with long, horizontal smooth scrolling scenes (Super Mario Land 2's map should do), keep moving left and right (B+pad) till you notice the stuttering, which may happen any time.<br />
<br />
Gambatte gets this right, not stuttering under normal circumstances, so at least a fix should be technically possible.<br />
<br />
Thanks for your time and thanks for this great emulator.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokemon (red/blue): Do they work?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=533</link>
			<pubDate>Wed, 23 Jun 2010 20:22:14 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=533</guid>
			<description><![CDATA[I have SVN version 946.<br />
Attempting to run either pokemon red or blue results in a yellow screen.<br />
The title bar percentage number does change, so it's not locking up.<br />
But nothing is being displayed.<br />
<br />
I have a PPC mac.<br />
<br />
Do either of these work for anyone else? <br />
(I'd love to hear from a PPC linux user, as that would eliminate any byte swap concerns).]]></description>
			<content:encoded><![CDATA[I have SVN version 946.<br />
Attempting to run either pokemon red or blue results in a yellow screen.<br />
The title bar percentage number does change, so it's not locking up.<br />
But nothing is being displayed.<br />
<br />
I have a PPC mac.<br />
<br />
Do either of these work for anyone else? <br />
(I'd love to hear from a PPC linux user, as that would eliminate any byte swap concerns).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unregistered guests cannot see the forum thread list]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=532</link>
			<pubDate>Tue, 22 Jun 2010 02:15:38 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=532</guid>
			<description><![CDATA[If you are an unregistered guest, you can only see one topic in the thread list in each section.]]></description>
			<content:encoded><![CDATA[If you are an unregistered guest, you can only see one topic in the thread list in each section.]]></content:encoded>
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			<title><![CDATA[Automatic Saving]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=531</link>
			<pubDate>Mon, 21 Jun 2010 02:39:46 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=531</guid>
			<description><![CDATA[Hello there, I was wondering if there was any way to get VBA-M to auto-save on the battery itself (I think that's what I want...) What I mean, in case I used the wrong terminology, is that I want VBA-M to periodically save the game's saves, IE: When I hit save and quit on Link's Awakening DX, to have VBA save that fact and allow me to resume the game as if I were actually playing it on a GBC and just loaded up my save file, anyone out there who can help?]]></description>
			<content:encoded><![CDATA[Hello there, I was wondering if there was any way to get VBA-M to auto-save on the battery itself (I think that's what I want...) What I mean, in case I used the wrong terminology, is that I want VBA-M to periodically save the game's saves, IE: When I hit save and quit on Link's Awakening DX, to have VBA save that fact and allow me to resume the game as if I were actually playing it on a GBC and just loaded up my save file, anyone out there who can help?]]></content:encoded>
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		<item>
			<title><![CDATA[Run in fullscreen via command line?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=528</link>
			<pubDate>Sun, 23 May 2010 05:47:37 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=528</guid>
			<description><![CDATA[Is there a way to run VBA-M in fullscreen via command line? Because there isn't an option in the GUI to allow it to start in fullscreen and i need to be able to run it in fullscreen for a HTPC without a mouse or keyboard.]]></description>
			<content:encoded><![CDATA[Is there a way to run VBA-M in fullscreen via command line? Because there isn't an option in the GUI to allow it to start in fullscreen and i need to be able to run it in fullscreen for a HTPC without a mouse or keyboard.]]></content:encoded>
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		<item>
			<title><![CDATA[How to build VBA-M from the SVN code in Linux.]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=527</link>
			<pubDate>Thu, 13 May 2010 18:28:48 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=527</guid>
			<description><![CDATA[I have made a guide covering it more or less and posted it in the Emuforums forum. I'll post it here too:<br />
<br />
This is a guide for people who would like to build VBA-M from its development source code in Linux and use it either through the SDL or the GTK+ interfaces.<br />
<br />
First of all, dependencies. As far as I know you'll need the following programs and libraries:<br />
<br />
<span style="font-family: Courier;"><span style="color: Blue;">cmake subversion</span><span style="color: Red;"> sdl libpng zlib sfml mesa cairo libxv gtkglext gtkglextmm gtkmm glibmm glademm</span></span><br />
<br />
A minimum development environment is assumed (e.g. C/C++ compiler, the <span style="font-family: Courier;">make</span> utility, ...). The ones marked in red indicate that development packages of them are needed as well (e.g. <span style="font-family: Courier;">mesa-dev</span>).<br />
<br />
Now, once all of that is installed create a directory named VBA-M (for example) where ever you wish to build it. Open a terminal window and navigate to the directory you just created. Now follow this steps:<br />
<br />
1. Get the source code, check out the trunk branch:<br />
<br />
<span style="font-family: Courier;">[user@machine VBA-M&#93;# svn co <a href="https://vbam.svn.sourceforge.net/svnroot/vbam/trunk" target="_blank">https://vbam.svn.sourceforge.net/svnroot/vbam/trunk</a> .</span><br />
<br />
*Note the dot in the end of the last line, it's necessary too.<br />
<br />
2. Generate the makefile:<br />
<br />
<span style="font-family: Courier;">[user@machine VBA-M&#93;# cmake . -DCMAKE_INSTALL_PREFIX=/usr</span><br />
<br />
3. Build and install VBA-M:<br />
<br />
<span style="font-family: Courier;">[user@machine VBA-M&#93;# make &amp;&amp; sudo make install</span><br />
<br />
4. Run VBA-M: <span style="font-family: Courier;">gvbam </span>for the GTK+ interface and <span style="font-family: Courier;">vbam</span> for the SDL one.<br />
<br />
<span style="font-weight: bold;">NOTES:</span><br />
<br />
1. When looking for the dependencies, some of them might be available in your distribution with "lib" prefixing them (e.g.: <span style="font-family: Courier;">libgtkmm </span>instead of <span style="font-family: Courier;">gtkmm</span>) or not available at all (you'd need to get and build them yourself).<br />
2. In the second phase CMake may warn about things not found, if that's the case verify you have installed all the dependencies as well as their development packages. E.g.: <span style="font-family: Courier;">gtkmm-dev</span> or something like that.<br />
3. In that phase too, you may specify a different dir for <span style="font-family: Courier;">CMAKE_INSTALL_PREFIX</span>, the one I posted should make VBA-M available for system-wide.<br />
4. In the third phase, <span style="font-family: Courier;">make install</span> have to be called as <span style="font-family: Courier;">root</span> or with administrative privileges as it will write to <span style="font-family: Courier;">/etc</span> (unless you changed the directories through additional options). E.g.: I've put <span style="font-family: Courier;">sudo</span> there because it's common to have that installed and configured.<br />
5. There are more options to be used when generating the build script: disabling one of the interfaces, using some assembly parts, ... This "walk-through" is kind of generic. If you wish to know more take a look at CMakeLists.txt.]]></description>
			<content:encoded><![CDATA[I have made a guide covering it more or less and posted it in the Emuforums forum. I'll post it here too:<br />
<br />
This is a guide for people who would like to build VBA-M from its development source code in Linux and use it either through the SDL or the GTK+ interfaces.<br />
<br />
First of all, dependencies. As far as I know you'll need the following programs and libraries:<br />
<br />
<span style="font-family: Courier;"><span style="color: Blue;">cmake subversion</span><span style="color: Red;"> sdl libpng zlib sfml mesa cairo libxv gtkglext gtkglextmm gtkmm glibmm glademm</span></span><br />
<br />
A minimum development environment is assumed (e.g. C/C++ compiler, the <span style="font-family: Courier;">make</span> utility, ...). The ones marked in red indicate that development packages of them are needed as well (e.g. <span style="font-family: Courier;">mesa-dev</span>).<br />
<br />
Now, once all of that is installed create a directory named VBA-M (for example) where ever you wish to build it. Open a terminal window and navigate to the directory you just created. Now follow this steps:<br />
<br />
1. Get the source code, check out the trunk branch:<br />
<br />
<span style="font-family: Courier;">[user@machine VBA-M]# svn co <a href="https://vbam.svn.sourceforge.net/svnroot/vbam/trunk" target="_blank">https://vbam.svn.sourceforge.net/svnroot/vbam/trunk</a> .</span><br />
<br />
*Note the dot in the end of the last line, it's necessary too.<br />
<br />
2. Generate the makefile:<br />
<br />
<span style="font-family: Courier;">[user@machine VBA-M]# cmake . -DCMAKE_INSTALL_PREFIX=/usr</span><br />
<br />
3. Build and install VBA-M:<br />
<br />
<span style="font-family: Courier;">[user@machine VBA-M]# make &amp;&amp; sudo make install</span><br />
<br />
4. Run VBA-M: <span style="font-family: Courier;">gvbam </span>for the GTK+ interface and <span style="font-family: Courier;">vbam</span> for the SDL one.<br />
<br />
<span style="font-weight: bold;">NOTES:</span><br />
<br />
1. When looking for the dependencies, some of them might be available in your distribution with "lib" prefixing them (e.g.: <span style="font-family: Courier;">libgtkmm </span>instead of <span style="font-family: Courier;">gtkmm</span>) or not available at all (you'd need to get and build them yourself).<br />
2. In the second phase CMake may warn about things not found, if that's the case verify you have installed all the dependencies as well as their development packages. E.g.: <span style="font-family: Courier;">gtkmm-dev</span> or something like that.<br />
3. In that phase too, you may specify a different dir for <span style="font-family: Courier;">CMAKE_INSTALL_PREFIX</span>, the one I posted should make VBA-M available for system-wide.<br />
4. In the third phase, <span style="font-family: Courier;">make install</span> have to be called as <span style="font-family: Courier;">root</span> or with administrative privileges as it will write to <span style="font-family: Courier;">/etc</span> (unless you changed the directories through additional options). E.g.: I've put <span style="font-family: Courier;">sudo</span> there because it's common to have that installed and configured.<br />
5. There are more options to be used when generating the build script: disabling one of the interfaces, using some assembly parts, ... This "walk-through" is kind of generic. If you wish to know more take a look at CMakeLists.txt.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Segmentation fault on Ubuntu 10.04]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=526</link>
			<pubDate>Mon, 10 May 2010 16:01:43 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=526</guid>
			<description><![CDATA[I am using VBA-M rev 945, which I have compiled by myself. The very same revision worked fine on Ubuntu 9.10 64 bit but on 10.04 gvbam will segfault shortly after starting gameplay. gdb prints the following backtrace:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Program received signal SIGSEGV, Segmentation fault.</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#0&nbsp;&nbsp;0x00007fffe718eb20 in ?? ()<br />
No symbol table info available.<br />
#1&nbsp;&nbsp;0x00007fffecef2c22 in snd_pcm_recover () from /usr/lib/libasound.so.2<br />
No symbol table info available.<br />
#2&nbsp;&nbsp;0x00007ffff30b4858 in ?? () from /usr/lib/libSDL-1.2.so.0<br />
No symbol table info available.<br />
#3&nbsp;&nbsp;0x00007ffff308736f in ?? () from /usr/lib/libSDL-1.2.so.0<br />
No symbol table info available.<br />
#4&nbsp;&nbsp;0x00007ffff308f265 in ?? () from /usr/lib/libSDL-1.2.so.0<br />
No symbol table info available.<br />
#5&nbsp;&nbsp;0x00007ffff30d8c19 in ?? () from /usr/lib/libSDL-1.2.so.0<br />
No symbol table info available.<br />
#6&nbsp;&nbsp;0x00007ffff2e669ca in start_thread () from /lib/libpthread.so.0<br />
No symbol table info available.<br />
#7&nbsp;&nbsp;0x00007fffefe7469d in clone () from /lib/libc.so.6<br />
No symbol table info available.<br />
#8&nbsp;&nbsp;0x0000000000000000 in ?? ()<br />
No symbol table info available.</code></div></div>
<br />
That looks like a problem with audio, doesn't it? For reference, I am not using PulseAudio which comes by default with Ubuntu. My sound card is a SB Live! 24-Bit.]]></description>
			<content:encoded><![CDATA[I am using VBA-M rev 945, which I have compiled by myself. The very same revision worked fine on Ubuntu 9.10 64 bit but on 10.04 gvbam will segfault shortly after starting gameplay. gdb prints the following backtrace:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Program received signal SIGSEGV, Segmentation fault.</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#0&nbsp;&nbsp;0x00007fffe718eb20 in ?? ()<br />
No symbol table info available.<br />
#1&nbsp;&nbsp;0x00007fffecef2c22 in snd_pcm_recover () from /usr/lib/libasound.so.2<br />
No symbol table info available.<br />
#2&nbsp;&nbsp;0x00007ffff30b4858 in ?? () from /usr/lib/libSDL-1.2.so.0<br />
No symbol table info available.<br />
#3&nbsp;&nbsp;0x00007ffff308736f in ?? () from /usr/lib/libSDL-1.2.so.0<br />
No symbol table info available.<br />
#4&nbsp;&nbsp;0x00007ffff308f265 in ?? () from /usr/lib/libSDL-1.2.so.0<br />
No symbol table info available.<br />
#5&nbsp;&nbsp;0x00007ffff30d8c19 in ?? () from /usr/lib/libSDL-1.2.so.0<br />
No symbol table info available.<br />
#6&nbsp;&nbsp;0x00007ffff2e669ca in start_thread () from /lib/libpthread.so.0<br />
No symbol table info available.<br />
#7&nbsp;&nbsp;0x00007fffefe7469d in clone () from /lib/libc.so.6<br />
No symbol table info available.<br />
#8&nbsp;&nbsp;0x0000000000000000 in ?? ()<br />
No symbol table info available.</code></div></div>
<br />
That looks like a problem with audio, doesn't it? For reference, I am not using PulseAudio which comes by default with Ubuntu. My sound card is a SB Live! 24-Bit.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some sounds no longer emulated upon loading savestate]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=525</link>
			<pubDate>Wed, 05 May 2010 12:02:01 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=525</guid>
			<description><![CDATA[Hi,<br />
<br />
Allow me to illustrate this bug by giving an example. When playing, say, Pokemon Emerald, the game starts beeping whenever your pokemon is low on HP. This works fine when playing has been resumed from the battery file (using the game's normal saving mechanism), but when loading a savestate using F1 this beeping is suddenly gone. Also some background musics, presumably those using a similar type of sound, sound different from what they sound like when playing has been resumed from the battery file. So I guess I can conclude that loading savestate breaks the emulation of a certain type of instrument.<br />
<br />
If it matters, I'm on Linux.<br />
<br />
If I'm not making any sense here I'd be happy to upload an example illustrating the problem.<br />
<br />
Thanks for anything you can do!]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Allow me to illustrate this bug by giving an example. When playing, say, Pokemon Emerald, the game starts beeping whenever your pokemon is low on HP. This works fine when playing has been resumed from the battery file (using the game's normal saving mechanism), but when loading a savestate using F1 this beeping is suddenly gone. Also some background musics, presumably those using a similar type of sound, sound different from what they sound like when playing has been resumed from the battery file. So I guess I can conclude that loading savestate breaks the emulation of a certain type of instrument.<br />
<br />
If it matters, I'm on Linux.<br />
<br />
If I'm not making any sense here I'd be happy to upload an example illustrating the problem.<br />
<br />
Thanks for anything you can do!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RRX implementation in x86 assembly.]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=524</link>
			<pubDate>Tue, 04 May 2010 01:44:11 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=524</guid>
			<description><![CDATA[Hello, looking at the code I think I don't understand how RRX is implemented in x86 assembly.<br />
<br />
The code right now is the following:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#define RRX_OFFSET &#92;<br />
&nbsp;&nbsp;&nbsp;&nbsp;__asm {&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#92;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__asm bt dword ptr C_FLAG, 0&nbsp;&nbsp;&nbsp;&nbsp;&#92;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__asm rcr offset, 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#92;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}</code></div></div>
<br />
The bit test sets the carry flag, but I don't see it using the offset to get the LSB, instead it seems to be 0ing the carry flag, so the operation is a plain RCR.<br />
<br />
Can somebody explain this to me? Thank you very much.<hr />
I'll be answering my own question, it's well implemented; I just needed to read some more documentation.<br />
<br />
Both rotate through carry right (RCR) and rotate right with extend (RRX) allow a 33-bit rotation by using both the offset (in this case) and the carry flag.<br />
<br />
In RCR the carry flag goes to the bit 31 and the bit 0 goes to the carry flag, which is essentially the same as the RRX does. The bit test op is needed to zero the carry flag in case it was set to 1 from a previous operation.<br />
<br />
Kind regards.]]></description>
			<content:encoded><![CDATA[Hello, looking at the code I think I don't understand how RRX is implemented in x86 assembly.<br />
<br />
The code right now is the following:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#define RRX_OFFSET &#92;<br />
&nbsp;&nbsp;&nbsp;&nbsp;__asm {&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#92;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__asm bt dword ptr C_FLAG, 0&nbsp;&nbsp;&nbsp;&nbsp;&#92;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__asm rcr offset, 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#92;<br />
&nbsp;&nbsp;&nbsp;&nbsp;}</code></div></div>
<br />
The bit test sets the carry flag, but I don't see it using the offset to get the LSB, instead it seems to be 0ing the carry flag, so the operation is a plain RCR.<br />
<br />
Can somebody explain this to me? Thank you very much.<hr />
I'll be answering my own question, it's well implemented; I just needed to read some more documentation.<br />
<br />
Both rotate through carry right (RCR) and rotate right with extend (RRX) allow a 33-bit rotation by using both the offset (in this case) and the carry flag.<br />
<br />
In RCR the carry flag goes to the bit 31 and the bit 0 goes to the carry flag, which is essentially the same as the RRX does. The bit test op is needed to zero the carry flag in case it was set to 1 from a previous operation.<br />
<br />
Kind regards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TAS support]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=522</link>
			<pubDate>Wed, 28 Apr 2010 10:25:32 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=522</guid>
			<description><![CDATA[As brought up on the TASVideos forums. The code is there, we need to merge it. I know Nach wants to do it, I want to help, and its a awesome feature so.....]]></description>
			<content:encoded><![CDATA[As brought up on the TASVideos forums. The code is there, we need to merge it. I know Nach wants to do it, I want to help, and its a awesome feature so.....]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[the whole VBA-M dosent work]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=521</link>
			<pubDate>Sat, 24 Apr 2010 04:01:29 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=521</guid>
			<description><![CDATA[after i launch a rom it says loaded battery with a white screen and does nothing (i have windows 7)]]></description>
			<content:encoded><![CDATA[after i launch a rom it says loaded battery with a white screen and does nothing (i have windows 7)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[donkey kong country 2 &#x26; shin megami tensei dosen't work]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=516</link>
			<pubDate>Thu, 22 Apr 2010 15:35:02 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=516</guid>
			<description><![CDATA[hello,first of all,many thanks for develop this marvelous emulator<br />
<br />
i've check these roms and seems don't work with the lastest buil of the emu (VBA-M SVN945)<br />
<br />
Donkey Kong Country 2 (EU) (Morrigan) [1540&#93;.gba<br />
 - without bios it freeze in white screen<br />
 - with bios freeze at bios screen<br />
<br />
Shin Megami Tensei Devil Children - Honoo no Sho \  Koori no Sho - (JP) (Rising Sun) [1170&#93;\[1171&#93;.gba<br />
<br />
without bios semms working perfeclty,but with bios enable freeze after the title screen<br />
<br />
i'm using deafult setting of the emu,only have changed the size of saves (128bit)<br />
<br />
hope to help for develop the ultimate gba\gbc\gb emulator<br />
<br />
greetings ^_^]]></description>
			<content:encoded><![CDATA[hello,first of all,many thanks for develop this marvelous emulator<br />
<br />
i've check these roms and seems don't work with the lastest buil of the emu (VBA-M SVN945)<br />
<br />
Donkey Kong Country 2 (EU) (Morrigan) [1540].gba<br />
 - without bios it freeze in white screen<br />
 - with bios freeze at bios screen<br />
<br />
Shin Megami Tensei Devil Children - Honoo no Sho \  Koori no Sho - (JP) (Rising Sun) [1170]\[1171].gba<br />
<br />
without bios semms working perfeclty,but with bios enable freeze after the title screen<br />
<br />
i'm using deafult setting of the emu,only have changed the size of saves (128bit)<br />
<br />
hope to help for develop the ultimate gba\gbc\gb emulator<br />
<br />
greetings ^_^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I am new on this forum!]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=513</link>
			<pubDate>Wed, 21 Apr 2010 14:12:37 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=513</guid>
			<description><![CDATA[Hello everybody! I am newest on this forum! I likes Visual Boy Advanced emulator so much since more than 5 years ago. Pokemon is my favorites games! <img class="postimage" src="http://vba-m.com/forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Hello everybody! I am newest on this forum! I likes Visual Boy Advanced emulator so much since more than 5 years ago. Pokemon is my favorites games! <img class="postimage" src="http://vba-m.com/forum/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[No sound in reloaded GB save states]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=512</link>
			<pubDate>Tue, 20 Apr 2010 03:02:38 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=512</guid>
			<description><![CDATA[I see earlier posts on this subject claiming that this issue has been fixed, but I'm using the latest build (SVN945) and I lose all audio when reloading a save state for a GB game (GBA save states load audio fine). Haven't changed any settings from default.]]></description>
			<content:encoded><![CDATA[I see earlier posts on this subject claiming that this issue has been fixed, but I'm using the latest build (SVN945) and I lose all audio when reloading a save state for a GB game (GBA save states load audio fine). Haven't changed any settings from default.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I don't understand]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=508</link>
			<pubDate>Fri, 02 Apr 2010 00:06:31 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=508</guid>
			<description><![CDATA[I downloaded the most recent VBA.<br />
It said in the requirements that it could be windows 2000 to vista.<br />
I have an XP. when I tried to open it, it said,<br />
"This application has failed to start because d3dx9_41.dll was not found. Re-installing the application may fix this problem."<br />
I tried it.<br />
PLEASE HELP ME!!! <img class="postimage" src="http://vba-m.com/forum/images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></description>
			<content:encoded><![CDATA[I downloaded the most recent VBA.<br />
It said in the requirements that it could be windows 2000 to vista.<br />
I have an XP. when I tried to open it, it said,<br />
"This application has failed to start because d3dx9_41.dll was not found. Re-installing the application may fix this problem."<br />
I tried it.<br />
PLEASE HELP ME!!! <img class="postimage" src="http://vba-m.com/forum/images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GB/GBC Emulator with LAN/Wireless Link Support]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=507</link>
			<pubDate>Wed, 31 Mar 2010 06:48:06 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=507</guid>
			<description><![CDATA[when is the GB/GBC Emulator with LAN/Wireless Link Support coming? And does someone know any other Emulators that can do LAN/Wireless link support with GB/GBC games like Pokemon Gold/Silver/Crystal/Yellow etc.?]]></description>
			<content:encoded><![CDATA[when is the GB/GBC Emulator with LAN/Wireless Link Support coming? And does someone know any other Emulators that can do LAN/Wireless link support with GB/GBC games like Pokemon Gold/Silver/Crystal/Yellow etc.?]]></content:encoded>
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	</channel>
</rss>