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VisualBoyAdvance-M
TheCanadianBacon

VisualBoyAdvance-m 2.0.1

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# Changelog

All notable changes to this project will be documented in this file.

 

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)

and this project adheres to [semantic Versioning](http://semver.org/spec/v2.0.0.html).

 

## [2.0.1] - 10/11/2017

### Added

- initial installer script

- gitter.im badge in readme

- 32bit cross compiling support on 64bit linux

- added support for GNUInstallDirs to cmake

- Include new translations from transifex

- Added WxWidgets ABI compiler check

- Add linux Joystick reference to issue template

- Add #include fir std::cell()

-

 

### Changed

- Fix 2xSaImmx.asm linking issue

- cmake: default to ENABLE_ASM_CORE=OFF

- libretro merging from upstream libretro fork.

- better fix for clipped video in GL Fullscreen.

- Fix flibc crash: add log message on fopen failure

- fix gameboy header-detection in libretro interface

- hotfix for potential buffer-overflow

- delete memory in common/array.h on destruction

- SDL: improve error msg for unwritable config

- SDL: fix deflt bat saving, improve dir checking

- fix portability issue with strerror_r()

- Windows doesn't have sterror_r

- wx/wxvbam: fix GetAbsolutePath

- fix a memory leak due to wrong syntax

- regenerate translation files

- fix errors reported by SUSE's post build linter

- SUSE Lint: fix a few classes of warnings

- let cmake escape -D preproc. definitions

- fix memory viewer xrc on wx 3.1+

- Improving README

- SoundSDL: lock conditional code cleanup

- remove the default F11 keybinding for save state

- hopefully fix resize artifacts on game panel

- soundSDL: write silence when paused

- cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47

- document how to provice symbolic backtraces

- "no throttle" fixes/cleanup

- only use -mtune=generic on x86/amd64

- installdeps: use -j$(nproc) not -j8 in info

- use -fabi-version=2 for GCC turn off LTO

- installdeps: minor refactoring/cleanup

- improve Wx GCC ABI check

- minor improvements for Wx Compile tests

- fix wx ABI check for Win32/MinGW

- installdeps: fedora fixes, including m32

- cmake: wx and cross compiling fixes

- restore wx 2.7 compat, improve string processing

- rename CMakeScripts/ to cmake/

- work around gcc lto wrappers bug with gcc 7.x

- update README.md

- remove doctoc title from README.md TOC

- improve win32 dependencies git submodule handling

- use num cpu cores to parallelize LTO link with gcc

- fix huge app icon in Win volume settings

- fix deadlock in SoundSDL:deinit()

- added executable extension for sdl binary

- default LTO to off on 64bit MinGW

- minor code cleanup

- deps: dont check result of apt-get update

- read version and subversion info from Git

- fix error and version info in shallow git clones

- refactor/cleanup GitTagVersion.cmake

 

### Removed

- Cairo Renderer: it never performed well to begin with

 

 

 

[2.0.1]: https://github.com/visualboyadvance-m/visualboyadvance-m/compare/throttle...v2.0.1

 

Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvance-m-2.0.1.tar.gz

Windows Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/vbam-2.0.1.7z

MacOS Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/visualboyadvance-m-Mac.zip

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- remove the default F11 keybinding for save state

 

- document how to provice symbolic backtraces

You meant 'provide' right? c --> d lol ;)

 

- added executable extension for sdl binary

COOL!

 

- minor code cleanup

always a good thing.. ;)

 

 

Windows Build: (Will update thread to include download links)

Whaaaat! NooooOo Win build yet!!??

not ready yet?!

lol :P

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So sue me lol I was working late on that. trying to balance a full time job and working on vba-m isn't easy.

But yeah, because of said job I didn't have much time to build a binary yet, I was working on updating my toolchain and making sure it was ready. I should have a windows binary available soon and Caelum should have a MacOs binary available soon.

Solus already has a build in their repositories (beat archlinux to the punch :P)

Anyways I'm getting off work now, it'll be an hour (as of said message.) Before I can post the binary.

- remove the default F11 keybinding for save state

 

- document how to provice symbolic backtraces

You meant 'provide' right? c --> d lol ;)

 

- added executable extension for sdl binary

COOL!

 

- minor code cleanup

always a good thing.. ;)

 

 

Windows Build: (Will update thread to include download links)

Whaaaat! NooooOo Win build yet!!??

not ready yet?!

lol :P

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This update is great but I want make a question. Is it possible that the red letters that come out when loading the ROM and when you take a screenshot do not appear? Thanks for your work.

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At this point, 64bit is the new norm. I don't see any real reason to have a 32bit build, most modern computers have a 64bit enabled chip that is capable of running a 64bit OS. That is just my feelings in the matter

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Just tried this version and golden sun the lost age has become an all around bug/glitchfest. Sticking with the older version till this is fixed.

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