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		<title><![CDATA[VBA-M Forums - Project DD3D]]></title>
		<link>http://vba-m.com/forum/</link>
		<description><![CDATA[VBA-M Forums - http://vba-m.com/forum]]></description>
		<pubDate>Tue, 07 Sep 2010 13:39:39 +0000</pubDate>
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			<title><![CDATA[General idea]]></title>
			<link>http://vba-m.com/forum/showthread.php?tid=430</link>
			<pubDate>Fri, 23 Oct 2009 23:39:28 +0000</pubDate>
			<guid isPermaLink="false">http://vba-m.com/forum/showthread.php?tid=430</guid>
			<description><![CDATA[The game plan, at the moment:<br />
<br />
* Wrap DirectDraw 2,3,4 and 7 to Direct3D9. Games that use these renderers have the most issues under Windows 7 and Vista.<br />
<br />
This will involve rendering to textures or surfaces. Ultimately, at this stage, I just want to compile a wrapper DLL that wraps *right* before we replace the rendering functionality using D3D9. Saves a lot of hassle, since there is a *HUGE* amount of DirectDraw functions that need to be replicated properly. Fortunately, we don't need to reinvent the wheel too much since Wine luckily has most of the research done. <br />
<br />
From there, I can imagine a lot of nice things. Shaders in ZSNES, Kega Fusion, Regen &amp; SNESGT are already some of my ideas.]]></description>
			<content:encoded><![CDATA[The game plan, at the moment:<br />
<br />
* Wrap DirectDraw 2,3,4 and 7 to Direct3D9. Games that use these renderers have the most issues under Windows 7 and Vista.<br />
<br />
This will involve rendering to textures or surfaces. Ultimately, at this stage, I just want to compile a wrapper DLL that wraps *right* before we replace the rendering functionality using D3D9. Saves a lot of hassle, since there is a *HUGE* amount of DirectDraw functions that need to be replicated properly. Fortunately, we don't need to reinvent the wheel too much since Wine luckily has most of the research done. <br />
<br />
From there, I can imagine a lot of nice things. Shaders in ZSNES, Kega Fusion, Regen &amp; SNESGT are already some of my ideas.]]></content:encoded>
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