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	<channel>
		<title><![CDATA[VBA-M Forums - All Forums]]></title>
		<link>http://vba-m.com/forum/</link>
		<description><![CDATA[VBA-M Forums - http://vba-m.com/forum]]></description>
		<pubDate>Fri, 18 May 2012 10:09:29 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Object Handling or ROM errors in Mega Man BN Games?]]></title>
			<link>http://vba-m.com/forum/Thread-object-handling-or-rom-errors-in-mega-man-bn-games</link>
			<pubDate>Fri, 18 May 2012 03:52:02 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-object-handling-or-rom-errors-in-mega-man-bn-games</guid>
			<description><![CDATA[I'll give as detailed a description as possible, but providing a video would take me a while.<br />
<br />
This was something I encountered on the original VBA, but I wonder if maybe it will happen on VBA-M as well (I haven't played far enough using VBA-M to check).<br />
<br />
Anyway. In the Battle Network games, the are many virus enemies running around. Some of them launch projectiles in parabolic arcs to their target: You. I've confirmed this happens in BN2, 3, 5, and 6 so far.<br />
<br />
Basically: All the enemies who launch in-game objects seem to have some kind of error or bug that causes weird things to happen.<br />
<br />
For the Beetank / Bugtanks in BN2 and 5 (They behave in exactly the same way) The Beetanks will move up and down their column, and play the firing animation as normal. However. Sometimes the Viruses will seem to misfire and not fire any projectile at all. Making them sometimes unable to attack in a pseudorandom manner.<br />
<br />
The Beetle Viruses of BN3 have a similar problem, except they behave differently, by moving keeping a distances of two panels between you and it, and staying off the row you're on. Sometimes when they fire, nothing happens. <br />
<br />
The Killerplant Viruses in BN2 add more specifics to this problem. If a Killerplant family virus is on the top row in the enemy area, unless you happen to be on the same row, they will be unable to launch their TreeBombs at all. This has shown to be the case as well if you are on the top row while the Killerplant is on the bottom one.<br />
<br />
Then so far, with BN6. The Puffy Virus launches a trio of needles at you into your area...The problem is, the projectiles are completely invisible, despite the attack succeeding to execute.<br />
<br />
A notable symptom of this inherent error is that for some of the virues, the projectile can sometimes be seen somewhere on the screen (usually near the top, or very bottom of the emulator screen) for about 1-2 frames before disappearing without a trace.<br />
<br />
I have the original BN6 for Gregar, and I have owned at least one of every game in the series at some point in time, and on top of that, I have an acute long-term memory, and I don't remember any of the things mentioned above ever happening on the original carts.<br />
<br />
Incidently, none of the BattleChip attacks in the game that launch objects in an arc have this kind of problem at all.<br />
<br />
Due to my current understanding of programming (not all that good, but I can do some basic C++), I have come to the conclusion the cause is either the emulator (how it is handling on-screen objects and stuff) or the ROM itself, and I simply find it hard to believe that a series of ROMs could possibly experience the same exact kind of problem across all six games.]]></description>
			<content:encoded><![CDATA[I'll give as detailed a description as possible, but providing a video would take me a while.<br />
<br />
This was something I encountered on the original VBA, but I wonder if maybe it will happen on VBA-M as well (I haven't played far enough using VBA-M to check).<br />
<br />
Anyway. In the Battle Network games, the are many virus enemies running around. Some of them launch projectiles in parabolic arcs to their target: You. I've confirmed this happens in BN2, 3, 5, and 6 so far.<br />
<br />
Basically: All the enemies who launch in-game objects seem to have some kind of error or bug that causes weird things to happen.<br />
<br />
For the Beetank / Bugtanks in BN2 and 5 (They behave in exactly the same way) The Beetanks will move up and down their column, and play the firing animation as normal. However. Sometimes the Viruses will seem to misfire and not fire any projectile at all. Making them sometimes unable to attack in a pseudorandom manner.<br />
<br />
The Beetle Viruses of BN3 have a similar problem, except they behave differently, by moving keeping a distances of two panels between you and it, and staying off the row you're on. Sometimes when they fire, nothing happens. <br />
<br />
The Killerplant Viruses in BN2 add more specifics to this problem. If a Killerplant family virus is on the top row in the enemy area, unless you happen to be on the same row, they will be unable to launch their TreeBombs at all. This has shown to be the case as well if you are on the top row while the Killerplant is on the bottom one.<br />
<br />
Then so far, with BN6. The Puffy Virus launches a trio of needles at you into your area...The problem is, the projectiles are completely invisible, despite the attack succeeding to execute.<br />
<br />
A notable symptom of this inherent error is that for some of the virues, the projectile can sometimes be seen somewhere on the screen (usually near the top, or very bottom of the emulator screen) for about 1-2 frames before disappearing without a trace.<br />
<br />
I have the original BN6 for Gregar, and I have owned at least one of every game in the series at some point in time, and on top of that, I have an acute long-term memory, and I don't remember any of the things mentioned above ever happening on the original carts.<br />
<br />
Incidently, none of the BattleChip attacks in the game that launch objects in an arc have this kind of problem at all.<br />
<br />
Due to my current understanding of programming (not all that good, but I can do some basic C++), I have come to the conclusion the cause is either the emulator (how it is handling on-screen objects and stuff) or the ROM itself, and I simply find it hard to believe that a series of ROMs could possibly experience the same exact kind of problem across all six games.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Battery saves (.sav) type and transferring between different emulators]]></title>
			<link>http://vba-m.com/forum/Thread-battery-saves-sav-type-and-transferring-between-different-emulators</link>
			<pubDate>Sat, 12 May 2012 22:35:26 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-battery-saves-sav-type-and-transferring-between-different-emulators</guid>
			<description><![CDATA[I'm trying to transfer some saves from Fire Emblem 6 to my Android device using the Gameboid emulator. Gameboid has not been updated for around a year now, and I fear the dev has since left the project.<br />
<br />
As such, I turn to you guys for support and help on this issue. <img class="postimage" src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
Gameboid gives savegame options of SRAM, Flash, Flash 128K, and EEPROM. FE6 is detected as SRAM, and selecting SRAM in Gameboid saves the file as 32K in size (if a new game is started from Gameboid and there is no .sav file already present in the directory). This is not compatible with the VBA-M saves that are 64K in size. <br />
<br />
In VBA-M, if I select SRAM + Flash (128K), it still saves as 64K. These 64K size saves can be *read* properly by Gameboid, but they cannot be saved to. Any attempts to save will simply not work; the game will not crash or anything, but the save will just not be overwritten.<br />
<br />
Attempting to load the game with the 32K savefile in the same directory via VBA-M results in VBA-M overwriting the save, even though it can load from it properly.<br />
<br />
Is this something that can be resolved relatively easily? Any help would be greatly appreciated.]]></description>
			<content:encoded><![CDATA[I'm trying to transfer some saves from Fire Emblem 6 to my Android device using the Gameboid emulator. Gameboid has not been updated for around a year now, and I fear the dev has since left the project.<br />
<br />
As such, I turn to you guys for support and help on this issue. <img class="postimage" src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
Gameboid gives savegame options of SRAM, Flash, Flash 128K, and EEPROM. FE6 is detected as SRAM, and selecting SRAM in Gameboid saves the file as 32K in size (if a new game is started from Gameboid and there is no .sav file already present in the directory). This is not compatible with the VBA-M saves that are 64K in size. <br />
<br />
In VBA-M, if I select SRAM + Flash (128K), it still saves as 64K. These 64K size saves can be *read* properly by Gameboid, but they cannot be saved to. Any attempts to save will simply not work; the game will not crash or anything, but the save will just not be overwritten.<br />
<br />
Attempting to load the game with the 32K savefile in the same directory via VBA-M results in VBA-M overwriting the save, even though it can load from it properly.<br />
<br />
Is this something that can be resolved relatively easily? Any help would be greatly appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Add bass back into the tracks.]]></title>
			<link>http://vba-m.com/forum/Thread-add-bass-back-into-the-tracks</link>
			<pubDate>Fri, 11 May 2012 02:21:09 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-add-bass-back-into-the-tracks</guid>
			<description><![CDATA[In some games, i found that VBA-M doesn't seem to simulate or play the bass in MIDI tracks for games like the Mega Man Battle Network Series, and seems to have Sound problems in general for games like Medabots.]]></description>
			<content:encoded><![CDATA[In some games, i found that VBA-M doesn't seem to simulate or play the bass in MIDI tracks for games like the Mega Man Battle Network Series, and seems to have Sound problems in general for games like Medabots.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Possible to allow guide button to act as a button?]]></title>
			<link>http://vba-m.com/forum/Thread-possible-to-allow-guide-button-to-act-as-a-button</link>
			<pubDate>Mon, 07 May 2012 00:15:10 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-possible-to-allow-guide-button-to-act-as-a-button</guid>
			<description><![CDATA[I noticed with Morii's xbox drivers its possible to set the guide button as whatever button you like and use it with direct input games. Would it be possible to do this with xbcd? I know right now its used to switch layouts(or ... whatever it does, I never used it) surely it would be possible to change this?]]></description>
			<content:encoded><![CDATA[I noticed with Morii's xbox drivers its possible to set the guide button as whatever button you like and use it with direct input games. Would it be possible to do this with xbcd? I know right now its used to switch layouts(or ... whatever it does, I never used it) surely it would be possible to change this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[madcatz mc2]]></title>
			<link>http://vba-m.com/forum/Thread-madcatz-mc2</link>
			<pubDate>Fri, 04 May 2012 16:16:11 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-madcatz-mc2</guid>
			<description><![CDATA[Hello, im trying to install the driver for madcatz mc2 but it says it's incompatible.<br />
<br />
Hardware Ids: <br />
USB\VID_1BAD&amp;PID_F030&amp;REV_0490<br />
USB\VID_1BAD&amp;PID_F030<br />
<br />
(...this couldn't be because the microsoft driver is installed, right?, tried to uninstall that but didn't work)<br />
Some help would be really nice!<br />
<br />
edit: Sorry didn't provide full name: MadCatz MircoCon Racing Wheel. Support would be awesome]]></description>
			<content:encoded><![CDATA[Hello, im trying to install the driver for madcatz mc2 but it says it's incompatible.<br />
<br />
Hardware Ids: <br />
USB\VID_1BAD&amp;PID_F030&amp;REV_0490<br />
USB\VID_1BAD&amp;PID_F030<br />
<br />
(...this couldn't be because the microsoft driver is installed, right?, tried to uninstall that but didn't work)<br />
Some help would be really nice!<br />
<br />
edit: Sorry didn't provide full name: MadCatz MircoCon Racing Wheel. Support would be awesome]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[XBCD doenst appear in drivers menu (I have an unoficial receiver)]]></title>
			<link>http://vba-m.com/forum/Thread-xbcd-doenst-appear-in-drivers-menu-i-have-an-unoficial-receiver</link>
			<pubDate>Fri, 04 May 2012 13:58:35 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-xbcd-doenst-appear-in-drivers-menu-i-have-an-unoficial-receiver</guid>
			<description><![CDATA[Hello people, I have just bought one receiver like this one<br />
<br />
<a href="http://www.amazon.com/Xbox-360-Wireless-Gaming-Receiver-Black/dp/B0032A0RBC/ref=dp_cp_ob_vg_title_0" target="_blank">http://www.amazon.com/Xbox-360-Wireless-...vg_title_0</a><br />
<br />
It is not a micorsoft one, and I cant get it to work with XBCD. I install drivers, but It doesnt appear in the list when I have to choose it. I mean this step:<br />
<br />
<img class="postimage" src="http://vba-m.com/forum/attachment.php?aid=215" border="0" alt="[Image: attachment.php?aid=215]" /><br />
In this part, it only shows "PC Wireless gaming receiver", the one that comes in the CD.<br />
<br />
I use Windows XP. Any solution? Obviously, when I do the test with XBCD utility, it doesnt recognice any controller<br />
<br />
<br />
My second question is If I can get vibration with Oficial Microsoft Steering Wheel with this drivers. I mean just vibration, not Force feedback<br />
<br />
<br />
THANK YOU A LOT! <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<hr />
Ok I have just seen wireless controlers are not supported yet for XBCD....<img class="postimage" src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /> Sorry I didnt see it, I though It would work, I will read more next time<br />
<br />
Well I will wait for compatibility. Greetings]]></description>
			<content:encoded><![CDATA[Hello people, I have just bought one receiver like this one<br />
<br />
<a href="http://www.amazon.com/Xbox-360-Wireless-Gaming-Receiver-Black/dp/B0032A0RBC/ref=dp_cp_ob_vg_title_0" target="_blank">http://www.amazon.com/Xbox-360-Wireless-...vg_title_0</a><br />
<br />
It is not a micorsoft one, and I cant get it to work with XBCD. I install drivers, but It doesnt appear in the list when I have to choose it. I mean this step:<br />
<br />
<img class="postimage" src="http://vba-m.com/forum/attachment.php?aid=215" border="0" alt="[Image: attachment.php?aid=215]" /><br />
In this part, it only shows "PC Wireless gaming receiver", the one that comes in the CD.<br />
<br />
I use Windows XP. Any solution? Obviously, when I do the test with XBCD utility, it doesnt recognice any controller<br />
<br />
<br />
My second question is If I can get vibration with Oficial Microsoft Steering Wheel with this drivers. I mean just vibration, not Force feedback<br />
<br />
<br />
THANK YOU A LOT! <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<hr />
Ok I have just seen wireless controlers are not supported yet for XBCD....<img class="postimage" src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /> Sorry I didnt see it, I though It would work, I will read more next time<br />
<br />
Well I will wait for compatibility. Greetings]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[OSX Port]]></title>
			<link>http://vba-m.com/forum/Thread-osx-port</link>
			<pubDate>Wed, 25 Apr 2012 18:40:46 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-osx-port</guid>
			<description><![CDATA[Question 1: Is the OSX version no longer under development?  <br />
<br />
Question 2: If it is, do you need help with it, or is there just no interest?<br />
<br />
Question 3: If it's not could somebody please point my blind ass in the right direction?<br />
<br />
<br />
<br />
Badger badger badger badger..... <img class="postimage" src="images/smilies/badger.gif" style="vertical-align: middle;" border="0" alt="Badger" title="Badger" /><br />
<br />
MUSHROOM MUSHROOM <img class="postimage" src="images/smilies/cookie.gif" style="vertical-align: middle;" border="0" alt="Cookie" title="Cookie" /><br />
<br />
No wait, thats a cookie...<br />
<br />
<br />
SNAKEEEEE oooooooh ITS A SNAKEEEEEE <img class="postimage" src="images/smilies/msn_turtle.gif" style="vertical-align: middle;" border="0" alt="Msn_turtle" title="Msn_turtle" /><br />
<br />
Shit, that's not a snake, that's a turtle.<br />
<br />
Fuck it I give up.]]></description>
			<content:encoded><![CDATA[Question 1: Is the OSX version no longer under development?  <br />
<br />
Question 2: If it is, do you need help with it, or is there just no interest?<br />
<br />
Question 3: If it's not could somebody please point my blind ass in the right direction?<br />
<br />
<br />
<br />
Badger badger badger badger..... <img class="postimage" src="images/smilies/badger.gif" style="vertical-align: middle;" border="0" alt="Badger" title="Badger" /><br />
<br />
MUSHROOM MUSHROOM <img class="postimage" src="images/smilies/cookie.gif" style="vertical-align: middle;" border="0" alt="Cookie" title="Cookie" /><br />
<br />
No wait, thats a cookie...<br />
<br />
<br />
SNAKEEEEE oooooooh ITS A SNAKEEEEEE <img class="postimage" src="images/smilies/msn_turtle.gif" style="vertical-align: middle;" border="0" alt="Msn_turtle" title="Msn_turtle" /><br />
<br />
Shit, that's not a snake, that's a turtle.<br />
<br />
Fuck it I give up.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Language adding]]></title>
			<link>http://vba-m.com/forum/Thread-language-adding</link>
			<pubDate>Wed, 25 Apr 2012 15:13:52 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-language-adding</guid>
			<description><![CDATA[Hello folks!<br />
I want to ask you<br />
<br />
Does your latest VBA-M r1086 was compressed?<br />
It's really so bad, that i can't get the resources i need (Menu, Dialog, String)<br />
as your latest release has another improvements and a few differents to r926, so, in my opinion you guys, must uncompress them in the next release as there must a lot of user who wants the emulator to fit with them.<br />
besides, i already localized the Indonesia language, for VBA-M r926, but it is really so bad that i forgot to move it into my flashdrive.<br />
<br />
Another suggestions perhaps.<br />
May the language sections will be added in the future for the download sections.<br />
<br />
Regards,<br />
<br />
Khairul Agasta]]></description>
			<content:encoded><![CDATA[Hello folks!<br />
I want to ask you<br />
<br />
Does your latest VBA-M r1086 was compressed?<br />
It's really so bad, that i can't get the resources i need (Menu, Dialog, String)<br />
as your latest release has another improvements and a few differents to r926, so, in my opinion you guys, must uncompress them in the next release as there must a lot of user who wants the emulator to fit with them.<br />
besides, i already localized the Indonesia language, for VBA-M r926, but it is really so bad that i forgot to move it into my flashdrive.<br />
<br />
Another suggestions perhaps.<br />
May the language sections will be added in the future for the download sections.<br />
<br />
Regards,<br />
<br />
Khairul Agasta]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Issues with Wireless Xbox 360 Controller]]></title>
			<link>http://vba-m.com/forum/Thread-issues-with-wireless-xbox-360-controller</link>
			<pubDate>Sat, 21 Apr 2012 01:43:37 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-issues-with-wireless-xbox-360-controller</guid>
			<description><![CDATA[Hi there,<br />
<br />
I'm using Windows 7 x64 SP1 Professional.<br />
<br />
I've followed the instructions provided to the letter, however I can't seem to get the Config util to recognise that I have the controller installed.<br />
<br />
Few issues with the instructions: The controller for Wireless X360's does not appear under the 'Common Controller Class' in Win7, it appears under Human Interface Devices. I've located the controller and installed the driver through there.<br />
<br />
The Configuration Utility refuses to recognise that I have the device installed.<br />
<br />
I'm using an Official Xbox controller.<br />
<br />
Please advise any steps you need me to take to try get this solved.<br />
<br />
Thanks heaps! <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Hi there,<br />
<br />
I'm using Windows 7 x64 SP1 Professional.<br />
<br />
I've followed the instructions provided to the letter, however I can't seem to get the Config util to recognise that I have the controller installed.<br />
<br />
Few issues with the instructions: The controller for Wireless X360's does not appear under the 'Common Controller Class' in Win7, it appears under Human Interface Devices. I've located the controller and installed the driver through there.<br />
<br />
The Configuration Utility refuses to recognise that I have the device installed.<br />
<br />
I'm using an Official Xbox controller.<br />
<br />
Please advise any steps you need me to take to try get this solved.<br />
<br />
Thanks heaps! <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[n64input source code]]></title>
			<link>http://vba-m.com/forum/Thread-n64input-source-code</link>
			<pubDate>Mon, 16 Apr 2012 13:33:24 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-n64input-source-code</guid>
			<description><![CDATA[here it is.<br />
<br />
<a href="https://github.com/mudlord/n64input" target="_blank">https://github.com/mudlord/n64input</a>]]></description>
			<content:encoded><![CDATA[here it is.<br />
<br />
<a href="https://github.com/mudlord/n64input" target="_blank">https://github.com/mudlord/n64input</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Linux Debian compile error]]></title>
			<link>http://vba-m.com/forum/Thread-linux-debian-compile-error</link>
			<pubDate>Sat, 14 Apr 2012 12:32:02 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-linux-debian-compile-error</guid>
			<description><![CDATA[I was trying to compile the latest version of VBA-M but without success, so i try with a previous version but i get the same error listed below:<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">25</span><span style="color: #007700">%]&nbsp;</span><span style="color: #0000BB">Built&nbsp;target&nbsp;fex<br /></span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">70</span><span style="color: #007700">%]&nbsp;</span><span style="color: #0000BB">Built&nbsp;target&nbsp;vbamcore<br /></span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">72</span><span style="color: #007700">%]&nbsp;</span><span style="color: #0000BB">Built&nbsp;target&nbsp;translations<br /></span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">73</span><span style="color: #007700">%]&nbsp;</span><span style="color: #0000BB">Building&nbsp;CXX&nbsp;object&nbsp;CMakeFiles</span><span style="color: #007700">/</span><span style="color: #0000BB">gvbam</span><span style="color: #007700">.</span><span style="color: #0000BB">dir</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">.</span><span style="color: #0000BB">o<br /></span><span style="color: #007700">~/</span><span style="color: #0000BB">vbam</span><span style="color: #007700">-</span><span style="color: #0000BB">1.8.0.1001</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">In&nbsp;</span><span style="color: #007700">function&nbsp;</span><span style="color: #0000BB">‘int&nbsp;main</span><span style="color: #007700">(</span><span style="color: #0000BB">int</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">char</span><span style="color: #007700">**)</span><span style="color: #0000BB">’</span><span style="color: #007700">:<br />~/</span><span style="color: #0000BB">vbam</span><span style="color: #007700">-</span><span style="color: #0000BB">1.8.0.1001</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">:</span><span style="color: #0000BB">93</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">error</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">no&nbsp;matching&nbsp;</span><span style="color: #007700">function&nbsp;for&nbsp;</span><span style="color: #0000BB">call&nbsp;to&nbsp;‘Gtk</span><span style="color: #007700">::</span><span style="color: #0000BB">Builder</span><span style="color: #007700">::</span><span style="color: #0000BB">add_from_file</span><span style="color: #007700">(</span><span style="color: #0000BB">std</span><span style="color: #007700">::</span><span style="color: #0000BB">string</span><span style="color: #007700">&amp;,&nbsp;const&nbsp;</span><span style="color: #0000BB">char&nbsp;</span><span style="color: #007700">[</span><span style="color: #0000BB">12</span><span style="color: #007700">])</span><span style="color: #0000BB">’<br /></span><span style="color: #007700">/</span><span style="color: #0000BB">usr</span><span style="color: #007700">/include/</span><span style="color: #0000BB">gtkmm</span><span style="color: #007700">-</span><span style="color: #0000BB">2.4</span><span style="color: #007700">/</span><span style="color: #0000BB">gtkmm</span><span style="color: #007700">/</span><span style="color: #0000BB">builder</span><span style="color: #007700">.</span><span style="color: #0000BB">h</span><span style="color: #007700">:</span><span style="color: #0000BB">193</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">note</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">candidates&nbsp;are</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">bool&nbsp;Gtk</span><span style="color: #007700">::</span><span style="color: #0000BB">Builder</span><span style="color: #007700">::</span><span style="color: #0000BB">add_from_file</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">std</span><span style="color: #007700">::</span><span style="color: #0000BB">string</span><span style="color: #007700">&amp;)<br />~/</span><span style="color: #0000BB">vbam</span><span style="color: #007700">-</span><span style="color: #0000BB">1.8.0.1001</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">:</span><span style="color: #0000BB">94</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">error</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">no&nbsp;matching&nbsp;</span><span style="color: #007700">function&nbsp;for&nbsp;</span><span style="color: #0000BB">call&nbsp;to&nbsp;‘Gtk</span><span style="color: #007700">::</span><span style="color: #0000BB">Builder</span><span style="color: #007700">::</span><span style="color: #0000BB">add_from_file</span><span style="color: #007700">(</span><span style="color: #0000BB">std</span><span style="color: #007700">::</span><span style="color: #0000BB">string</span><span style="color: #007700">&amp;,&nbsp;const&nbsp;</span><span style="color: #0000BB">char&nbsp;</span><span style="color: #007700">[</span><span style="color: #0000BB">11</span><span style="color: #007700">])</span><span style="color: #0000BB">’<br /></span><span style="color: #007700">/</span><span style="color: #0000BB">usr</span><span style="color: #007700">/include/</span><span style="color: #0000BB">gtkmm</span><span style="color: #007700">-</span><span style="color: #0000BB">2.4</span><span style="color: #007700">/</span><span style="color: #0000BB">gtkmm</span><span style="color: #007700">/</span><span style="color: #0000BB">builder</span><span style="color: #007700">.</span><span style="color: #0000BB">h</span><span style="color: #007700">:</span><span style="color: #0000BB">193</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">note</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">candidates&nbsp;are</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">bool&nbsp;Gtk</span><span style="color: #007700">::</span><span style="color: #0000BB">Builder</span><span style="color: #007700">::</span><span style="color: #0000BB">add_from_file</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">std</span><span style="color: #007700">::</span><span style="color: #0000BB">string</span><span style="color: #007700">&amp;)<br /></span><span style="color: #0000BB">make</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]:&nbsp;***&nbsp;[</span><span style="color: #0000BB">CMakeFiles</span><span style="color: #007700">/</span><span style="color: #0000BB">gvbam</span><span style="color: #007700">.</span><span style="color: #0000BB">dir</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">.</span><span style="color: #0000BB">o</span><span style="color: #007700">]&nbsp;</span><span style="color: #0000BB">Error&nbsp;1<br />make</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]:&nbsp;***&nbsp;[</span><span style="color: #0000BB">CMakeFiles</span><span style="color: #007700">/</span><span style="color: #0000BB">gvbam</span><span style="color: #007700">.</span><span style="color: #0000BB">dir</span><span style="color: #007700">/</span><span style="color: #0000BB">all</span><span style="color: #007700">]&nbsp;</span><span style="color: #0000BB">Error&nbsp;2<br />make</span><span style="color: #007700">:&nbsp;***&nbsp;[</span><span style="color: #0000BB">all</span><span style="color: #007700">]&nbsp;</span><span style="color: #0000BB">Error&nbsp;2&nbsp;<br /></span></code></div></div></div>
<br />
I have all the gkt required packages installed, since Cmake has found them, so what can i do for fix this?]]></description>
			<content:encoded><![CDATA[I was trying to compile the latest version of VBA-M but without success, so i try with a previous version but i get the same error listed below:<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">25</span><span style="color: #007700">%]&nbsp;</span><span style="color: #0000BB">Built&nbsp;target&nbsp;fex<br /></span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">70</span><span style="color: #007700">%]&nbsp;</span><span style="color: #0000BB">Built&nbsp;target&nbsp;vbamcore<br /></span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">72</span><span style="color: #007700">%]&nbsp;</span><span style="color: #0000BB">Built&nbsp;target&nbsp;translations<br /></span><span style="color: #007700">[&nbsp;</span><span style="color: #0000BB">73</span><span style="color: #007700">%]&nbsp;</span><span style="color: #0000BB">Building&nbsp;CXX&nbsp;object&nbsp;CMakeFiles</span><span style="color: #007700">/</span><span style="color: #0000BB">gvbam</span><span style="color: #007700">.</span><span style="color: #0000BB">dir</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">.</span><span style="color: #0000BB">o<br /></span><span style="color: #007700">~/</span><span style="color: #0000BB">vbam</span><span style="color: #007700">-</span><span style="color: #0000BB">1.8.0.1001</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">In&nbsp;</span><span style="color: #007700">function&nbsp;</span><span style="color: #0000BB">‘int&nbsp;main</span><span style="color: #007700">(</span><span style="color: #0000BB">int</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">char</span><span style="color: #007700">**)</span><span style="color: #0000BB">’</span><span style="color: #007700">:<br />~/</span><span style="color: #0000BB">vbam</span><span style="color: #007700">-</span><span style="color: #0000BB">1.8.0.1001</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">:</span><span style="color: #0000BB">93</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">error</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">no&nbsp;matching&nbsp;</span><span style="color: #007700">function&nbsp;for&nbsp;</span><span style="color: #0000BB">call&nbsp;to&nbsp;‘Gtk</span><span style="color: #007700">::</span><span style="color: #0000BB">Builder</span><span style="color: #007700">::</span><span style="color: #0000BB">add_from_file</span><span style="color: #007700">(</span><span style="color: #0000BB">std</span><span style="color: #007700">::</span><span style="color: #0000BB">string</span><span style="color: #007700">&amp;,&nbsp;const&nbsp;</span><span style="color: #0000BB">char&nbsp;</span><span style="color: #007700">[</span><span style="color: #0000BB">12</span><span style="color: #007700">])</span><span style="color: #0000BB">’<br /></span><span style="color: #007700">/</span><span style="color: #0000BB">usr</span><span style="color: #007700">/include/</span><span style="color: #0000BB">gtkmm</span><span style="color: #007700">-</span><span style="color: #0000BB">2.4</span><span style="color: #007700">/</span><span style="color: #0000BB">gtkmm</span><span style="color: #007700">/</span><span style="color: #0000BB">builder</span><span style="color: #007700">.</span><span style="color: #0000BB">h</span><span style="color: #007700">:</span><span style="color: #0000BB">193</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">note</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">candidates&nbsp;are</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">bool&nbsp;Gtk</span><span style="color: #007700">::</span><span style="color: #0000BB">Builder</span><span style="color: #007700">::</span><span style="color: #0000BB">add_from_file</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">std</span><span style="color: #007700">::</span><span style="color: #0000BB">string</span><span style="color: #007700">&amp;)<br />~/</span><span style="color: #0000BB">vbam</span><span style="color: #007700">-</span><span style="color: #0000BB">1.8.0.1001</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">:</span><span style="color: #0000BB">94</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">error</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">no&nbsp;matching&nbsp;</span><span style="color: #007700">function&nbsp;for&nbsp;</span><span style="color: #0000BB">call&nbsp;to&nbsp;‘Gtk</span><span style="color: #007700">::</span><span style="color: #0000BB">Builder</span><span style="color: #007700">::</span><span style="color: #0000BB">add_from_file</span><span style="color: #007700">(</span><span style="color: #0000BB">std</span><span style="color: #007700">::</span><span style="color: #0000BB">string</span><span style="color: #007700">&amp;,&nbsp;const&nbsp;</span><span style="color: #0000BB">char&nbsp;</span><span style="color: #007700">[</span><span style="color: #0000BB">11</span><span style="color: #007700">])</span><span style="color: #0000BB">’<br /></span><span style="color: #007700">/</span><span style="color: #0000BB">usr</span><span style="color: #007700">/include/</span><span style="color: #0000BB">gtkmm</span><span style="color: #007700">-</span><span style="color: #0000BB">2.4</span><span style="color: #007700">/</span><span style="color: #0000BB">gtkmm</span><span style="color: #007700">/</span><span style="color: #0000BB">builder</span><span style="color: #007700">.</span><span style="color: #0000BB">h</span><span style="color: #007700">:</span><span style="color: #0000BB">193</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">note</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">candidates&nbsp;are</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">bool&nbsp;Gtk</span><span style="color: #007700">::</span><span style="color: #0000BB">Builder</span><span style="color: #007700">::</span><span style="color: #0000BB">add_from_file</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">std</span><span style="color: #007700">::</span><span style="color: #0000BB">string</span><span style="color: #007700">&amp;)<br /></span><span style="color: #0000BB">make</span><span style="color: #007700">[</span><span style="color: #0000BB">2</span><span style="color: #007700">]:&nbsp;***&nbsp;[</span><span style="color: #0000BB">CMakeFiles</span><span style="color: #007700">/</span><span style="color: #0000BB">gvbam</span><span style="color: #007700">.</span><span style="color: #0000BB">dir</span><span style="color: #007700">/</span><span style="color: #0000BB">src</span><span style="color: #007700">/</span><span style="color: #0000BB">gtk</span><span style="color: #007700">/</span><span style="color: #0000BB">main</span><span style="color: #007700">.</span><span style="color: #0000BB">cpp</span><span style="color: #007700">.</span><span style="color: #0000BB">o</span><span style="color: #007700">]&nbsp;</span><span style="color: #0000BB">Error&nbsp;1<br />make</span><span style="color: #007700">[</span><span style="color: #0000BB">1</span><span style="color: #007700">]:&nbsp;***&nbsp;[</span><span style="color: #0000BB">CMakeFiles</span><span style="color: #007700">/</span><span style="color: #0000BB">gvbam</span><span style="color: #007700">.</span><span style="color: #0000BB">dir</span><span style="color: #007700">/</span><span style="color: #0000BB">all</span><span style="color: #007700">]&nbsp;</span><span style="color: #0000BB">Error&nbsp;2<br />make</span><span style="color: #007700">:&nbsp;***&nbsp;[</span><span style="color: #0000BB">all</span><span style="color: #007700">]&nbsp;</span><span style="color: #0000BB">Error&nbsp;2&nbsp;<br /></span></code></div></div></div>
<br />
I have all the gkt required packages installed, since Cmake has found them, so what can i do for fix this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New controller]]></title>
			<link>http://vba-m.com/forum/Thread-new-controller</link>
			<pubDate>Sat, 14 Apr 2012 05:02:42 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-new-controller</guid>
			<description><![CDATA[Windows 7 x64 here. Can't seem to install the drivers for my cheap generic (unbranded) Xbox controller:<br />
<br />
USB\VID_10C6&amp;PID_8015<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Windows 7 x64 here. Can't seem to install the drivers for my cheap generic (unbranded) Xbox controller:<br />
<br />
USB\VID_10C6&amp;PID_8015<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LoZ: Oracle of Ages/Seasons]]></title>
			<link>http://vba-m.com/forum/Thread-loz-oracle-of-ages-seasons</link>
			<pubDate>Fri, 13 Apr 2012 05:30:39 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-loz-oracle-of-ages-seasons</guid>
			<description><![CDATA[Well, I found this thread, but it was unhelpful as it does not address the issue.<br />
<a href="http://vba-m.com/forum/Thread-player-2-disconnected" target="_blank">http://vba-m.com/forum/Thread-player-2-disconnected</a><br />
The issue is that when the rom is loaded, it will endlessly output the error message "LINK: Player 2 disconnected|OK" and a new one will open when you click ok. <br />
I am not trying to do linked play, just play the game. I feel like changing the timeout in link settings might help, but I have no idea what to try, I tried 0 and 50000 with no success.<br />
<br />
edit:<br />
I am running it through wine 1.3 on Ubuntu 11.10]]></description>
			<content:encoded><![CDATA[Well, I found this thread, but it was unhelpful as it does not address the issue.<br />
<a href="http://vba-m.com/forum/Thread-player-2-disconnected" target="_blank">http://vba-m.com/forum/Thread-player-2-disconnected</a><br />
The issue is that when the rom is loaded, it will endlessly output the error message "LINK: Player 2 disconnected|OK" and a new one will open when you click ok. <br />
I am not trying to do linked play, just play the game. I feel like changing the timeout in link settings might help, but I have no idea what to try, I tried 0 and 50000 with no success.<br />
<br />
edit:<br />
I am running it through wine 1.3 on Ubuntu 11.10]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Audio quality]]></title>
			<link>http://vba-m.com/forum/Thread-audio-quality</link>
			<pubDate>Thu, 12 Apr 2012 17:55:52 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-audio-quality</guid>
			<description><![CDATA[Hello, <br />
<br />
First of all I'd like to apologize if this is the wrong section to post this in. I've considered posting this in the bug section first at but it's not really a bug. It possibly belongs in the feature section although I am not certain if this is already possible and it's just me not knowing how.<br />
<br />
Here is my problem:<br />
<br />
I am trying to extract the music from a specific game boy color demo. This demo can be downloaded here (note: It's not anything commercial or anything, it's legal):<br />
<a href="http://pouet.net/prod.php?which=59139" target="_blank"> Pouet page.</a><br />
<a href="http://www.youtube.com/watch?v=tp0ZqXNwtTs" target="_blank"> Youtube video of the demo. </a><br />
<br />
At first I wanted to use visual boy advance to do this but I quickly found out visual boy advance was not capable of correctly rendering the linked demo. (aside from video glitches it slows down the playback (including the music) significantly. This issue occurs at the "skull part")<br />
<br />
After trying multiple emulators (some rendered correctly, but either slowed down too much when capturing or didn't have a capture option at all) I found out about VBA-M and fortunately this did render the demo correctly. <br />
<br />
The problem I'm having is that the audio quality is less than the original visual boy advance and I'm not sure how to improve it. I run with a 44kHz sample rate on both emulators (with both I mean VBA and VBA-M) and I disabled sound enhancement in VBA-M. I also used all 3 different output API's but they all deliver the same result. The sound in VBA-M sounds "muffy" compared to VBA. <br />
<br />
What is causing this exactly and is this changable? I thought it might be a low pass filter as VBA sounds similar to VBA-M once I turn that on there but VBA-M doesn't seem to have options for that. I tried copying those sections of the config file to VBA-M's config file but that didn't do anything. <br />
<br />
Any advice is welcome. <br />
<br />
Rcube.]]></description>
			<content:encoded><![CDATA[Hello, <br />
<br />
First of all I'd like to apologize if this is the wrong section to post this in. I've considered posting this in the bug section first at but it's not really a bug. It possibly belongs in the feature section although I am not certain if this is already possible and it's just me not knowing how.<br />
<br />
Here is my problem:<br />
<br />
I am trying to extract the music from a specific game boy color demo. This demo can be downloaded here (note: It's not anything commercial or anything, it's legal):<br />
<a href="http://pouet.net/prod.php?which=59139" target="_blank"> Pouet page.</a><br />
<a href="http://www.youtube.com/watch?v=tp0ZqXNwtTs" target="_blank"> Youtube video of the demo. </a><br />
<br />
At first I wanted to use visual boy advance to do this but I quickly found out visual boy advance was not capable of correctly rendering the linked demo. (aside from video glitches it slows down the playback (including the music) significantly. This issue occurs at the "skull part")<br />
<br />
After trying multiple emulators (some rendered correctly, but either slowed down too much when capturing or didn't have a capture option at all) I found out about VBA-M and fortunately this did render the demo correctly. <br />
<br />
The problem I'm having is that the audio quality is less than the original visual boy advance and I'm not sure how to improve it. I run with a 44kHz sample rate on both emulators (with both I mean VBA and VBA-M) and I disabled sound enhancement in VBA-M. I also used all 3 different output API's but they all deliver the same result. The sound in VBA-M sounds "muffy" compared to VBA. <br />
<br />
What is causing this exactly and is this changable? I thought it might be a low pass filter as VBA sounds similar to VBA-M once I turn that on there but VBA-M doesn't seem to have options for that. I tried copying those sections of the config file to VBA-M's config file but that didn't do anything. <br />
<br />
Any advice is welcome. <br />
<br />
Rcube.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Modifying cheat codes & values]]></title>
			<link>http://vba-m.com/forum/Thread-modifying-cheat-codes-values</link>
			<pubDate>Wed, 11 Apr 2012 17:03:29 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-modifying-cheat-codes-values</guid>
			<description><![CDATA[Hello there,<br />
<br />
I posted this under the VisualBoyAdvance discussion section on the ngemu forums, and was referred to this site since VBA isn't being developed any more.  So, I am posting this here in the hopes that you will be able to help out with this.  Here is a copy:<br />
<br />
I have a question regarding using cheat codes in VisualBoyAdvance:<br />
<br />
Is there a way to modify cheat codes after you put them in? Or, is it possible to change the value that you initially put in when entering the code for the first time?<br />
<br />
If this cannot be done in the program itself, is there some other way of doing it?<br />
<br />
Thank you for any help you can provide <br />
<br />
My next response:<br />
<br />
I understand that you can put in any value you like when <span style="text-decoration: underline;">creating </span>the code. I was interested in <span style="text-decoration: underline;">changing </span>that value portion of the code after you initially create the code.<br />
<br />
Most emulators do allow you to do this. Snes9x, Fceux, NESten, DeSmuMe-the list goes on and on. In any of these emulators, you can 'Modify' the code after creating it. I was hoping there was a way to do this in VisualBoyAdvance as well. Or, if there was at least a way to open the saved cheat file in WordPad or Notepad to edit the code there, although that is quite inconvenient.<br />
<br />
Maybe there isn't a way of doing this. But, if not, then this is definitely a suggestion for the future.<br />
<br />
Thanks again for your help.]]></description>
			<content:encoded><![CDATA[Hello there,<br />
<br />
I posted this under the VisualBoyAdvance discussion section on the ngemu forums, and was referred to this site since VBA isn't being developed any more.  So, I am posting this here in the hopes that you will be able to help out with this.  Here is a copy:<br />
<br />
I have a question regarding using cheat codes in VisualBoyAdvance:<br />
<br />
Is there a way to modify cheat codes after you put them in? Or, is it possible to change the value that you initially put in when entering the code for the first time?<br />
<br />
If this cannot be done in the program itself, is there some other way of doing it?<br />
<br />
Thank you for any help you can provide <br />
<br />
My next response:<br />
<br />
I understand that you can put in any value you like when <span style="text-decoration: underline;">creating </span>the code. I was interested in <span style="text-decoration: underline;">changing </span>that value portion of the code after you initially create the code.<br />
<br />
Most emulators do allow you to do this. Snes9x, Fceux, NESten, DeSmuMe-the list goes on and on. In any of these emulators, you can 'Modify' the code after creating it. I was hoping there was a way to do this in VisualBoyAdvance as well. Or, if there was at least a way to open the saved cheat file in WordPad or Notepad to edit the code there, although that is quite inconvenient.<br />
<br />
Maybe there isn't a way of doing this. But, if not, then this is definitely a suggestion for the future.<br />
<br />
Thanks again for your help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sound Problems]]></title>
			<link>http://vba-m.com/forum/Thread-sound-problems</link>
			<pubDate>Thu, 05 Apr 2012 21:08:19 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-sound-problems</guid>
			<description><![CDATA[I'm sure this is a fairly common problem, but I installed this and tried to play some Pokemon. The result was Audiox2 failed to initiated! How do I fix this?]]></description>
			<content:encoded><![CDATA[I'm sure this is a fairly common problem, but I installed this and tried to play some Pokemon. The result was Audiox2 failed to initiated! How do I fix this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Version 1030b on Mac]]></title>
			<link>http://vba-m.com/forum/Thread-version-1030b-on-mac</link>
			<pubDate>Thu, 05 Apr 2012 06:04:18 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-version-1030b-on-mac</guid>
			<description><![CDATA[I'm sorry if this question has already been answered, but does version 1030b work on mac's? I told someone about it and they only have a Mac, so I was wondering. Thanks in advance.]]></description>
			<content:encoded><![CDATA[I'm sorry if this question has already been answered, but does version 1030b work on mac's? I told someone about it and they only have a Mac, so I was wondering. Thanks in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Going completely insane trying to get DDR pad to work]]></title>
			<link>http://vba-m.com/forum/Thread-going-completely-insane-trying-to-get-ddr-pad-to-work</link>
			<pubDate>Mon, 02 Apr 2012 04:03:44 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-going-completely-insane-trying-to-get-ddr-pad-to-work</guid>
			<description><![CDATA[Does anyone have any idea how to get a regular Konami XBOX DDR Pad to work with this driver?  I am going insane here trying to get it to assign the buttons to anything but the pov hat.  I just need to be able to press left and right at the same time.  That's all I want.  Please, please can someone just tell me how to make it work?  I am begging you.]]></description>
			<content:encoded><![CDATA[Does anyone have any idea how to get a regular Konami XBOX DDR Pad to work with this driver?  I am going insane here trying to get it to assign the buttons to anything but the pov hat.  I just need to be able to press left and right at the same time.  That's all I want.  Please, please can someone just tell me how to make it work?  I am begging you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[XBOX 1 Madcatz Microcon Wireless Work on XP But NOT ON 7. HELP!!!]]></title>
			<link>http://vba-m.com/forum/Thread-xbox-1-madcatz-microcon-wireless-work-on-xp-but-not-on-7-help</link>
			<pubDate>Fri, 30 Mar 2012 16:28:58 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-xbox-1-madcatz-microcon-wireless-work-on-xp-but-not-on-7-help</guid>
			<description><![CDATA[Hey guys!! And squall. this is for you dude. can you help me? im from venezuela, so i speak spanish, sorry if i write something weird jejje.<br />
<br />
Well this is the situation..<br />
<br />
I am a Windows 7 32 bit user...<br />
<br />
I saw that the...<br />
<br />
%XBCD.DeviceDesc% =Install, USB\VID_0738&amp;PID_4586 ; MadCatz MicroCon Wireless Controller<br />
<br />
My windows recognize my controller like madcatz foot pad... Help me please!!!<br />
<br />
...<br />
<br />
Today i did it work on my windows xp partition. it works perfect!!! but. in windows 7 i have the same issue that allready commented... can you help me squall???<br />
<br />
On my manager device said (windows xp): Madcatz 4506 2.4GHz wireless gamepad<br />
<br />
ID:USB\VID_0738&amp;PID_4506\6&amp;32BE113A&amp;0&amp;1<br />
<br />
Hardware identificators: USB\Vid_0738&amp;Pid_4506&amp;Rev_0102<br />
USB\Vid_0738&amp;Pid_4506<br />
<br />
What can we do???<br />
<br />
Thanks in advance!!!]]></description>
			<content:encoded><![CDATA[Hey guys!! And squall. this is for you dude. can you help me? im from venezuela, so i speak spanish, sorry if i write something weird jejje.<br />
<br />
Well this is the situation..<br />
<br />
I am a Windows 7 32 bit user...<br />
<br />
I saw that the...<br />
<br />
%XBCD.DeviceDesc% =Install, USB\VID_0738&amp;PID_4586 ; MadCatz MicroCon Wireless Controller<br />
<br />
My windows recognize my controller like madcatz foot pad... Help me please!!!<br />
<br />
...<br />
<br />
Today i did it work on my windows xp partition. it works perfect!!! but. in windows 7 i have the same issue that allready commented... can you help me squall???<br />
<br />
On my manager device said (windows xp): Madcatz 4506 2.4GHz wireless gamepad<br />
<br />
ID:USB\VID_0738&amp;PID_4506\6&amp;32BE113A&amp;0&amp;1<br />
<br />
Hardware identificators: USB\Vid_0738&amp;Pid_4506&amp;Rev_0102<br />
USB\Vid_0738&amp;Pid_4506<br />
<br />
What can we do???<br />
<br />
Thanks in advance!!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Patch included] OpenGL - Missing blue channel on Mac OS X]]></title>
			<link>http://vba-m.com/forum/Thread-patch-included-opengl-missing-blue-channel-on-mac-os-x</link>
			<pubDate>Thu, 29 Mar 2012 18:41:46 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/Thread-patch-included-opengl-missing-blue-channel-on-mac-os-x</guid>
			<description><![CDATA[Hey there,<br />
<br />
I took a shot at compiling VBA-M on OS X 10.7.3 and noticed that the blue color channel seemed to be completely absent:<br />
<br />
<img class="postimage" src="http://f.cl.ly/items/072i091L461Z2n3j0I0q/Screen%20Shot%202012-03-29%20at%208.20.20%20PM.png" border="0" alt="[Image: Screen%20Shot%202012-03-29%20at%208.20.20%20PM.png]" /><br />
<br />
After some digging, I found out that the systemRed/Green/BlueShift were incorrect in that they didn't match what OpenGL expects when drawing GL_BGRA data. The miscalculation of the shifts is apparently caused by an oddity in SDL on OS X which seems to interpret the in the wrong endianess  (maybe for backwards compatibility for software written for PowerPC??).<br />
<br />
I wrote a fix for the issue that <a href="https://github.com/x3ro/VBA-M/commit/d5f5b6fc06ee584ae294797117ce4f80b638fc6b" target="_blank">can be found here</a> (excuse the wrong indentation, in case you want to apply this to your codebase I will of course supply a clean patch <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> ).<br />
What my change does is an additional byte order check (I took the code from "test/testgl.c" in the SDL sources) if OpenGL is enabled. The resulting shifts have to be shifted an additional byte so that they properly align with OpenGL's BGRA.<br />
I also changed GL_UNSIGNED_BYTE to GL_UNSIGNED_INT_8_8_8_8 as <a href="http://stackoverflow.com/questions/6288267/colors-are-off-in-sdl-program" target="_blank">suggested here</a> in order to prevent further endianess issues.<br />
<br />
I tested the change on Ubuntu and OS X, but haven't tried it on Windows yet. I'm looking forward to some feedback and suggestions to improve the fix =)<br />
<br />
PS: I built VBA-M from the latest revision available in the SVN repo]]></description>
			<content:encoded><![CDATA[Hey there,<br />
<br />
I took a shot at compiling VBA-M on OS X 10.7.3 and noticed that the blue color channel seemed to be completely absent:<br />
<br />
<img class="postimage" src="http://f.cl.ly/items/072i091L461Z2n3j0I0q/Screen%20Shot%202012-03-29%20at%208.20.20%20PM.png" border="0" alt="[Image: Screen%20Shot%202012-03-29%20at%208.20.20%20PM.png]" /><br />
<br />
After some digging, I found out that the systemRed/Green/BlueShift were incorrect in that they didn't match what OpenGL expects when drawing GL_BGRA data. The miscalculation of the shifts is apparently caused by an oddity in SDL on OS X which seems to interpret the in the wrong endianess  (maybe for backwards compatibility for software written for PowerPC??).<br />
<br />
I wrote a fix for the issue that <a href="https://github.com/x3ro/VBA-M/commit/d5f5b6fc06ee584ae294797117ce4f80b638fc6b" target="_blank">can be found here</a> (excuse the wrong indentation, in case you want to apply this to your codebase I will of course supply a clean patch <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /> ).<br />
What my change does is an additional byte order check (I took the code from "test/testgl.c" in the SDL sources) if OpenGL is enabled. The resulting shifts have to be shifted an additional byte so that they properly align with OpenGL's BGRA.<br />
I also changed GL_UNSIGNED_BYTE to GL_UNSIGNED_INT_8_8_8_8 as <a href="http://stackoverflow.com/questions/6288267/colors-are-off-in-sdl-program" target="_blank">suggested here</a> in order to prevent further endianess issues.<br />
<br />
I tested the change on Ubuntu and OS X, but haven't tried it on Windows yet. I'm looking forward to some feedback and suggestions to improve the fix =)<br />
<br />
PS: I built VBA-M from the latest revision available in the SVN repo]]></content:encoded>
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	</channel>
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