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AFAIK I'm not using any, but I may have installed some without knowing xD

 

What I do is use Xinput, then go to the expansions tab, select rumble (but don't select a controller), and it works xD

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I think you configure the controller first with any other plugin then use this one for force feedback, it always crashes the emulator when I select it but it does staty selected when I boot back up PJ64.

 

Nice to finally feel the rumble. Though the only emulator I can't seem to get rumbling in is ePSXe and NullDC.

 

I suspect I need some drivers that allows force feedback but the XBCM thing or whatever didn't recognize my controller. (Gamestop 360 controller)

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thats because both of these use Forcefeedback, not Xinput rumble

 

Theres a support request section for unsupported controllers btw....

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I guess ExtremeDude2 doesn't remember me showing the striking resemblance between the old webpage:

http://web.archive.org/web/20110716101235/http://www.katch.ne.jp/~morii/driver/x360wc/index.html

 

And this new one I found:

http://lavendy.net/special/driver/x360wc/index.html

 

As for the "real deal", I really don't know anything about this force feedback / driver bullshit. If I need anything past on-screen rumble I have enough equipment on me for that already xD.

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It's the same shit.

 

If one copy doesn't work, the other doesn't.

If one copy does work, the other does.

 

What is that, like, the Transitive Property of Equality or something?

Logic, whatever. No need to get all pessimistic about it. :P

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I'm also having trouble getting my 360 controller to work. I downloaded the XBCD drivers as instructed in the Troubleshooting Rumble section of the included documentation of the N-Rage plugin, however, whenever I test rumble in N-Rage (V2 2.3b), Project 64 (both 1.6 and 1.7) crashes. Testing rumble in the XBCD Setup Utility works for both activators. I am using a standard wired XBOX 360 controller (hardware ID: USB\VID_045E&PID_028E). I've also confirmed that rumble doesn't occur ingame: there is no rumble when a save game is loaded in The Legend of Zelda - Ocarina of Time. Am I missing something or is this a software issue?

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I upgraded Visual Studio 2010 C++ Redist from no Service Pack (SP0) to SP1 but I'm still experiencing the same issue. I have received updates from Windows Update and restarted.

 

Not sure if it'll help, but here's a screenshot of most of the Visual Studio stuff I have installed. (Only MS VS2010 Tools for Office Runtime x86 is not shown.)

http://i.imgur.com/eVytE.png

 

Forgot to mention I'm using the latest XBCD (0.2.7) and haven't had a previous verison installed.

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I am running Windows Vista 32-bit (Service Pack 2), so I don't have a syswow64 folder. The xbcdr.dll file in system32 is 23.0 KB (23,552 bytes).

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