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Visual Boy Advance-M
Dr Phil

Get the same GUI-options as the Windows version

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I am using Ubuntu 10.04, (a Debian-based linux distro using GNOME) and I wanted to run a few of my Gameboy Color/Advance games on my computer.

 

I had loads of trouble finding a decent emulator, but I finally ended up here, having seen a video of VBA-M on Youtube. (Running under some sort of Windows environment, maybe even Wine)

 

I decided to install from source, since I had some troubles finding a ppa. But I was kind of disappointed when gvba-m didn't have nearly as many options and settings as the Windows-version. I could of course use Wine, but I prefer to use native stuff as far as possible. Running from commandline is not an option for me. =/

 

I would love some help with getting a better GUI!

From what I understand there is a qt gui, can I use that, and if so, how?

What I would love most is an updated ppa, although that may be too much to hope for. ;)

 

(Thanks for the very best simulator out there, and the fastest too!)

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[bUMP]

 

I am sorry if I have posted this in the wrong section, or done something else wrong. If it is so, I would want to know what I have done wrong.

 

I am giving you two screenshots so you can see the difference between the version I am using and the Windows-version.

 

gtk-version (@imageshack)tmpvmllfn.th.png

Windows-version (@imageshack)tmpplebm.th.png

 

Am I forced to use Wine to be able to use all the available options?

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Hi!

 

Unfortunately I am in a pickle when it comes to Linux.

 

At the moment, I have a ATI card, so its unlikely to change to a Nvidia anytime soon, for usable Linux support. My main concern is OpenGL support under Linux, which is what VBA uses to render in that OS.

 

I'm sorry, but for the time being, using Wine might have to be a option. I heard Wine works great for it though, but I share your concerns about a lack of feature parity at this point in time.

 

Unless ATI's OGL support in Linux is usable, or I get a Nvidia card, someone would need to add Linux feature parity.

 

Sorry bout this.

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Problem ist that Linux GUI uses GTK, while Windows GUI uses MFC. If a developer adds a new feature, he would have to code the GUI part twice, that means two tool-chains.

 

Since the developers until now were more concerned about windows, the Linux version is now missing some features.

 

With a cross-platform toolkit, this wouldn't have happened.

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Because quite simply:

 

I do not want to support a OS which is driven entirely by flea-ridden zealots.

 

Thats all.

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Operating systems are like religion. You should respect every one, or else there will be problems. You don't have to believe (use) it, but at least not be an ass towards other ideas.

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