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Visual Boy Advance-M

TheCanadianBacon

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TheCanadianBacon last won the day on July 15 2016

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About TheCanadianBacon

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  • Birthday 06/08/1988

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  1. TheCanadianBacon

    When Posting Bugs

    Please fill out this form it will help us triage your issue if we know what operating system you use and what version of the emulator you're using: Expected behavior Actual behavior Steps to reproduce the behavior Crash bugs If this is a crash bug, and you have the time and inclination, please provide a symblic backtrace. Instructions for doing so are here. ROM details Which games are affected by the issue (please state if GBA or GB game): Which games, if any, are NOT affected by the issue (please state if GBA or GB game): Option details Video driver (simple, opengl): Sound driver (directsound, xaudio, openal, SDL): Build details Operating System (Windows, Mac, Linux (state distribution), etc.): If using Linux, specify if using xorg or Wayland: Version of code (pre-built binary version, or commit ref, or just "master"): Hardware details: If your joystick or gamepad isn't working in Linux, please try to troubleshoot using the information on this page: https://wiki.archlinux.org/index.php/Gamepad BEFORE filing an issue. We use SDL for joystick support, any problems will generally be an issue with SDL and NOT the emulator. If relevant, the joystick you are using and the drivers you are using for it:
  2. TheCanadianBacon

    Welcome to Pages

    Welcome to Pages! Pages extends your site with custom content management designed especially for communities. Create brand new sections of your community using features like blocks, databases and articles, pulling in data from other areas of your community. Create custom pages in your community using our drag'n'drop, WYSIWYG editor. Build blocks that pull in all kinds of data from throughout your community to create dynamic pages, or use one of the ready-made widgets we include with the Invision Community. View our Pages documentation
  3. TheCanadianBacon

    VisualBoyAdvance-m 2.0.1

    At this point, 64bit is the new norm. I don't see any real reason to have a 32bit build, most modern computers have a 64bit enabled chip that is capable of running a 64bit OS. That is just my feelings in the matter
  4. TheCanadianBacon

    Support

    So you need help with vba-m, have issues you want to report. Well this is what you want to read. Support will not be given in private message. We have a forum for this. We also have a bug tracker on github for this as well https://github.com/visualboyadvance-m/visualboyadvance-m/issues Oh and if you want support for something that is labled SVN. don't bother. It's old and we moved to git.
  5. TheCanadianBacon

    VisualBoyAdvance-m 2.0.1

    So sue me lol I was working late on that. trying to balance a full time job and working on vba-m isn't easy. But yeah, because of said job I didn't have much time to build a binary yet, I was working on updating my toolchain and making sure it was ready. I should have a windows binary available soon and Caelum should have a MacOs binary available soon. Solus already has a build in their repositories (beat archlinux to the punch ) Anyways I'm getting off work now, it'll be an hour (as of said message.) Before I can post the binary.
  6. TheCanadianBacon

    VisualBoyAdvance-m 2.0.1

    # Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [semantic Versioning](http://semver.org/spec/v2.0.0.html). ## [2.0.1] - 10/11/2017 ### Added - initial installer script - gitter.im badge in readme - 32bit cross compiling support on 64bit linux - added support for GNUInstallDirs to cmake - Include new translations from transifex - Added WxWidgets ABI compiler check - Add linux Joystick reference to issue template - Add #include fir std::cell() - ### Changed - Fix 2xSaImmx.asm linking issue - cmake: default to ENABLE_ASM_CORE=OFF - libretro merging from upstream libretro fork. - better fix for clipped video in GL Fullscreen. - Fix flibc crash: add log message on fopen failure - fix gameboy header-detection in libretro interface - hotfix for potential buffer-overflow - delete memory in common/array.h on destruction - SDL: improve error msg for unwritable config - SDL: fix deflt bat saving, improve dir checking - fix portability issue with strerror_r() - Windows doesn't have sterror_r - wx/wxvbam: fix GetAbsolutePath - fix a memory leak due to wrong syntax - regenerate translation files - fix errors reported by SUSE's post build linter - SUSE Lint: fix a few classes of warnings - let cmake escape -D preproc. definitions - fix memory viewer xrc on wx 3.1+ - Improving README - SoundSDL: lock conditional code cleanup - remove the default F11 keybinding for save state - hopefully fix resize artifacts on game panel - soundSDL: write silence when paused - cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47 - document how to provice symbolic backtraces - "no throttle" fixes/cleanup - only use -mtune=generic on x86/amd64 - installdeps: use -j$(nproc) not -j8 in info - use -fabi-version=2 for GCC turn off LTO - installdeps: minor refactoring/cleanup - improve Wx GCC ABI check - minor improvements for Wx Compile tests - fix wx ABI check for Win32/MinGW - installdeps: fedora fixes, including m32 - cmake: wx and cross compiling fixes - restore wx 2.7 compat, improve string processing - rename CMakeScripts/ to cmake/ - work around gcc lto wrappers bug with gcc 7.x - update README.md - remove doctoc title from README.md TOC - improve win32 dependencies git submodule handling - use num cpu cores to parallelize LTO link with gcc - fix huge app icon in Win volume settings - fix deadlock in SoundSDL:deinit() - added executable extension for sdl binary - default LTO to off on 64bit MinGW - minor code cleanup - deps: dont check result of apt-get update - read version and subversion info from Git - fix error and version info in shallow git clones - refactor/cleanup GitTagVersion.cmake ### Removed - Cairo Renderer: it never performed well to begin with [2.0.1]: https://github.com/visualboyadvance-m/visualboyadvance-m/compare/throttle...v2.0.1 Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvance-m-2.0.1.tar.gz Windows Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/vbam-2.0.1.7z MacOS Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/visualboyadvance-m-Mac.zip
  7. TheCanadianBacon

    Help needed with getting VBA-M to work on Fedora 25

    Read this https://github.com/visualboyadvance-m/visualboyadvance-m/ There has also been a couple of guides on the board as well.
  8. This is specifically for the MacOS Users, fixes a few things for input, etc. If you notice any issues go to https://github.com/visualboyadvance-m/visualboyadvance-m/issues and report them there https://sourceforge.net/projects/vbam/files/OSX-Wx/visualboyadvance-m.zip/download
  9. TheCanadianBacon

    [split] Save issues

    In future don't hijack others thread. Also I need more information than this. Do you have vba-m in a read only folder? Just saying that does jack squat for me.
  10. TheCanadianBacon

    using vbam-gx, unable to use controls when linked

    There is no vbam-gx save vba-gx which is a console specific port of vba-m
  11. TheCanadianBacon

    A few issues about VBA-M

    Updated post topic to reflect that these aren't opinions but issues. I'll look into it later.
  12. TheCanadianBacon

    The future for vba-m

    I'm surprised you really don't know. VBA-M is more than a modification, it's more of a spiritual successor to vba, it's also a project where it takes other forks (and there are a lot of them, and a lot of dead ones too at that and merged them into the project.
  13. TheCanadianBacon

    Bug Tracker

    Please don't post here, the bug as been reported and I said I'd get around to a fix http://dev.vba-m.com/T6 Locking this topic now, Please use the bug tracker to make future reports.
  14. TheCanadianBacon

    Import save files from VBA

    If I recall correctly, importing old saves actually broke due to various changes and a slight rework. Basically you can't import from old vba 1.8 to vba-m (mind you this was before I stepped up to continue the project)
  15. TheCanadianBacon

    Bug Tracker

    I'm sure all of you have noticed a new link in the portal related to a bug tracker. Well the news is this. I've installed a new infrastructure for bug tracking, to access it go to https://github.com/visualboyadvance-m/visualboyadvance-m/issues'>https://github.com/visualboyadvance-m/visualboyadvance-m/issues login details at the moment uses github, but I may include other authentication options if the need arises. I'll also will try and properly prioritize things in a better way. In all honesty sourceforge is shit and this new infrastructure will help in not only bringing better organization but also help attract new blood to the project. Already since the move to github we have had various contributions to the project and definitely excited to see stuff flourish. So if you have any active bugs in sourceforge project site. Please help in moving them to https://github.com/visualboyadvance-m/visualboyadvance-m/issues and help us get better organized.
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