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Visual Boy Advance-M

HW accelerated filters thread

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Looks like I need to make a new compile :P

And it won't be a open invitation for laterza to steal a compile. ill make sure of it ^^

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Hi, could you implement this function on the main builds? The gain in speed is really high, as the GPU will do the work and leave the CPU concentrated on the emulation alone.


On the Snes9X emulator, which supports CG files, the difference between using shaders and using the same filter that is built-in the emulator is huge, ~4x faster as a shader on my PC.


I would love to use the newest versions of xBR filter on VBA-M, the last version available as an rpi file is the 3.3.

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