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Visual Boy Advance-M

chikani

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About chikani

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  • Birthday 02/09/1988
  1. chikani

    VMV movies losing sync

    Input Recorder of an emulator is not fundamentally high-precision. If they are not what is made for the purpose of record, and what is called TAS Emulator, they will be correctly unrecordable. In GB/GBA TAS Emu, there is vba-rerecording. However, since a sound emulation continues being Old VBA, the sound of vba-rr is very bad...
  2. chikani

    not work GB Mode?

    I am sorry to become late. >japanese titles... I think that it is an unavoidable thing. I run short of the knowledge of many English or other games similarly. This problem is another although explanation of a palette is very kind one. Although it may know, slight GB mode of GBC differs from GB to SGB. This fault has occurred owing to it. It seems that it generates besides the 2 above-mentioned titles. -Road Rash (not color ver) -Burai Fighter (not color ver): Stage 1 Boss It found that this affair was written to Message Board of bsnes. http://board.byuu.org/viewtopic.php?p=43455#p43455 The method of operating VBA-M in GB mode which starts STAT bug is not found now. I'm sorry if I have overlooked something.
  3. chikani

    not work GB Mode?

    Trouble happens to the following titles in the GBC mode. This occurs with the original hardware. -Zerd no Densetsu -Pingu: Sekai de 1ban Genki na Penguin (Mini Game: Hide and Seek) BGB and KiGB and gambatte act with a GB mode. (GBC mode can be confirmed by the following settings) BGB: Options...>System> check Gameboy Color KiGB: File>Emulation>Type...> not check Game Boy However, it doesn't work even if the SGB&SGB2&GB mode is selected in VBA-M. It is the same function as GBC mode. ref: www29.atpages.jp/okataki/pingu.png However, the error screen of the game only for GBC is displayed.
  4. chikani

    GB Graphic issues

    I did not know it. Thank you. Another one was found. -Pocket Kanjirou In the SGB mode, the screen disappears. ref: KiGB compatibility page: kigb.emuunlim.com/compat06.htm
  5. chikani

    GBA Audio issues

    1. When used sound channel 4 (noise part) in GBA, the sound is very small volume. -Drill Dozer / Screw Braker -etc... (Perhaps, All GBA titles which use this sound channel for.) Reference: tokyo.cool.ne.jp/kataikamo/sb.7z rec source: nogba2.6 no$gba 2.6, vba-msvn956 VisualBoyAdvance-M SVN956, gbasp Original Hardware(GBA-SP) 2. Audio of Direct Sound Channel is a very low tone. -Magical Vacation Reference: tokyo.cool.ne.jp/kataikamo/mv.7z rec source: vba-msvn956 VisualBoyAdvance-M SVN956, gbasp Original Hardware(GBA-SP) 3. When moved some GBA titles, the noise that does not sound usually sounds in sound left channel. -Golden Sun 2 / Ougon no Taiyou: Ushinawareshi Toki -Made in Wario / Wario Ware, inc. -Guru Logi Champ
  6. chikani

    GB Graphic issues

    -Uno 2: Small World (SGB mode) the color palette becomes improper. Reference: tokyo.cool.ne.jp/kataikamo/uno2.png It seems to be a problem occurring from old VisualBoyAdvance. -King of Fighters, The: Heat of Battle / Nettou King of Fighters '96 the sentence of the cutscene to appear in the game latter half is not displayed. Reference: tokyo.cool.ne.jp/kataikamo/kof96.gif
  7. chikani

    [FIXED]Setting of Pause when inactive

    Thank you for the reply. My sentences seem to have been the insufficient explanations. I'm sorry.
  8. chikani

    [Requires Investigation]About the save data of Gameboy

    Thank you for the reply. It expects it of the further version.
  9. chikani

    [FIXED]Setting of Pause when inactive

    When the main body is ended, the setting of "Pause when inactive" is not preserved. When "GbPrinter=0" the under "pauseWhenInactive=0" is written directly in the ini file, it seems to be preserved.
  10. It writes in Forum though it wrote http://sourceforge.net/tracker/?atid=1023154&group_id=212795&func=browse. Save is not normally preserved by the title of "Cartridge type:BATT and RAM size:00(None)". *F-1 Race *Final Fantasy Legend, The *Kirby's Tilt 'n Tumble etc... Moreover, the size of the save file is wrong. *F-1 Race *Final Fantasy Legend, The etc... 256byte→512byte *Kirby's Tilt 'n Tumble *Command Master 256byte→32KB The standard of the size of the file is KiGB reference.
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