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Visual Boy Advance-M

Jinjo

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About Jinjo

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  • Birthday 05/05/1990
  1. Oh, I figured I'd let you know, but the old 1.7.2 version of VBA plays Channel 3 perfectly.
  2. Was wondering, how does one figure out what channels a game uses? Is it usually just something simple like disabling certain ones to see if anything sounds missing or whatnot? I bet it's that lol.
  3. Sweet! I'm looking forward in the future to your possible fix! I really appreciate you looking into it.
  4. I have no idea what that means. It's like a whole 'nother language, lol.
  5. 1.7.2 is definitely on the "less noticeable" end of that spectrum.
  6. I'm gonna pretend I know how things work and demand that you fix it immediately. It's all cool. I can just use v 1.7.2 of the old VBA since it doesn't have that Channel 3 mishap.
  7. Is it really? When I disable Channel 3 the text noises are disabled. Thanks for the responses, guys.
  8. Don't know if "pitch" would be the right word. But here, I'll use an example. In Mario & Luigi Superstar Saga, the speech bubbles have a kinda high pitched noise as the text is "speaking". Here is an example of a video I found online: I own the game and can confirm that's what it sounds like on an actual GBA Sp/Micro. Now here's what it sounds like on my end using VBA-M: http://www.youtube.com/watch?v=xQf4zDGY_6Y As you can tell the speech bubbles are "lower" in pitch, among other things. I've played around with audio settings and I'm gonna keep on searching around and testing other things (different roms, VBA builds, etc). I figured I'd post it here for now. Any help could be appreciated.
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