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[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Sat Sep 03, 2011 7:25 am
by Squall Leonhart

Good news, i believe i have discovered part of the cause of the issue.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Sat Sep 03, 2011 12:28 pm
by Jinjo

Good news, i believe i have discovered part of the cause of the issue.

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Sweet! I'm looking forward in the future to your possible fix!

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I really appreciate you looking into it. [img]<fileStore.core_Emoticons>/emoticons/smile.png[/img]/emoticons/[email protected] 2x" width="20" height="20" />


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Mon Dec 12, 2011 3:27 am
by Jinjo

Was wondering, how does one figure out what channels a game uses?

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Is it usually just something simple like disabling certain ones to see if anything sounds missing or whatnot?

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I bet it's that lol.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Mon Dec 12, 2011 2:14 pm
by Squall Leonhart

i run 2 emulators side by side, either of a different version, or different emulator entirely and then test each channel individually.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed Dec 14, 2011 3:55 am
by Jinjo

Oh, I figured I'd let you know, but the old 1.7.2 version of VBA plays Channel 3 perfectly.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed Dec 14, 2011 6:09 pm
by Squall Leonhart

nah, it doesn't either. but its just not as borked as what it is currently.

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unfortunately, we don't actually have an apu specialist handy to work on the audio core.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Fri May 04, 2012 6:50 pm
by Squall Leonhart

closing becaues its tracked elsewhere


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Sat May 12, 2012 1:33 am
by Squall Leonhart

Well,i was right

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This and several other games are failing to set the apu to AGB mode, and thus not enabling the 64byte banks in dual or switch mode.


[Fixed]Something seems off with the audio pitch when I play Mario & Luigi, dunno why.

Posted: Wed May 23, 2012 4:08 am
by Squall Leonhart

This seems to be fixed as of the upcoming 1097