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VisualBoyAdvance-m 2.0.1
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TheCanadianBacon Offline
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Post: #1
VisualBoyAdvance-m 2.0.1

# Changelog
All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [2.0.1] - 10/11/2017
### Added
- initial installer script
- gitter.im badge in readme
- 32bit cross compiling support on 64bit linux
- added support for GNUInstallDirs to cmake
- Include new translations from transifex
- Added WxWidgets ABI compiler check
- Add linux Joystick reference to issue template
- Add #include fir std::cell()
-

### Changed
- Fix 2xSaImmx.asm linking issue
- cmake: default to ENABLE_ASM_CORE=OFF
- libretro merging from upstream libretro fork.
- better fix for clipped video in GL Fullscreen.
- Fix flibc crash: add log message on fopen failure
- fix gameboy header-detection in libretro interface
- hotfix for potential buffer-overflow
- delete memory in common/array.h on destruction
- SDL: improve error msg for unwritable config
- SDL: fix deflt bat saving, improve dir checking
- fix portability issue with strerror_r()
- Windows doesn't have sterror_r
- wx/wxvbam: fix GetAbsolutePath
- fix a memory leak due to wrong syntax
- regenerate translation files
- fix errors reported by SUSE's post build linter
- SUSE Lint: fix a few classes of warnings
- let cmake escape -D preproc. definitions
- fix memory viewer xrc on wx 3.1+
- Improving README
- SoundSDL: lock conditional code cleanup
- remove the default F11 keybinding for save state
- hopefully fix resize artifacts on game panel
- soundSDL: write silence when paused
- cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47
- document how to provice symbolic backtraces
- "no throttle" fixes/cleanup
- only use -mtune=generic on x86/amd64
- installdeps: use -j$(nproc) not -j8 in info
- use -fabi-version=2 for GCC turn off LTO
- installdeps: minor refactoring/cleanup
- improve Wx GCC ABI check
- minor improvements for Wx Compile tests
- fix wx ABI check for Win32/MinGW
- installdeps: fedora fixes, including m32
- cmake: wx and cross compiling fixes
- restore wx 2.7 compat, improve string processing
- rename CMakeScripts/ to cmake/
- work around gcc lto wrappers bug with gcc 7.x
- update README.md
- remove doctoc title from README.md TOC
- improve win32 dependencies git submodule handling
- use num cpu cores to parallelize LTO link with gcc
- fix huge app icon in Win volume settings
- fix deadlock in SoundSDL:deinit()
- added executable extension for sdl binary
- default LTO to off on 64bit MinGW
- minor code cleanup
- deps: dont check result of apt-get update
- read version and subversion info from Git
- fix error and version info in shallow git clones
- refactor/cleanup GitTagVersion.cmake

### Removed
- Cairo Renderer: it never performed well to begin with



[2.0.1]: https://github.com/visualboyadvance-m/vi...e...v2.0.1

Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvan...0.1.tar.gz
Windows Build: https://github.com/visualboyadvance-m/vi...m-2.0.1.7z
MacOS Build: https://github.com/visualboyadvance-m/vi...-m-Mac.zip
(This post was last modified: 10-13-2017 09:52 AM by TheCanadianBacon.)
10-12-2017 12:18 PM
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Melchior Offline
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Posts: 3
Joined: May 2016
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Post: #2
RE: VisualBoyAdvance-m 2.0.1

- remove the default F11 keybinding for save state

- document how to provice symbolic backtraces
You meant 'provide' right? c --> d lol Wink

- added executable extension for sdl binary
COOL!

- minor code cleanup
always a good thing.. Wink


Windows Build: (Will update thread to include download links)
Whaaaat! NooooOo Win build yet!!??
not ready yet?!
lol Tongue

(PC Specs)
CPU: AMD FX-9590 4.7GHz 8-core
CPU Instructions: MMX(+), SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4A, x86-64, AMD-V, AES, AVX, XOP, FMA3, FMA4
Motherboard: Asus SABERTOOTH 990FX R2.0
GPU: nVidia GTX 750Ti SC 2GB
GFX Drivers: Nvidia v388.13
OS: Windows 7 Ultimate 64-bit SP1
RAM: 16GB Kingston 1866MHz DDR3

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
SNES : ZSNES
N64 : Project64
10-13-2017 06:31 AM
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TheCanadianBacon Offline
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Posts: 270
Joined: Mar 2008
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Post: #3
RE: VisualBoyAdvance-m 2.0.1

So sue me lol I was working late on that. trying to balance a full time job and working on vba-m isn't easy.
But yeah, because of said job I didn't have much time to build a binary yet, I was working on updating my toolchain and making sure it was ready. I should have a windows binary available soon and Caelum should have a MacOs binary available soon.
Solus already has a build in their repositories (beat archlinux to the punch Tongue)
Anyways I'm getting off work now, it'll be an hour (as of said message.) Before I can post the binary.
(10-13-2017 06:31 AM)Melchior Wrote:  - remove the default F11 keybinding for save state

- document how to provice symbolic backtraces
You meant 'provide' right? c --> d lol Wink

- added executable extension for sdl binary
COOL!

- minor code cleanup
always a good thing.. Wink


Windows Build: (Will update thread to include download links)
Whaaaat! NooooOo Win build yet!!??
not ready yet?!
lol Tongue
10-13-2017 06:41 AM
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thievesking Offline
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Posts: 4
Joined: Oct 2017
Reputation: 0
Post: #4
RE: VisualBoyAdvance-m 2.0.1

This update is great but I want make a question. Is it possible that the red letters that come out when loading the ROM and when you take a screenshot do not appear? Thanks for your work.
10-13-2017 05:12 PM
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hooddy Offline
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Post: #5
RE: VisualBoyAdvance-m 2.0.1

Please create an Win32 build. There is x64 build only.
10-15-2017 10:07 PM
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TheCanadianBacon Offline
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Posts: 270
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Post: #6
RE: VisualBoyAdvance-m 2.0.1

At this point, 64bit is the new norm. I don't see any real reason to have a 32bit build, most modern computers have a 64bit enabled chip that is capable of running a 64bit OS. That is just my feelings in the matter
10-15-2017 11:14 PM
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thievesking Offline
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Posts: 4
Joined: Oct 2017
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Post: #7
RE: VisualBoyAdvance-m 2.0.1

Why when you press LT or RT key on xbox360 controller, VBA-M interpret each button as two different?
10-16-2017 02:56 AM
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thievesking Offline
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Posts: 4
Joined: Oct 2017
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Post: #8
RE: VisualBoyAdvance-m 2.0.1

How can I enable Xaudio2 in the las vba-m version? I have low noise. Some one can help me?

Regards.
10-22-2017 06:43 PM
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TeHB455HUNT3R Offline
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Post: #9
RE: VisualBoyAdvance-m 2.0.1

Is there any way to keep the emulator configuration within the folder itself or is it stuck writing to appdata now?
11-11-2017 01:47 AM
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