Jump to content
Visual Boy Advance-M

bgK

VBA-M Contributor
  • Content Count

    0
  • Joined

  • Last visited

Community Reputation

1 Neutral

About bgK

  • Rank
    Newbie
  1. Should be fixed in r1091.
  2. bgK

    wxWindows port?

    No, I won't publish that build since it only "works". I don't wan't people to make their minds on a quick and dirty WIP build. Some more configuration / packaging work would be required to have gvbam integrate well with Windows.
  3. bgK

    wxWindows port?

    The GTK port is cross platform. The current version can be built for Windows with a few minor changes (I did it something like a month ago). Building it for MacOS X should be easy too.
  4. The # allows using Glib's KeyFile parser which means less code and write support. Hopefully the others parsers can cope with them.
  5. A new WIP snapshot of VBA-M SVN r1001 is available at sf.net. The following builds are available as well as a source tarball : SDL 32bits for Ubuntu 10.10 SDL 64bits for Ubuntu 10.10 GTK+ 32bits for Ubuntu 10.10 GTK+ 64bits for Ubuntu 10.10 New features highlights for the GTK+ port are the following : - Added support for GBA cheats - Added RTC support - Added vba-over.ini support - Added internationalization support - Added 7zip support At the moment we only have translations to English, French an German, but you are welcome to translate VBA-M to your native language online through Transifex. Many thanks to the contributors who made this update possible. Stay tuned.
  6. bgK

    GBC boot code support

    Indeed. I don't agree. The GB and GBA share almost nothing. The GBA micro doesn't allow playing GB games. Anyway, I don't care. I'm just here to make sure the Linux ports work well.
  7. bgK

    GBC boot code support

    Well then we'd better ditch the GB core (tell people to use Gambatte), and focus on cleaning up GBA.
  8. bgK

    GBC boot code support

    Well, go ahead. Memory management is such a mess in the GB core that you won't be able to add proper support for the GBC bootrom without much more work. Anyway, being able to play games without the bootrom is a hack by itself. BTW, I added support for the GBC bios following exactly the same path as for the DMG bios, It's not dirtier.
  9. bgK

    GBC boot code support

    spacy: The patch's not perfect, but at least GB bios still works.
  10. bgK

    GBC boot code support

    Yeah ! Works ok, with a few changes, in vba-m ! Ok, I'm not too sure of what I did, so here is the patch for review.
  11. bgK

    VBA-Minimum

    Yes, I forked the vba-m source code at r854. I did a rebase a few minutes ago to pick up the changes up to r905, but those were mostly MFC related anyway. Among things that may be useful is the thumb core, cleaned up using templates instead of macros. I was too lazy to do the same to the arm core. I did a few clean ups in the graphics area, but a lot remains to do. I also did some changes in to the cartridge saves, but you probably won't like the removed savegame autodetection.
  12. bgK

    VBA-Minimum

    Nice work Spacy ! Way to go ! If you're interested, I started a similar project a few months ago. It's more Linux oriented (ie only the GTK port remains), but has a few nice cleanups / rewrites in the core. The goal was to write a clean GBA emulation core, but I got stopped due to the lack of time. Maybe you'll be able to use some of the code I have written. I may have a more recent version with a rewritten MMU floating around, in case you'd want to see it. http://github.com/bgK/vba-ttb
  13. Yeah, some versions of GCC require initializers outside of the class definition for static const members. Fixed.
  14. bgK

    Compilation issues...

    This is not a good practice on unix systems. Programs are really meant to be installed. However you can make gvbam work from any folder if you move the files in src/gtk/ui/ and src/gtk/icons/ along with the executable while keeping the same subdirectory hierarchy.
  15. bgK

    Compilation issues...

    Revision 848 should fix that, thanks.
×