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Visual Boy Advance-M

aceloop

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About aceloop

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  1. aceloop

    [Ubuntu] Can't read zip files?

    i really dont see any point of a x64 gba emulator, 32bit is more than what we need.
  2. aceloop

    GBC boot code support

    If im speaking to someone and they say gameboy color, im gonna say "here is a fun fact: did you know that gameboy color BIOS was dumped because of my all inspiring words."
  3. aceloop

    dump checking quality tool.

    is it possible somehow to check the quality of a dump and how well it has be dump?
  4. aceloop

    GBC boot code support

    Squall i don't think it was that, i think it was the fact that it was very hard to dump it.
  5. aceloop

    GBC boot code support

    was the gameboy color BIOS ever dumped or ????? :angel:
  6. aceloop

    Pokemon Gold / Crystal / Silver - Clock fix

    Squall source zip works, but the binary zip doesn't. im using firefox 3.5.2 by the way.
  7. aceloop

    Added tool for detecting save type

    im not too sure but wouldn't the vba-over.ini floating about the net be a help? wasnt the vba-over.ini file the way of fixing save problems?
  8. aceloop

    Pokemon Gold / Crystal / Silver - Clock fix

    once i download the pokehack.zip file, the archive is corrupt.
  9. aceloop

    Added tool for detecting save type

    spacy i tested all the popular games, and checked GBAtemp release list with the save types. All the save types where correct. ill test more later. \Advance Wars 2 - Black Hole Rising (U).gba Result: This cartridge uses FLASH (64 KiB). \Advance Wars (U) (v1.1).gba Result: This cartridge uses FLASH (64 KiB). \Astro Boy - Omega Factor (U).gba Result: This cartridge uses EEPROM. \Castlevania - Aria of Sorrow (E) .gba Result: This cartridge uses SRAM. \Castlevania - Circle of the Moon (U).gba Result: This cartridge uses SRAM. \Castlevania - Harmony of Dissonance (E).gba Result: This cartridge uses SRAM. \Final Fantasy I & II - Dawn of Souls (E) .gba Result: This cartridge uses SRAM. \Final Fantasy IV Advance (E) .gba Result: This cartridge uses SRAM. \Final Fantasy Tactics Advance (E).gba Result: This cartridge uses FLASH (64 KiB). \Final Fantasy V (E).gba Result: This cartridge uses SRAM. \Final Fantasy VI Advance (U).gba Result: This cartridge uses SRAM. \Fire Emblem - The Sacred Stones (U).gba Result: This cartridge uses SRAM. \Fire Emblem (U).gba Result: This cartridge uses SRAM. \F-Zero - Maximum Velocity (UE).gba Result: This cartridge uses SRAM. \Golden Sun - The Lost Age (UE).gba Result: This cartridge uses FLASH (64 KiB). \Golden Sun (UE).gba Result: This cartridge uses FLASH (64 KiB). \Gunstar Super Heroes.gba Result: This cartridge uses EEPROM. \Harvest Moon - Friends of Mineral Town (U).gba Result: This cartridge uses SRAM. \Harvest Moon - More Friends of Mineral Town (U).gba Result: This cartridge uses SRAM. \Kingdom Hearts - Chain of Memories (U).gba Result: This cartridge uses SRAM. \Legend of Zelda, The - A Link to the Past & Four Swords (U).gba Result: This cartridge uses EEPROM. \Mario & Luigi - Superstar Saga (E).gba Result: This cartridge uses EEPROM. \Mario Golf - Advance Tour (U).gba Result: This cartridge uses SRAM. \Mario Kart - Super Circuit (U).gba Result: This cartridge uses FLASH (64 KiB). \Mario Tennis Power Tour (U).gba Result: This cartridge uses SRAM. \Metroid - Zero Mission (E).gba Result: This cartridge uses SRAM. \Metroid Fusion (E) .gba Result: This cartridge uses SRAM. \Mortal Kombat - Deadly Alliance (UE).gba Result: This cartridge uses EEPROM. \Mother 3 (J).gba Result: This cartridge uses FLASH (64 KiB). \Pokemon Emerald (U).gba Result: This cartridge uses FLASH (128 KiB). \Pokemon Fire Red.gba Result: This cartridge uses FLASH (128 KiB). \Pokemon Mystery Dungeon - Red Rescue Team.gba Result: This cartridge uses FLASH (128 KiB). \Pokemon Video Volume 1.gba Result: This cartridge has probably no backup media. \Riviera - The Promised Land (U).gba Result: This cartridge uses SRAM. \Sonic Advance 2 (E) .gba Result: This cartridge uses FLASH (64 KiB). \Sonic Advance 3 (E).gba Result: This cartridge uses FLASH (64 KiB). \Sonic Advance (E).gba Result: This cartridge uses FLASH (64 KiB). \Super Mario Advance 3 - Yoshi's Island (U).gba Result: This cartridge uses EEPROM. \Super Mario Advance 4 - Super Mario Bros. 3 (E) (v1.1).gba Result: This cartridge uses FLASH (128 KiB). \Super Mario Advance (UE).gba Result: This cartridge uses EEPROM. \Super Street Fighter II Turbo - Revival (E).gba Result: This cartridge uses EEPROM. \Tactics Ogre - The Knight of Lodis (U).gba Result: This cartridge uses FLASH (64 KiB). \The Legend of Zelda - The Minish Cap.gba Result: This cartridge uses EEPROM. \Wario Land 4 (UE).gba Result: This cartridge uses SRAM. \WarioWare - Twisted! (U).gba Result: This cartridge uses SRAM. \WarioWare, Inc. - Mega Microgames! (U).gba Result: This cartridge uses SRAM. \Street Fighter Alpha 3 Upper (E).gba Result: This cartridge uses EEPROM. \Super Mario Advance 2 - Super Mario World (U).gba Result: This cartridge uses EEPROM. i think, i found a little bug with svn896. when you have no game loaded its says "This cartridge has probably no backup media.". shouldnt it be like some like "no cartridge loaded"??
  10. aceloop

    possible FF VI door bug

    have you put them in a zip file than uploaded them?
  11. aceloop

    possible FF VI door bug

    bro if possible can you upload, battery(.sav) and save state just before this happens so other people can test it and confirm it.
  12. aceloop

    More developers required

    spacy whats like the most easiest emu to learn, when i mean easy i mean easy.
  13. aceloop

    Class diagram

    wow man , the last programmed i coded only had like 5 classes, and i thought maybe i should use less classes. to me it looks like one big mess but which are super classes?
  14. aceloop

    Strange "Illegal word write" at Metroid Fusion intro

    same thing happens with Kingdom Hearts - Chain of Memories & Super Street Fighter II Turbo - Revival. BUT Squall it still can be a problem tho, right?
  15. aceloop

    Added tool for detecting save type

    this is a great tool, soon ill test it with my library. Spacy have u tested firered because i remember that being problematic? and could this work with the Classic NES Series as an auto detect as Squall said?
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