[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Jinjo
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Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

Don't know if "pitch" would be the right word. But here, I'll use an example.

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In Mario & Luigi Superstar Saga, the speech bubbles have a kinda high pitched noise as the text is "speaking". Here is an example of a video I found online:

<div><iframe width="459" height="344" src="https://www.youtube.com/embed/RUn4eYrHT ... ure=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
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I own the game and can confirm that's what it sounds like on an actual GBA Sp/Micro. Now here's what it sounds like on my end using VBA-M:

http://www.youtube.com/watch?v=xQf4zDGY_6Y

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As you can tell the speech bubbles are "lower" in pitch, among other things.

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I've played around with audio settings and I'm gonna keep on searching around and testing other things (different roms, VBA builds, etc). I figured I'd post it here for now.

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Any help could be appreciated.

Last edited by Jinjo on Fri Feb 22, 2013 4:08 am, edited 1 time in total.
AdamN
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Joined: Sun Apr 24, 2011 12:29 am

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by AdamN »

Hmm.. could be the buggy Channel 3 sound

Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

nope, this game is completely Direct Sound.

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The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.

Last edited by Squall Leonhart on Wed Aug 17, 2011 3:21 am, edited 1 time in total.
Jinjo
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Posts: 8
Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

nope, this game is completely Direct Sound.

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The difference in noise can be attributed to the difference in pc sound hardware capabilities and the fact vba-m has an adjustable interpolation slider for gba.

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Is it really? When I disable Channel 3 the text noises are disabled.

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Thanks for the responses, guys.

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Last edited by Jinjo on Wed Aug 17, 2011 9:17 pm, edited 1 time in total.
Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

oh, lol well if it does have some sounds coming from channel 3.... yeah, theres a bit of an issue in some of the sample banks/voices.

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Channel 3 is the hardest of the channels to get working for everything properly.

Jinjo
Junior Member
Posts: 8
Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

I'm gonna pretend I know how things work and demand that you fix it immediately.

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[img]<fileStore.core_Emoticons>/emoticons/tongue.png[/img]/emoticons/[email protected] 2x" width="20" height="20" />

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It's all cool. I can just use v 1.7.2 of the old VBA since it doesn't have that Channel 3 mishap.

Last edited by Jinjo on Fri Aug 26, 2011 10:03 pm, edited 1 time in total.
Squall Leonhart
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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

actually, all emulators have issues with channel 3, its just more or less noticeable between them.

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most of them cannot do Voice 3 of bank 1 properly, while the same voice in bank 0 is fine.

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unfortunately the developer of gbapu no longer has time to improve on it.

Jinjo
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Posts: 8
Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

1.7.2 is definitely on the "less noticeable" end of that spectrum.

Squall Leonhart
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Joined: Tue Mar 18, 2008 9:21 am

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Squall Leonhart »

adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.

Jinjo
Junior Member
Posts: 8
Joined: Tue Aug 16, 2011 4:23 pm

[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Post by Jinjo »

adam and i tested the banks and only really found bank 1 to have problems, and there is a section of code in gbapu commented to check for issues with the bank switching and dual bank mode.

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I have no idea what that means.

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It's like a whole 'nother language, lol.

Last edited by Jinjo on Sat Aug 27, 2011 2:14 pm, edited 1 time in total.
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