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Visual Boy Advance-M

Vorpal86

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About Vorpal86

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  • Birthday 11/17/1972
  1. Vorpal86

    Fullscreen without stretching?

    Hello. How did you do it? I've been trying to get a 1:1 centered display on a full screen (512x384 example..) which my monitor naively supports, but to no avail.. have I succeeded. (bgb emulator allows you to do that but of course, no support for gba games) Or even 2x scanlines full screen centered without the stretch would be cool to use. Seems the emulator here on my machine gets about 10-15% speed increase while in full screen with my gfx card. So, any ideas? I personally dislike playing them all stretched and out of proportion, with the exception of 2x scanlined with proper 2:2 scale. Thanks!
  2. Vorpal86

    Removing pixel filters

    Well, as long as you leave Scanlines (2x...) and Super 2xSaI the rest can go, and maybe keep Pixelate to still keep a GBA style lcd look. That's three useful and common pixel filters. I've explained my interest and reasons for keeping them and have given examples as to why they should be left: Scanlines - - - Simulates playing VBA on a TV using the GC Gameboy player Super 2xSaI - Looks quite nice and smooth for cartoon style gba games (Pitfall...) Pixelate - - - Appears to give nearly the same result as a regular GBA screen There are quite a few plugin renderers for use with Kega Fusion, and all in all most of them are the same. BUT, anyway, I'd like to have VBA-M keep these three. Scanlines would be my personal favorite to keep however if any others were to go. PS: This is my first post, and just glad to join now since i just recently found out about a version of VBA finally seeing another new version after a long while. :-)
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