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	<channel>
		<title><![CDATA[VBA-M Forums - GUI]]></title>
		<link>http://vba-m.com/forum/</link>
		<description><![CDATA[VBA-M Forums - http://vba-m.com/forum]]></description>
		<pubDate>Fri, 10 Sep 2010 20:20:57 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Get the same GUI-options as the Windows version]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=540</link>
			<pubDate>Sun, 18 Jul 2010 21:56:04 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=540</guid>
			<description><![CDATA[I am using Ubuntu 10.04, (a Debian-based linux distro using GNOME) and I wanted to run a few of my Gameboy Color/Advance games on my computer.<br />
<br />
I had loads of trouble finding a decent emulator, but I finally ended up here, having seen a video of VBA-M on Youtube. (Running under some sort of Windows environment, maybe even Wine)<br />
<br />
I decided to install from source, since I had some troubles finding a ppa. But I was kind of disappointed when gvba-m didn't have nearly as many options and settings as the Windows-version. I could of course use Wine, but I prefer to use native stuff as far as possible. Running from commandline is not an option for me. =/<br />
<br />
I would love some help with getting a better GUI!<br />
From what I understand there is a qt gui, can I use that, and if so, how?<br />
What I would love most is an updated ppa, although that may be too much to hope for. <img class="postimage" src="http://vba-m.com/forum/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
(Thanks for the very best simulator out there, and the fastest too!)]]></description>
			<content:encoded><![CDATA[I am using Ubuntu 10.04, (a Debian-based linux distro using GNOME) and I wanted to run a few of my Gameboy Color/Advance games on my computer.<br />
<br />
I had loads of trouble finding a decent emulator, but I finally ended up here, having seen a video of VBA-M on Youtube. (Running under some sort of Windows environment, maybe even Wine)<br />
<br />
I decided to install from source, since I had some troubles finding a ppa. But I was kind of disappointed when gvba-m didn't have nearly as many options and settings as the Windows-version. I could of course use Wine, but I prefer to use native stuff as far as possible. Running from commandline is not an option for me. =/<br />
<br />
I would love some help with getting a better GUI!<br />
From what I understand there is a qt gui, can I use that, and if so, how?<br />
What I would love most is an updated ppa, although that may be too much to hope for. <img class="postimage" src="http://vba-m.com/forum/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /><br />
<br />
(Thanks for the very best simulator out there, and the fastest too!)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Run in fullscreen via command line?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=528</link>
			<pubDate>Sun, 23 May 2010 05:47:37 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=528</guid>
			<description><![CDATA[Is there a way to run VBA-M in fullscreen via command line? Because there isn't an option in the GUI to allow it to start in fullscreen and i need to be able to run it in fullscreen for a HTPC without a mouse or keyboard.]]></description>
			<content:encoded><![CDATA[Is there a way to run VBA-M in fullscreen via command line? Because there isn't an option in the GUI to allow it to start in fullscreen and i need to be able to run it in fullscreen for a HTPC without a mouse or keyboard.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[unpacking library doens't supprt 7z lzma2]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=458</link>
			<pubDate>Thu, 07 Jan 2010 14:20:46 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=458</guid>
			<description><![CDATA[Might need to update the unpacker codez.]]></description>
			<content:encoded><![CDATA[Might need to update the unpacker codez.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Screen capture crash]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=400</link>
			<pubDate>Sun, 23 Aug 2009 16:08:43 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=400</guid>
			<description><![CDATA[As mentioned in my other thread, VBA-M always will crash for me if I try to use screen capture. It will produce a corrupted image as well.<br />
<br />
This is on version SVN891.]]></description>
			<content:encoded><![CDATA[As mentioned in my other thread, VBA-M always will crash for me if I try to use screen capture. It will produce a corrupted image as well.<br />
<br />
This is on version SVN891.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VBA-M doesn't seem to read UPS patch files right]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=399</link>
			<pubDate>Sun, 23 Aug 2009 15:59:00 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=399</guid>
			<description><![CDATA[I'm not sure where to put this bug report, but I'll try here.<br />
<br />
I have an IPS and a UPS that both change a ROM image in the EXACT same way. I tested with a hex editor. However, only the IPS, when placed in the appropriate folder, will cause any change in the game when soft-patched.<br />
<br />
In this case, it is a English translation patch for Fire Emblem - Fuuin no Tsurugi. The UPS, despite causing the same effect as the IPS when hard-patched, just doesn't seem to be read by VBA-M's soft-patching ability at all. This is strange, because it can read the Mother 3 English translation patch just fine.<br />
<br />
And yes, the files are all named correctly.<br />
<br />
I have the newest VBA-M (SVN891), but this problem occurred in every version I've ever used.<br />
<br />
I took some pictures, though I think they may be useless for this bug. I copied the images from my monitor because, for some reason, VBA-M is crashing when I try to screen capture. The differences in color around the "Press start" is because the green aura flashes as a part of the normal game.]]></description>
			<content:encoded><![CDATA[I'm not sure where to put this bug report, but I'll try here.<br />
<br />
I have an IPS and a UPS that both change a ROM image in the EXACT same way. I tested with a hex editor. However, only the IPS, when placed in the appropriate folder, will cause any change in the game when soft-patched.<br />
<br />
In this case, it is a English translation patch for Fire Emblem - Fuuin no Tsurugi. The UPS, despite causing the same effect as the IPS when hard-patched, just doesn't seem to be read by VBA-M's soft-patching ability at all. This is strange, because it can read the Mother 3 English translation patch just fine.<br />
<br />
And yes, the files are all named correctly.<br />
<br />
I have the newest VBA-M (SVN891), but this problem occurred in every version I've ever used.<br />
<br />
I took some pictures, though I think they may be useless for this bug. I copied the images from my monitor because, for some reason, VBA-M is crashing when I try to screen capture. The differences in color around the "Press start" is because the green aura flashes as a part of the normal game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[FIXED&#93;Setting of Pause when inactive]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=369</link>
			<pubDate>Sun, 26 Jul 2009 04:09:17 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=369</guid>
			<description><![CDATA[When the main body is ended, the setting of "Pause when inactive" is not preserved. <br />
When "GbPrinter=0" the under "pauseWhenInactive=0" is written directly in the ini file, it seems to be preserved.]]></description>
			<content:encoded><![CDATA[When the main body is ended, the setting of "Pause when inactive" is not preserved. <br />
When "GbPrinter=0" the under "pauseWhenInactive=0" is written directly in the ini file, it seems to be preserved.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where is the "Open recent" list saved in gvba-m?]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=355</link>
			<pubDate>Sat, 13 Jun 2009 21:15:57 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=355</guid>
			<description><![CDATA[I'm using gvba-m to test GBA programs I'm writing for a class.  Since, while testing, I'm modifying code and recompiling often, it's convenient to be able to reload the ROM quickly.  As such, I use the "Open recent" menu often.<br />
<br />
The problem is that my "Open recent" menu has reached its maximum capacity of 10 items, and newly opened ROMs don't overwrite older entries.  I'd like to clear this list so that it can be populated with my more recent programs.<br />
<br />
I checked &#36;HOME/.config/gvbam, but found nothing that relates to this.  I don't see anything else in my home folder that jumps out at me as immediately relevant.  Where is this list data located on a Linux system?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[I'm using gvba-m to test GBA programs I'm writing for a class.  Since, while testing, I'm modifying code and recompiling often, it's convenient to be able to reload the ROM quickly.  As such, I use the "Open recent" menu often.<br />
<br />
The problem is that my "Open recent" menu has reached its maximum capacity of 10 items, and newly opened ROMs don't overwrite older entries.  I'd like to clear this list so that it can be populated with my more recent programs.<br />
<br />
I checked &#36;HOME/.config/gvbam, but found nothing that relates to this.  I don't see anything else in my home folder that jumps out at me as immediately relevant.  Where is this list data located on a Linux system?<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new german localisation aviable]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=249</link>
			<pubDate>Thu, 09 Oct 2008 18:45:45 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=249</guid>
			<description><![CDATA[some old localisations for VBA are not  full combatible whith some new options in VBA-M.<br />
this updated vba_deu.dll is based on resources of VBA-M svn727.<br />
Menu and Dialogs are translated into german.]]></description>
			<content:encoded><![CDATA[some old localisations for VBA are not  full combatible whith some new options in VBA-M.<br />
this updated vba_deu.dll is based on resources of VBA-M svn727.<br />
Menu and Dialogs are translated into german.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help testing GTK joystick support]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=225</link>
			<pubDate>Thu, 04 Sep 2008 06:57:37 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=225</guid>
			<description><![CDATA[The GTK+ port recently got joystick support. It was implemented using the very same code as the SDL port, thus it should be pretty good already. However I need your help to do strange things with your joystick and gvbam <img class="postimage" src="http://vba-m.com/forum/images/smilies/banana.gif" style="vertical-align: middle;" border="0" alt="Banana" title="Banana" />. Please report here any strange behavior you may notice.<br />
<br />
Here is an Ubuntu package containing a recent build of the SDL and GTK+ ports :<br />
<a href="http://bgkweb.googlepages.com/vbam_0.svn701-1_i386.deb" target="_blank">http://bgkweb.googlepages.com/vbam_0.svn701-1_i386.deb</a>]]></description>
			<content:encoded><![CDATA[The GTK+ port recently got joystick support. It was implemented using the very same code as the SDL port, thus it should be pretty good already. However I need your help to do strange things with your joystick and gvbam <img class="postimage" src="http://vba-m.com/forum/images/smilies/banana.gif" style="vertical-align: middle;" border="0" alt="Banana" title="Banana" />. Please report here any strange behavior you may notice.<br />
<br />
Here is an Ubuntu package containing a recent build of the SDL and GTK+ ports :<br />
<a href="http://bgkweb.googlepages.com/vbam_0.svn701-1_i386.deb" target="_blank">http://bgkweb.googlepages.com/vbam_0.svn701-1_i386.deb</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[error creating save file GTA Advance]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=147</link>
			<pubDate>Mon, 23 Jun 2008 18:34:41 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=147</guid>
			<description><![CDATA[wel, in fact I did not know where I most poste thease thread, because I don't know verry much about computers. therefore I placed him here.<br />
My problem is that if I want to save GTA Advance, this error comes<br />
on the screen: "Error creating file Battery Saves/Grand theft auto.sav"<br />
<br />
Is there enyone ho knows what i can do about it?<br />
thanks ,<br />
Ief2<br />
<br />
(sorry for my english, i speak dutch)]]></description>
			<content:encoded><![CDATA[wel, in fact I did not know where I most poste thease thread, because I don't know verry much about computers. therefore I placed him here.<br />
My problem is that if I want to save GTA Advance, this error comes<br />
on the screen: "Error creating file Battery Saves/Grand theft auto.sav"<br />
<br />
Is there enyone ho knows what i can do about it?<br />
thanks ,<br />
Ief2<br />
<br />
(sorry for my english, i speak dutch)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Future of SDL frontend]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=91</link>
			<pubDate>Fri, 02 May 2008 20:43:55 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=91</guid>
			<description><![CDATA[Is the SDL "GUI" slated for obsoletion any time soon?<br />
Because in the past few months I have been hacking on it to make it more useful to me and if it could help anybody else, I am willing to clean up the changes for upstreaming.<br />
<br />
List of changes follows:<br />
Added cheat capability to commandline<br />
- up to 100 cheats as parameters<br />
- CTRL-E to toggle (Enable) cheats<br />
<br />
Rewinds<br />
- toss away the "stack" approach<br />
- make a ring of (8) rewind-states<br />
- allow free navigation among them: back, forward, repeat (home to) last rewind-state, jump to the newest rewind-state<br />
- make messages (rewind stored, ...) go only to terminal<br />
<br />
save/load<br />
- configurable keymap<br />
 . F# saves/ SHIFT+F# loads<br />
 . F# loads/ SHIFT+F# saves<br />
 . F5/F6 changes slot, F7 saves, F8 loads<br />
  - this means that I no longer need to fear that SDL will eat my SHIFTs<br />
- backups<br />
 . make backup of a on-disk savestate we are overwriting (when saving) - last such backup loadable with<br />
 . make backup of a in-memory savestate we are tossing (when loading) - last such backup loadable with<br />
<br />
IPS patches<br />
- up to 100 IPS files specifiable on commandline<br />
- make it actually work (there was a bug - but it might have been *my* bug, in an intermediate version)<br />
<br />
Sound pseudo-muting<br />
- CTRL-S toggles this<br />
- muting implemented by muting all channels when something is on<br />
- unmuting implemented by restoring "muted channels" to whatever they were before last muting<br />
- in the "rare" case that unmuting would leave everything muted (after loading a state that was saved with muted channels), unmute all channels instead<br />
<br />
General code cleanup<br />
- use DEFINES for some literal constant (FIXME: should use const variables instead)<br />
- fix configuration bug for the 4th pad<br />
- factor out some bigger code chunks from sdlPollEvents (save/load, rewinds, ...)<br />
- wrote a simple file with all keyboard shortucts found<br />
<br />
OpenGL scaling default<br />
- configurable default scaling factor for OpenGL stretching<br />
- only applicable for the "1x" filter (ie. no filter) and when not fullscreen<br />
- changes dimension of the window on startup and when the "1x" filter is chosen (with CTRL-G)<br />
<br />
Autofire<br />
- added per-gamepad autofire for A and B (extensible to L and R, ...)<br />
- the previous "solution" (still present) actually toggles autofire for all pads at the same time and you can't suppres it without disabling it altogether<br />
- my solution configures a button that, when pressed, causes rapid changes of the A/B button for the given pad<br />
- and pressing A/B while auto-A/auto-B is on just makes the A/B be persistent (as if it was pressed without autofire) [or maybe not, but this seems to be what I inteded&#93;<br />
<br />
Messages<br />
- messages going to the main display are now echoed to terminal<br />
- more messages added (some of them just to the terminal) - for savestates, pausing, cheats, ...<br />
- most terminal messages have timestamp added<br />
<br />
<br />
I am pretty sure some of the functionality belongs to common code, but so far I have only built the SDL port ...]]></description>
			<content:encoded><![CDATA[Is the SDL "GUI" slated for obsoletion any time soon?<br />
Because in the past few months I have been hacking on it to make it more useful to me and if it could help anybody else, I am willing to clean up the changes for upstreaming.<br />
<br />
List of changes follows:<br />
Added cheat capability to commandline<br />
- up to 100 cheats as parameters<br />
- CTRL-E to toggle (Enable) cheats<br />
<br />
Rewinds<br />
- toss away the "stack" approach<br />
- make a ring of (8) rewind-states<br />
- allow free navigation among them: back, forward, repeat (home to) last rewind-state, jump to the newest rewind-state<br />
- make messages (rewind stored, ...) go only to terminal<br />
<br />
save/load<br />
- configurable keymap<br />
 . F# saves/ SHIFT+F# loads<br />
 . F# loads/ SHIFT+F# saves<br />
 . F5/F6 changes slot, F7 saves, F8 loads<br />
  - this means that I no longer need to fear that SDL will eat my SHIFTs<br />
- backups<br />
 . make backup of a on-disk savestate we are overwriting (when saving) - last such backup loadable with<br />
 . make backup of a in-memory savestate we are tossing (when loading) - last such backup loadable with<br />
<br />
IPS patches<br />
- up to 100 IPS files specifiable on commandline<br />
- make it actually work (there was a bug - but it might have been *my* bug, in an intermediate version)<br />
<br />
Sound pseudo-muting<br />
- CTRL-S toggles this<br />
- muting implemented by muting all channels when something is on<br />
- unmuting implemented by restoring "muted channels" to whatever they were before last muting<br />
- in the "rare" case that unmuting would leave everything muted (after loading a state that was saved with muted channels), unmute all channels instead<br />
<br />
General code cleanup<br />
- use DEFINES for some literal constant (FIXME: should use const variables instead)<br />
- fix configuration bug for the 4th pad<br />
- factor out some bigger code chunks from sdlPollEvents (save/load, rewinds, ...)<br />
- wrote a simple file with all keyboard shortucts found<br />
<br />
OpenGL scaling default<br />
- configurable default scaling factor for OpenGL stretching<br />
- only applicable for the "1x" filter (ie. no filter) and when not fullscreen<br />
- changes dimension of the window on startup and when the "1x" filter is chosen (with CTRL-G)<br />
<br />
Autofire<br />
- added per-gamepad autofire for A and B (extensible to L and R, ...)<br />
- the previous "solution" (still present) actually toggles autofire for all pads at the same time and you can't suppres it without disabling it altogether<br />
- my solution configures a button that, when pressed, causes rapid changes of the A/B button for the given pad<br />
- and pressing A/B while auto-A/auto-B is on just makes the A/B be persistent (as if it was pressed without autofire) [or maybe not, but this seems to be what I inteded]<br />
<br />
Messages<br />
- messages going to the main display are now echoed to terminal<br />
- more messages added (some of them just to the terminal) - for savestates, pausing, cheats, ...<br />
- most terminal messages have timestamp added<br />
<br />
<br />
I am pretty sure some of the functionality belongs to common code, but so far I have only built the SDL port ...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTK GUI]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=75</link>
			<pubDate>Thu, 17 Apr 2008 20:11:32 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=75</guid>
			<description><![CDATA[I got tired of having no working GUI for VBA-M on Linux, so I ported the old GTK GUI to the new code base. It required only a few changes to compile. The new HQ4x scalers are missing, and there are propably a lot of other bugs. It's also not very fast right now, but it's enough for me. It should be buildable on Windows and MacOS without too much changes.<br />
<br />
I added a CMake project that can compile the SDL and the GTK port. CMake is a very powerful (unlike qmake) and easy to use (unlike the autotools) build system that generates native project files (makefiles for linux, VC projects for Windows, and XCode projects for MacOS)]]></description>
			<content:encoded><![CDATA[I got tired of having no working GUI for VBA-M on Linux, so I ported the old GTK GUI to the new code base. It required only a few changes to compile. The new HQ4x scalers are missing, and there are propably a lot of other bugs. It's also not very fast right now, but it's enough for me. It should be buildable on Windows and MacOS without too much changes.<br />
<br />
I added a CMake project that can compile the SDL and the GTK port. CMake is a very powerful (unlike qmake) and easy to use (unlike the autotools) build system that generates native project files (makefiles for linux, VC projects for Windows, and XCode projects for MacOS)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[FIXED&#93;PNG screenshotting]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=69</link>
			<pubDate>Wed, 16 Apr 2008 10:38:22 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=69</guid>
			<description><![CDATA[- svn 478 (probably not exclusive to this revision)<br />
- fresh ini<br />
- additional files in the root folder:<br />
d3dx9_36.dll<br />
d3dx9_37.dll<br />
libpng13.dll<br />
zlib1.dll<br />
<br />
<br />
If the screenshot format is png, screenshotting crashes the emulator every time, whether triggered by the screenshot command in the menu or the keyboard shortcut. screenies not written (black 0 byte files) and not readable.<br />
<br />
When BMP is selected instead, screenshotting works fine.]]></description>
			<content:encoded><![CDATA[- svn 478 (probably not exclusive to this revision)<br />
- fresh ini<br />
- additional files in the root folder:<br />
d3dx9_36.dll<br />
d3dx9_37.dll<br />
libpng13.dll<br />
zlib1.dll<br />
<br />
<br />
If the screenshot format is png, screenshotting crashes the emulator every time, whether triggered by the screenshot command in the menu or the keyboard shortcut. screenies not written (black 0 byte files) and not readable.<br />
<br />
When BMP is selected instead, screenshotting works fine.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Last used Directory remember failure]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=53</link>
			<pubDate>Tue, 01 Apr 2008 22:58:20 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=53</guid>
			<description><![CDATA[Hmm...not sure if this is in the correct bug sub-section...but it does not seem to have enough severity to go under core. <br />
<br />
Anyways in the past if you load a game from a directory and it loads fine and you play the game for a while then load another game and play that etc. at the end of it all VBA remembers the directory you were last in. So the next time you go to load a GBA game (an not one from the most recent list) then it will start up from that last directory used (there is also an ini entry to that effect). <br />
<br />
However it seems on SVN compile 461 this somehow does not happen propperly as while it does remember the directory during gaming, once the emulator has been closed and then started again, it always starts up from it's own directory instead of the last used one. <br />
There's also no entry in the ini saying where the last directory was.<br />
<br />
Sorry if this has been fixed but as the latest SVN compile 470 does not work on my single core system as has already been said in it's release thread so I am not able to check that it has been.]]></description>
			<content:encoded><![CDATA[Hmm...not sure if this is in the correct bug sub-section...but it does not seem to have enough severity to go under core. <br />
<br />
Anyways in the past if you load a game from a directory and it loads fine and you play the game for a while then load another game and play that etc. at the end of it all VBA remembers the directory you were last in. So the next time you go to load a GBA game (an not one from the most recent list) then it will start up from that last directory used (there is also an ini entry to that effect). <br />
<br />
However it seems on SVN compile 461 this somehow does not happen propperly as while it does remember the directory during gaming, once the emulator has been closed and then started again, it always starts up from it's own directory instead of the last used one. <br />
There's also no entry in the ini saying where the last directory was.<br />
<br />
Sorry if this has been fixed but as the latest SVN compile 470 does not work on my single core system as has already been said in it's release thread so I am not able to check that it has been.]]></content:encoded>
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		<item>
			<title><![CDATA[Qt GUI in linux on ati-drivers]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=30</link>
			<pubDate>Sat, 22 Mar 2008 13:48:52 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=30</guid>
			<description><![CDATA[To make sure this doesn't get lost in forum move.<br />
The problem I reported on the old board still persists in rev.466.<br />
Linux+Qt4+ati-drivers=segfault with backtrace:<br />
#0  0xb64a6320 in ?? () from /usr/lib/dri/fglrx_dri.so<br />
#1  0x00000008 in ?? ()<br />
#2  0x0891e038 in ?? ()<br />
#3  0xbf8d5048 in ?? ()<br />
#4  0xb64b3aa5 in ?? () from /usr/lib/dri/fglrx_dri.so<br />
#5  0x0843d4cc in ?? ()<br />
#6  0x44ffe000 in ?? ()<br />
#7  0x000001f8 in ?? ()<br />
#8  0x00000000 in ?? ()<br />
<br />
And BTW, is `find . -name entries -exec sed -i -e 's:svn.bountysource.com:vbam.svn.sourceforge.net/svnroot:' '{}' \;` enough to make a clean move from bountysource to sourceforge ?]]></description>
			<content:encoded><![CDATA[To make sure this doesn't get lost in forum move.<br />
The problem I reported on the old board still persists in rev.466.<br />
Linux+Qt4+ati-drivers=segfault with backtrace:<br />
#0  0xb64a6320 in ?? () from /usr/lib/dri/fglrx_dri.so<br />
#1  0x00000008 in ?? ()<br />
#2  0x0891e038 in ?? ()<br />
#3  0xbf8d5048 in ?? ()<br />
#4  0xb64b3aa5 in ?? () from /usr/lib/dri/fglrx_dri.so<br />
#5  0x0843d4cc in ?? ()<br />
#6  0x44ffe000 in ?? ()<br />
#7  0x000001f8 in ?? ()<br />
#8  0x00000000 in ?? ()<br />
<br />
And BTW, is `find . -name entries -exec sed -i -e 's:svn.bountysource.com:vbam.svn.sourceforge.net/svnroot:' '{}' \;` enough to make a clean move from bountysource to sourceforge ?]]></content:encoded>
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